Hey all, so this is incredibly frustrating. I haven't had to work in iOS for awhile, but as one of our apps requires updating I've made all the necessary software updates so that I now have the following: OSX 10.9.3 Unity 4.5 Xcode 5.1.1 Went to Build Run the project through Xcode and it worked fine the first time. Tried it the next day to test finished changes, ready to send off to Apple, and was met with this error log: From searching around I gather this is a problem going back to at least 2011, but we've published six apps to the App Store since 2012 and never encountered this before- and needless to say I've never touched the splash screen. At first I thought 4.5 broke it, but it struck me odd that it ran fine the first time, so I tried a different project... and it seems to work fine consistently. I then figured perhaps the Unity project itself was corrupt, but I tried both rebuilding the Library and restoring from a pre-4.5 backup and neither worked. I've also done all the usual cleaning out and renaming of projects for Xcode, deleting the App off the device before building, etc... nothing works. Here are the warnings with the broken project according to Xcode: The working project is the same except it doesn't have either of the "Images.xcassets" issues. One thing of note was the working project's Xcode launch image folder had one different image from the broken project (I think it was Default.png), so I tried replacing the broken one with the working one. This removed the "unassigned images" warnings, but still insisted that I tried removing the Unity splash screen. So yeah, this is pretty infuriating, especially seeing as 4.5 was mostly a major bug-fixing update. I've tried about everything I can think of short of an Xcode reinstall (2.18 GB via the App Store on my Internet connection is torture), so I thought I'd throw this out there in the hopes someone else has experienced and conquered the problem or might suggest something I haven't thought of. Thanks for your time!