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unity 4.6.9p3 crash randomly on android 5.x only

Discussion in 'Android' started by dongbo, Dec 8, 2015.

  1. dongbo

    dongbo

    Joined:
    Mar 28, 2015
    Posts:
    3
    here is the crash report call stack.
    first report:
    Code (CSharp):
    1. SIGSEGV(SEGV_ACCERR)
    2.          #00  pc 000b5f94                          /data/app/com.test.demo-1/lib/arm/libunity.so
    3.          #01  pc 0092ba5c                          /data/app/com.test.demo-1/lib/arm/libunity.so
    4.          #02  pc 0092c744                          /data/app/com.test.demo-1/lib/arm/libunity.so
    5.          #03  pc 0092c840                          /data/app/com.test.demo-1/lib/arm/libunity.so
    6.          #04  pc 001ff964                          /data/app/com.test.demo-1/lib/arm/libunity.so
    7.          #05  pc 002164ec                          /data/app/com.test.demo-1/lib/arm/libunity.so
    8.          #06  pc 00213094                          /data/app/com.test.demo-1/lib/arm/libunity.so
    9.          #07  pc 00416910                          /data/app/com.test.demo-1/lib/arm/libunity.so
    10. java:
    11. com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    12. com.unity3d.player.UnityPlayer.a(Unknown Source)
    13. com.unity3d.player.UnityPlayer$b.run(Unknown Source)
    first report system version:
    1.png


    second report:
    Code (CSharp):
    1. SIGSEGV(SEGV_ACCERR)
    2.        
    3. #00 pc 002cb7ec /data/app/com.test.demo-2/lib/arm/libmono.so
    4. #01 pc 002c5b70 /data/app/com.test.demo-2/lib/arm/libmono.so
    5. #02 pc 001fe068 /data/app/com.test.demo-2/lib/arm/libmono.so
    6. #03 pc 001fe3d0 /data/app/com.test.demo-2/lib/arm/libmono.so (mono_object_new_alloc_specific +80)
    7. #04 pc 001fe320 /data/app/com.test.demo-2/lib/arm/libmono.so (mono_object_new_specific +178)
    8. java:
    9. com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    10. com.unity3d.player.UnityPlayer.a(Unknown Source)
    11. com.unity3d.player.UnityPlayer$b.run(Unknown Source)
    12.  
    second report system versions:
    2.png


    third report:

    Code (CSharp):
    1. #00 pc 0004a458 /system/lib/libc.so (imemalign +13)
    2. #01 pc 0004b80e /system/lib/libc.so (je_memalign +11)
    3. #02 pc 0001282a /system/lib/libc.so (memalign +09)
    4. #03 pc 000b8fc4 /data/app/com.test.demo-2/lib/arm/libunity.so
    5. #04 pc 000b60d4 /data/app/com.test.demo-2/lib/arm/libunity.so
    6. #05 pc 000b5f60 /data/app/com.test.demo-2/lib/arm/libunity.so (operator new(unsigned int) +bc)
    7. #06 pc 0092ba5c /data/app/com.test.demo-2/lib/arm/libunity.so
    8. #07 pc 0092c744 /data/app/com.test.demo-2/lib/arm/libunity.so
    9. #08 pc 0092c840 /data/app/com.test.demo-2/lib/arm/libunity.so
    10. #09 pc 001ff964 /data/app/com.test.demo-2/lib/arm/libunity.so
    11. #10 pc 002164ec /data/app/com.test.demo-2/lib/arm/libunity.so
    12. #11 pc 00213094 /data/app/com.test.demo-2/lib/arm/libunity.so
    13. #12 pc 00416910 /data/app/com.test.demo-2/lib/arm/libunity.so
    14. java:
    15. com.unity3d.player.UnityPlayer.nativeRender(Native Method)
    16. com.unity3d.player.UnityPlayer.a(Unknown Source)
    17. com.unity3d.player.UnityPlayer$b.run(Unknown Source)
    system versions:
    3.png


    i am sure that the available memory is enough.
     
    Last edited: Dec 8, 2015
  2. enriqueflores

    enriqueflores

    Joined:
    Jul 25, 2014
    Posts:
    6
    Could you solve this problem? I have an similar problem and I don't know what to do... :/