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Unity 4.5: Splash Screen related crash?

Discussion in 'iOS and tvOS' started by Funomenaut_Ted, May 28, 2014.

  1. Funomenaut_Ted

    Funomenaut_Ted

    Joined:
    Apr 16, 2014
    Posts:
    3
    Hi all,

    I'm trying to build a distributable version of my game using the free iOS license. When I run the game on a device through XCode, it loads and plays as expected. However, when I run it from a .ipa file downloaded from TestFlight, the game crashes after the default Unity screen. I've pulled up the crash log and desymbolicated it, and the crash seems to come from a method called abortOnInvalidSplashscreen. Has anyone else seen this crash? I haven't changed the splash screen at all. I've simply created the XCode project through Unity and then Archived it. I'd really appreciate some insight as to why this is happening.

    Desymbolicated crash log follows:

    Code (csharp):
    1.  
    2. Incident Identifier: D309DC51-425E-46CD-83F4-493E103DE4E4
    3. CrashReporter Key:   d52c001dfba6d76d728b1d140d7bf79276f3cf44
    4. Hardware Model:      iPad3,4
    5. Process:fastbrain                       [1071]      0
    6. Path:                /var/mobile/Applications/25566F16-0D81-43F4-9ACC-6C4D0765DA3E/fastbrain.app/fastbrain
    7. Identifier:          com.funomena.fastbrain
    8. Version:             1.0 (1.0)
    9. Code Type:           ARM (Native)
    10. Parent Process:      launchd [1]
    11.  
    12. Date/Time:           2014-05-28 15:13:15.662 -0700
    13. OS Version:          iOS 7.1 (11D167)
    14. Report Version:      104
    15.  
    16. Exception Type:  EXC_CRASH (SIGABRT)
    17. Exception Codes: 0x0000000000000000, 0x0000000000000000
    18. Triggered by Thread:  0
    19.  
    20. Thread 0 Crashed:
    21. 0   libsystem_kernel.dylib          0x38f0a1f0 __pthread_kill + 8
    22. 1   libsystem_pthread.dylib         0x38f727b2 pthread_kill + 54
    23. 2   libsystem_c.dylib               0x38ebaff4 abort + 72
    24. 3   fastbrain                       0x00fda8c4 mono_handle_native_sigsegv (in fastbrain) + 312
    25. 4   fastbrain                       0x00ff7020 sigabrt_signal_handler (in fastbrain) + 104
    26. 5   libsystem_platform.dylib        0x38f6d720 _sigtramp + 40
    27. 6   libsystem_pthread.dylib         0x38f727b2 pthread_kill + 54
    28. 7   libsystem_c.dylib               0x38ebaff4 abort + 72
    29. 8   fastbrain                       0x00967b08 abortOnInvalidSplashscreen() (in fastbrain) (VerifyiPhoneSplashScreen.cpp:81)
    30. 9   fastbrain                       0x00967ae8 VerifyiPhoneSplashScreen(std::string const) (in fastbrain) (VerifyiPhoneSplashScreen.cpp:165)
    31. 10  fastbrain                       0x0096315c UnityInitApplicationNoGraphics (in fastbrain) (LibEntryPoint.mm:201)
    32. 11  fastbrain                       0x009576b8 -[UnityAppController application:didFinishLaunchingWithOptions:] (in fastbrain) (UnityAppController.mm:184)
    33. 12  UIKit                           0x30719cbc -[UIApplication _handleDelegateCallbacksWithOptions:isSuspended:restoreState:] + 272
    34. 13  UIKit                           0x3071960e -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1606
    35. 14  UIKit                           0x30713cc4 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 716
    36. 15  UIKit                           0x306afc92 -[UIApplication handleEvent:withNewEvent:] + 3546
    37. 16  UIKit                           0x306aedf4 -[UIApplication sendEvent:] + 68
    38. 17  UIKit                           0x30713400 _UIApplicationHandleEvent + 612
    39. 18  GraphicsServices                0x32ce9b52 _PurpleEventCallback + 606
    40. 19  GraphicsServices                0x32ce973a PurpleEventCallback + 30
    41. 20  CoreFoundation                  0x2de4583c __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 32
    42. 21  CoreFoundation                  0x2de457d6 __CFRunLoopDoSource1 + 342
    43. 22  CoreFoundation                  0x2de43fa2 __CFRunLoopRun + 1402
