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Unity 4 is too expensive

Discussion in 'General Discussion' started by unity3dx, Jun 21, 2012.

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  1. Starsman Games

    Starsman Games

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    This is how I see the whole pricing thing:

    You want zero cost, zero risk, and complete ownership of whatever you do? Use Unity Free.

    You want more power, and complete ownership of whatever you do and can pay up front fees? Use Unity Pro.

    You want more power; don’t want to take the economic risk of buying the engine up front? Use UDK and be ready to pay 25% of your revenue to them.

    I pick unity because I rather own 100% of my product and think paying up front is worth that. You think it's too risky? Then there are other alternatives out there.

    At the end of the day, if you are talented enough to take advantage of any pro features you are looking at, I'm sure you also have the skills to adapt and use a different tool that provides you with the business model that fits your goals best.
     
  2. Dabeh

    Dabeh

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    I'm talented enough to take advantage of the pro features.
    But I'm also talented enough to not need them to make money.

    Wow, that sounded really up myself.
     
  3. nestg

    nestg

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    the cost of develop a game is not only the license cost, maybe the most cost is the time used, if your game engine and tools are not good for make a good game the risk of waste your time is very high.
     
  4. UnknownProfile

    UnknownProfile

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    A bad artisan blames his tools. A good artisan can make due with what he is given, especially with a fantastic free tool.
     
  5. nestg

    nestg

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    is a kiut phrase but in the world of programming this only apply to C++
     
  6. Starsman Games

    Starsman Games

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    The tools are all good, but should you feel you really need more, and cant pay up front: again, there is an engine out there that complies with your needs.
     
  7. UnknownProfile

    UnknownProfile

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    No, it does not. You should be able to change for a tool. The tool shouldn't have to change for you.
     
  8. nestg

    nestg

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    Totally no, i cant use a hammer to cut wood
     
  9. UnknownProfile

    UnknownProfile

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    You can. You just need to be creative. Also, the hammer wasn't designed to cut wood.
     
  10. Dabeh

    Dabeh

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    Well I would probably modify the hammer a little.
     
  11. nestg

    nestg

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    exactly, unity free wasn´t designe to make realistic games
     
  12. DanielQuick

    DanielQuick

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    ...and we've come full circle again.
     
  13. UnknownProfile

    UnknownProfile

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    But it was designed to make games. A paintbrush is designed to paint, but it is not designed to paint a realistic painting. That part is up to the painter.
     
    Last edited: Jan 8, 2013
  14. nestg

    nestg

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    yes. i say this some post before, this is a long discussion that will be take years.
     
  15. Starsman Games

    Starsman Games

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    Good thing we are talking about game engines!
     
  16. MyFault

    MyFault

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    you could download UDK and do realistic there. Curious to see what excuses you may come up with why that wouldn't work...
     
  17. nestg

    nestg

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    2d and 3d are different worlds, for have realism in a 3d game you need dynamic shadows, if you need a tool for make non-realist games Unity is the best tool, really is the best, but for make realistic games in this moment you need at less Unity Pro and in my personal case is a expensive tool.
     
  18. nestg

    nestg

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    i use UDK some months ago and is really awesome, with the default scene you have a beatiful and realistic enviroment with dynamic clouds.
     
  19. Starsman Games

    Starsman Games

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    Problem solved.
     
  20. nestg

    nestg

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    i never say that have a problem with unity free, i am not a unity user, i only like talk about game engines.
     
  21. UnknownProfile

    UnknownProfile

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    If you aren't a Unity user, why are you always complaining about it here on these forums?
     
  22. Starsman Games

    Starsman Games

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    Then problem never existed! :D

    **** thread lockdwon in 9.... 8.... ****:cool:
     
  23. nestg

    nestg

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    is funny
     
  24. Schlumpfsack

    Schlumpfsack

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    i guess all software and hardware should cost zero money.
    My PC wasn't designed for 3D art, it is mostly a gaming machine, but i am still able to run CS6 (much money) on it and blender (no money) and unity free (no money) AND i am making money with it.

    is there a free version of Photoshop i can use for commercial work? nope? there is the GIMP, but i will never use it again.
    is there a free version of Unity? yep and i can make money with it.

    be happy with what you have. Unity is awesome, especially the price and who gives a ..... if you are not able to make "realistic" games with the free version? If you don't trust you and your own skills to pay back that money, you don't need pro anyways.

    even if i wouldn't be able to pay back my CS6 licence i would have bought it, because digital art is a hobby of mine and so i will buy Unity pro some day, because it is a hobby for (yep...i am no professional game desginer) but i know lots and lots of other hobbies that are far more expensive than that.

    /endrant
     
  25. UnknownProfile

    UnknownProfile

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    I agree with tis completely.
     
  26. nestg

    nestg

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    if you not use your time for nothing obviusly use Photoshop or Unity or other tool haven´t a real cost and is totally Free, but if your time have a cost develop a game with a free tool is not as receive a free PC or a free TV.
     
  27. Dabeh

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    I didn't realize they forced you to use your time on it. And when you get a real argument come back.
     
  28. nestg

    nestg

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    obviusly this is not the discussion, the discussion is the price of unity pro.
     
