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Unity 4.6 Screen Selection problem

Discussion in 'General Graphics' started by ASIM-SENYUVA, Dec 23, 2014.



    Apr 29, 2013
    We are mainly in the business of building driving simulation application involving multiple screens. Because of that we often have machines running multiple video cards each driving several screens.

    In order to make that work with Unity3D we've been using SoftTH ( This allows us to use Unity in fullscreen mode spanning one Unity app across all monitors. SoftTH works by rendering the whole scene on one display adapter, which then gets split into different parts to be displayed on each monitor

    All we need to do is add the SoftTH d3d9.dll into the application folder and select the full resolution in the Unity Startup dialog window. Without SoftTH this resolution is not available in the listbox.

    In the new Unity 4.6 release however this approach no longer works. The fullscreen mode is now limited to 1 logical screen. The new setting in the dialog screen which allows you to select a monitor in fullscreen mode most likely has something to do with that.

    We can not use multiple monitor with one graphic card. SoftTH is our solution but we can not use it now. İts very big and urgent problem because we have a lot of product on thr customer has triple monitor.

    is there any solution for this problem. we need backward compatibility