    44. 23  CoreFoundation                  0x2ddae7a4 CFRunLoopRunSpecific + 520
    45. 24  CoreFoundation                  0x2ddae586 CFRunLoopRunInMode + 102
    46. 25  UIKit                           0x30712626 -[UIApplication _run] + 758
    47. 26  UIKit                           0x3070d88c UIApplicationMain + 1132
    48. 27  fastbrain                       0x00096dfc main (in fastbrain) (main.mm:28)
    49. 28  libdyld.dylib                   0x38e53ab4 start + 0
    50.  
    51. Thread 1:
    52. 0   libsystem_kernel.dylib          0x38ef7804 kevent64 + 24
    53. 1   libdispatch.dylib               0x38e46050 _dispatch_mgr_invoke + 228
    54. 2   libdispatch.dylib               0x38e402de _dispatch_mgr_thread + 34
    55.  
    56. Thread 2:
    57. 0   libsystem_kernel.dylib          0x38f0ac70 __workq_kernreturn + 8
    58. 1   libsystem_pthread.dylib         0x38f6fc1e _pthread_wqthread + 306
    59. 2   libsystem_pthread.dylib         0x38f6fad8 start_wqthread + 4
    60.  
    61. Thread 3:
    62. 0   libsystem_kernel.dylib          0x38f0ac70 __workq_kernreturn + 8
    63. 1   libsystem_pthread.dylib         0x38f6fc1e _pthread_wqthread + 306
    64. 2   libsystem_pthread.dylib         0x38f6fad8 start_wqthread + 4
    65.  
    66. Thread 4:
    67. 0   libsystem_kernel.dylib          0x38ef7aa0 semaphore_wait_trap + 8
    68. 1   fastbrain                       0x010c12a4 mono_sem_wait (in fastbrain) + 24
    69. 2   fastbrain                       0x0101d888 finalizer_thread (in fastbrain) + 140
    70. 3   fastbrain                       0x0109cd2c start_wrapper (in fastbrain) + 496
    71. 4   fastbrain                       0x010b9db8 thread_start_routine (in fastbrain) + 284
    72. 5   fastbrain                       0x010d5fe0 GC_start_routine (in fastbrain) + 92
    73. 6   libsystem_pthread.dylib         0x38f71956 _pthread_body + 138
    74. 7   libsystem_pthread.dylib         0x38f718c6 _pthread_start + 98
    75. 8   libsystem_pthread.dylib         0x38f6fae4 thread_start + 4
    76.  
    77. Thread 0 crashed with ARM Thread State (32-bit):
    78. r0: 0x00000000    r1: 0x00000000      r2: 0x00000000      r3: 0x27d6f4e8
    79. r4: 0x00000006    r5: 0x3aea618c      r6: 0x00000006      r7: 0x27d6f4e0
    80. r8: 0x0414be00    r9: 0x38f6d6f9     r10: 0x00000000     r11: 0x27d6f910
    81. ip: 0x00000148    sp: 0x27d6f4d4      lr: 0x38f727b7      pc: 0x38f0a1f0
    82. cpsr: 0x00000010
    83.  
    84. Binary Images:
    85. 0x92000-                                0x12b1fff   0x01223fff (in fastbrain)
    86. 0x2bec9000 - 0x2beecfff dyld armv7s  <4d05d388718832c99cdd4e74aeb07d51> /usr/lib/dyld
    87. 0x2ccff000 - 0x2ce01fff AVFoundation armv7s  <c88b12b244d13bbd9a8ab681956234e4> /System/Library/Frameworks/AVFoundation.framework/AVFoundation
    88. 0x2ce02000 - 0x2ce2afff libAVFAudio.dylib armv7s  <b92283f0007834c7a52635881be94ab7> /System/Library/Frameworks/AVFoundation.framework/libAVFAudio.dylib
    89. 0x2ce2b000 - 0x2ce2bfff Accelerate armv7s  <58ca068138d93e988a34a0c8c34b0b11> /System/Library/Frameworks/Accelerate.framework/Accelerate
    90. 0x2ce35000 - 0x2d002fff vImage armv7s  <9923548d8ed23bb1b1020130b5d38dab> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/vImage
    91. 0x2d003000 - 0x2d0e5fff libBLAS.dylib armv7s  <48f7680a8fd83251ad8415bb090408c3> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libBLAS.dylib
    92. 0x2d0e6000 - 0x2d39efff libLAPACK.dylib armv7s  <2547383dc88d3329827b4d76768915ee> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
    93. 0x2d39f000 - 0x2d40dfff libvDSP.dylib armv7s  <83036da6f5d9308bb5fad06b2d29bac9> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib
    94. 0x2d40e000 - 0x2d420fff libvMisc.dylib armv7s  <addc52a9647f3269965a750366ebed70> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libvMisc.dylib
    95. 0x2d421000 - 0x2d421fff vecLib armv7s  <4a647b20c3f03490aae530226350a4cd> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
    96. 0x2d422000 - 0x2d442fff Accounts armv7s  <73b0639b81fe30d5b2b13628d3df2273> /System/Library/Frameworks/Accounts.framework/Accounts