  29. nipoco

    nipoco

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    Because he is a pure troll, wasting his time here.

    Best thing is to put him on the ignore list and don't dive into discussions with him, because that makes obviously no sense here.

    I'm sure, he isn't even a game developer at all.
     
  30. Zenchuck

    Zenchuck

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    I have never complained about not having a pro license. I think the basic is very capable. I am continually espousing how great Unity is. The only thing that is lame is that transitioning from 3.x to 4.x all the licenses get reset to zero. That makes it more of a subscription than a purchase. If you don't see it, then I agree to disagree.

    My second point, is that the greatest asset Unity has is it's large user base. Where do 95% of the questions people have get answered? right here on the forum. Where do all the game assets and plug-ins come from - once again, it's the user base.

    I hope Unity continues to offer their users a fair price for what is a great product and the user numbers continue to grow. $1500 every 2-3 years might turn some people away. If you're making hundreds of thousands - or even thousands - probably not.
     
  31. nestg

    nestg

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    yes, unity pro is very cheap, i will be pay $15.000 for 10 licenses for me and my troll friends.
     
  32. nipoco

    nipoco

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    I agree with all your points. Especially the second one.
     
  33. angrypenguin

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    I'm certain that that shouldn't happen. Pretty sure that when I looked at my store page last it offered me upgrade prices rather than new purchase prices. Contact them and see what's up with it.
     
  34. UnknownProfile

    UnknownProfile

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    Oh, I have, but a user in the ignore list not very useful, as it just shows this instead of every post.

     
  35. Starsman Games

    Starsman Games

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    I never got that... why forums porivide an ignore function but still remind you every time that poster says anything? Ignore in a forum should also hide the entire post. if technically possible also hide quote-blocks of ignored posters.
     
  36. nipoco

    nipoco

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    Yeah I agree.
    But that is better than nothing at the moment.
     
  37. UnknownProfile

    UnknownProfile

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    I actually find the ignore message more enticing and harder to ignore than the actual message.
     
  38. drewradley

    drewradley

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    +1
     
  39. nestg

    nestg

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    yes, i ignore me some times too
     
  40. Starsman Games

    Starsman Games

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  41. techmage

    techmage

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    Would just like to chime in and say, I started with Unity Free, pretty much the day it went free. Then I spent two years learning on Unity Free and made a few things on Unity Free and this was enough to get me a well-paying job doing Unity development. Where my company purchased me Unity Pro, iOS Pro and a 12-core mac pro to go with it.

    So given my experience, I tend to think that if you can't make something impressive enough with Unity Free to atleast get yourself a job somewhere and access to Unity Pro and funding to do more things, then you probably aren't really at the point of even needing Unity Pro. You don't have to make 100's of thousands of dollar off a single game release with Unity Free to get going as a well-paid Unity Developer. You just have to demonstrate your proficient at it.
     
    Last edited: Jan 9, 2013
  42. nipoco

    nipoco

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    Hey great!

    This^
     
  43. MarigoldFleur

    MarigoldFleur

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    I'm starting to think that Unity Technologies hired nestg to make everyone who complains about the problems Unity Free has look bad.
     
  44. nipoco

    nipoco

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    Unity Free has no problems. You can hardly complain about a free product. It's simple as that.
     
  45. MarigoldFleur

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    By this logic, MS Paint is a great photo editing suite. Unity Free does have problems, and some of those problems are even ones you can end up paying for like the lack of a profile in iOS/Android basic. On the free front, it's pretty silly that there's no option to play back a video in the free version and the lack of render to texture is causing me problems to this day on a game where that shouldn't even have to be an issue. This has been a near ubiquitous feature in engines for years now.
     
    Last edited: Jan 9, 2013
  46. nipoco

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    Nobody forces you to use MS Paint( which is a silly example btw). Same goes for Unity free.

    What you mention are set limitations and not problems. And if you're not be able to make a game because of that limitations, then you've to buy pro or to look elsewhere.

    You didn't pay a dime to UT but you complain about their free software... amazing...
     
  47. MarigoldFleur

    MarigoldFleur

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    A limitation becomes a problem when they are limitations that are not imposed in other engines and are, in fact, near ubiquitous free features. Saying "oh, it's free" is a S***ty excuse, especially when I pointed out that one of the problems is one you pay for.
     
  48. shaderop

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    Actually no, a better analogy is you demanding that Microsoft give you Word for free because Wordpad doesn't meet your needs.

    An even better analogy is that of someone complaining about Word being too expensive and needing its automated references and footnotes features to write their PhD dissertation, while they are yet to earn their high school diploma.
     
  49. MarigoldFleur

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    No, it's like saying that maybe it'd be nice if Microsoft didn't limit Notepad to having no way to apply bold, italic, or underlined font styles or the ability to change the font size if Wordpad didn't exist. I never said Unity Pro should be free and you're directly putting words in my mouth by saying that. What I have ACTUALLY said is that there are a handful of really egregious choices in the limitations imposed by Free over Pro.
     
  50. shaderop

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    Let me rephrase then:

    "A better analogy is you demanding that Microsoft offer some of Word's features in Wordpad because Wordpad's current features don't meet your needs."

    Better?
     
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