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[Unity 4.6.7]How to disable stencil buffer allocation

Discussion in 'Android' started by seanphoenix, Jul 21, 2015.

  1. seanphoenix

    seanphoenix

    Joined:
    Jun 20, 2015
    Posts:
    1
    Dears,

    I am Sean, and I am working on a project runs on low end device, but QA team told me that we are using stencil buffer so it uses a lot bandwidth. And in Player Settings, I can only see how to disable using depth buffer.
    Is there any way to disable the stencil buffer in Unity 4.6.7?

    Thanks