    97. 0x2d443000 - 0x2d443fff AdSupport armv7s  <04c9a678522a3967b22323c4ce6089bd> /System/Library/Frameworks/AdSupport.framework/AdSupport
    98. 0x2d444000 - 0x2d4abfff AddressBook armv7s  <e0051f44c0d0377da85049ff86fbc890> /System/Library/Frameworks/AddressBook.framework/AddressBook
    99. 0x2d4ac000 - 0x2d5c2fff AddressBookUI armv7s  <7a96c5c6a22f3b329d5f434870469175> /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI
    100. 0x2d719000 - 0x2da35fff AudioToolbox armv7s  <42ef392f2082317cbd3857838ab97aaf> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox
    101. 0x2da36000 - 0x2db3cfff CFNetwork armv7s  <92222e5708af3145bb068d8f3b481572> /System/Library/Frameworks/CFNetwork.framework/CFNetwork
    102. 0x2db3d000 - 0x2db98fff CoreAudio armv7s  <34a6461e9ad3380ea9e0405f81aad500> /System/Library/Frameworks/CoreAudio.framework/CoreAudio
    103. 0x2db99000 - 0x2dbb0fff CoreBluetooth armv7s  <0e672bb563ea3c2fb0c6ae0070d00efb> /System/Library/Frameworks/CoreBluetooth.framework/CoreBluetooth
    104. 0x2dbb1000 - 0x2dda5fff CoreData armv7s  <23650924fc293fdf994419f6894720a9> /System/Library/Frameworks/CoreData.framework/CoreData
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    108. 0x2e04d000 - 0x2e057fff libCMSBuiltin.A.dylib armv7s  <1efb72c2985332c485d07c5a3784f93b> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCMSBuiltin.A.dylib
    109. 0x2e23c000 - 0x2e256fff libRIP.A.dylib armv7s  <23b82f0d28e238938519439e243ae7a7> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib
    110. 0x2e257000 - 0x2e330fff CoreImage armv7s  <1eedb55ace133e10bb629fa881c45542> /System/Library/Frameworks/CoreImage.framework/CoreImage
    111. 0x2e331000 - 0x2e380fff CoreLocation armv7s  <5d78705a46ab313fa21f1d5ed2f0ce3f> /System/Library/Frameworks/CoreLocation.framework/CoreLocation
    112. 0x2e3b8000 - 0x2e433fff CoreMedia armv7s  <2f8fa07e557f3b29b932d31865d2121a> /System/Library/Frameworks/CoreMedia.framework/CoreMedia
    113. 0x2e434000 - 0x2e4dcfff CoreMotion armv7s  <bd402a711091322bb2284be34283973f> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
    114. 0x2e4dd000 - 0x2e535fff CoreTelephony armv7s  <711db5ac808937b09143f43f11f06422> /System/Library/Frameworks/CoreTelephony.framework/CoreTelephony
    115. 0x2e536000 - 0x2e5c6fff CoreText armv7s  <43e84c5a90fc36a984363965f2d8029b> /System/Library/Frameworks/CoreText.framework/CoreText
    116. 0x2e5c7000 - 0x2e5d6fff CoreVideo armv7s  <b114a9e05c08366b8735a2911defa97b> /System/Library/Frameworks/CoreVideo.framework/CoreVideo
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    127. 0x2f0c6000 - 0x2f0cafff MediaAccessibility armv7s  <c87f228e5b18380d837ed901196705c1> /System/Library/Frameworks/MediaAccessibility.framework/MediaAccessibility
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    286. 0x38f2f000 - 0x38f40fff libsystem_malloc.dylib armv7s  <c9bd1c9bb83f334583f177b6f4f60d04> /usr/lib/system/libsystem_malloc.dylib
    287. 0x38f41000 - 0x38f61fff libsystem_network.dylib armv7s  <e74b7953f36834f8ae85db60af9e03f8> /usr/lib/system/libsystem_network.dylib
    288. 0x38f62000 - 0x38f69fff libsystem_notify.dylib armv7s  <3e3abecaad193941a8ff25146c014ccb> /usr/lib/system/libsystem_notify.dylib
    289. 0x38f6a000 - 0x38f6efff libsystem_platform.dylib armv7s  <2b5893167164377d8bf61d6bac6d76b0> /usr/lib/system/libsystem_platform.dylib
    290. 0x38f6f000 - 0x38f74fff libsystem_pthread.dylib armv7s  <b372a2787d9030799b535268a9c1a921> /usr/lib/system/libsystem_pthread.dylib
    291. 0x38f75000 - 0x38f76fff libsystem_sandbox.dylib armv7s  <8eedadf3f97f38e39b658fa502b9045b> /usr/lib/system/libsystem_sandbox.dylib
    292. 0x38f77000 - 0x38f79fff libsystem_stats.dylib armv7s  <b42bfc3e6cc932358e7d75aa993c662f> /usr/lib/system/libsystem_stats.dylib
    293. 0x38f7a000 - 0x38f7afff libunwind.dylib armv7s  <4b9e9973ab72392485a03ed5821f40a4> /usr/lib/system/libunwind.dylib
    294. 0x38f7b000 - 0x38f95fff libxpc.dylib armv7s  <9b5096abbc8c3fd79550880a8ba59d62> /usr/lib/system/libxpc.dylib
    295.  
     
