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Unity 4.6b19 build problem with Android

Discussion in 'Unity Build Automation' started by pahe, Sep 27, 2014.

  1. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    543
    Hi.

    I'm also trying to use the 4.6 with my Android build, but all I get is:

    Code (csharp):
    1.  
    2. o == NULL
    3. 2152: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, BuildTarget, BuildOptions, Boolean, UInt32&)
    4. 2153: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, BuildTarget, BuildOptions, UInt32&)
    5. 2154: [Unity] UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
    6. 2155: [Unity] UnityCloud.Platform.PlatformPlayerBuilder:Build() (at Assets/UnityCloud/Platform/Core/Editor/PlatformPlayerBuilder.cs:312)
    7. 2156: [Unity] [./Runtime/BaseClasses/BaseObject.h line 217]
    8. 2157: [Unity] (Filename: Assets/UnityCloud/Platform/Core/Editor/PlatformPlayerBuilder.cs Line: 312)
    9. 2158: [Unity] Receiving unhandled NULL exception
    10. 2159: [Unity] Launching bug reporter
    11. ....
    12. Launching bug reporter due to crashbug - If this project's Unity Cloud Build configuration is not set for the latest version of Unity, please consider upgrading, as that may resolve this error..
    13.  
    As I see, others are able to build with 4.6 (Android?), so I tried to build on my own PC and run into the same error (filed already a bug report for that). Can anyone confirm that his build runs fine on Android and 4.6b19 please?

    Edit:
    Just saw that the current used Unity 4.6 version is b17. Maybe this is the problem in this case?
     
    Last edited: Sep 27, 2014
  2. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    @pahe - yes, the version of 4.6 on Unity Cloud Build is currently 4.6b17. Trying to build with any other version of the 4.6 beta won't work at this time.
     
  3. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    543
    Ok, thanks for the info.
    Then I'll have to wait.
     
  4. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272