  2. Funomenaut_Ted

    Funomenaut_Ted

    Joined:
    Apr 16, 2014
    Posts:
    3
    Update:

    I downgraded Unity to 4.3.1, went through the previously described build steps, and my game launches fine. I guess this is a bug with Unity 4.5.
     
  3. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Can you file a bug report please..
     
  4. Funomenaut_Ted

    Funomenaut_Ted

    Joined:
    Apr 16, 2014
    Posts:
    3
  5. Sevdanski

    Sevdanski

    Joined:
    Nov 14, 2013
    Posts:
    5
    I had the same issue. I noticed that when I switched the Target Device from the iPad to iPhone + iPad is successfully compiled
     
  6. Turnopia-com

    Turnopia-com

    Joined:
    Apr 1, 2014
    Posts:
    6
    That solved the problem for me too, thank you!
     
  7. Turnopia-com

    Turnopia-com

    Joined:
    Apr 1, 2014
    Posts:
    6
    Well, if somebody needs to build for iPad only, I inform you that unity pro is working with that option on...it seems that this bug happens because there are some kind of splash screen test running at unity basic that thinks you have changed the splash images even if you do not...
     
  8. marcelotk

    marcelotk

    Joined:
    May 24, 2012
    Posts:
    7
    Just the same error here... I tested my project a lot in 4.3 and that error just started when upgraded to 4.5.

    Thanks Sevdanski. The solution you gave worked just fine.
     
  9. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    126
    Same issue here:
    - Unity 4.5.0f6
    - error only occurs when building to iPad only.

    Any time frame on the a fix from Unity??
     
  10. Agent_007

    Agent_007

    Joined:
    Dec 18, 2011
    Posts:
    899
    It is fixed in Unity 4.5.1
    "iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps"
    http://unity3d.com/unity/whats-new/unity-4.5.1
     
  11. toddw

    toddw

    Joined:
    May 9, 2010
    Posts:
    126
    Great, thanks for the heads up, coulda sworn I checked the site to see if a new update was available...
     
  12. cowlinator

    cowlinator

    Joined:
    Mar 15, 2012
    Posts:
    69
    I am experiencing this error in 4.5.0, but Sevdanski's fix doesn't work for me: setting Player Settings to iPhone + iPad results in a crash at
    abortOnInvalidSplashscreen()
     
  13. i7enin

    i7enin

    Joined:
    Dec 13, 2013
    Posts:
    2
    Same for me - abortOnInvalidSplashscreen() and 'You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game'. Workarounds from http://unity3dforge.com/documentation/Manual/TroubleShootingIPhone.html didn't helped. Maybe there is a posibility to somehow reload this splash screen?

    I tried to switch in trial mode (to activate pro) but it seems that Xcode doesn't want to see that Unity is Pro and not the Basic.
     
  14. cowlinator

    cowlinator

    Joined:
    Mar 15, 2012
    Posts:
    69
    I had forgotten about this thread.

    It turns out my problem was caused by version controlling files generated by the build, such as
    UnityAppController.mm. When I pulled the files from a build created by another computer, it caused issues.

    I was able to insert objective-c code into my build by putting the code in /Assets/Plugis/iOS.

    i7enin, if you're still having problems, I would try deleting the build and trying again.
     
  15. AlexMtl

    AlexMtl

    Joined:
    Jul 2, 2013
    Posts:
    21
    This is still an issue. Having the exact same problem trying to make an ipad build with xcode 6.1 and unity 4.6.1.
     
  16. LeenieGames

    LeenieGames

    Joined:
    Jan 11, 2014
    Posts:
    3
    I was having this issue with Unity 4.6.1 as well.

    I found that I could get it to work if I tick "Landscape Left" AND "Landscape Right" (I haven't tested Portrait Mode) in XCode (select your target > General tab > Deployment Info), then clean the project (Product > Clean).

    If you really don't want to support both orientations; I was also able to make this work by setting "Target Device" to "iPhone + iPad" in Unity, then setting the "Devices" drop-down (select your target > General tab > Deployment Info) in XCode to "iPad". Clean the project and run.
    I was able to run this on my iPad, but it failed when I tried to run on iPhone, which is exactly what I wanted.
     
  17. Paranthropus

    Paranthropus

    Joined:
    Mar 21, 2014
    Posts:
    2
    *BUMP* Any solution to the iPhone issue?
    I solved it for the iPad as people in here say, but the iPhone still gets abortOnInvalidSplashscreen()
    I'm running Unity 4.6.1
     
  18. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Please submit your Unity project + generated Xcode project as bugreport.
    Thanks!
     
  19. Paranthropus

    Paranthropus

    Joined:
    Mar 21, 2014
    Posts:
    2
    Bug submitted!
    Even with a totally new project I get it, so, it's very easy to reproduce. Anyways, I post here too my report to see if someone relates:


    1) What happened

    My Xcode build crashes "abortOnInvalidSplashscreen() at VerifyiPhoneSplashScreen.cpp:90" when running in an iPhone 4S with iOS 7.1

    -I'm using the free version of Unity 4.6.1f1

    -My Xcode is 5.1.1

    -I have never tried to change the splash image.

    -In player settings I have tried the following:

    Target iOS version: iOS.4.3 Target device: iphone+ipad = crash
    Target iOS version: iOS.4.3 Target device: iphone = crash
    Target iOS version: iOS.7.1 Target device: iphone+ipad = crash
    Target iOS version: iOS.7.1 Target device: iphone = crash

    I used to have Unity 4.3 and the project built and run fine on my iPhone 4S (with iOS 7.1) with the settings above. I updated unity and get the bug, even with a total new project. I attached a total new project to show the bug.

    2) How can we reproduce it using the example you attached.

    Build the Xcode project with my settings and try to run it in an iPhone 4S with iOS 7.1
     
  20. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,864
    Did you already received case number?
     
  21. AndreaP

    AndreaP

    Joined:
    Dec 28, 2012
    Posts:
    50
    I'm having the same issue on Unity 4.6.2p2 + XCode 6.1.1
     
  22. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Hello, could you create a bug report with a reproduction project (even if it's an empty project with custom settings).
     
  23. AndreaP

    AndreaP

    Joined:
    Dec 28, 2012
    Posts:
    50
    Bug report submitted.
     
    Last edited: Feb 18, 2015
  24. DivanVisagie

    DivanVisagie

    Joined:
    Feb 19, 2015
    Posts:
    2
    @AndreaP Forum noob here, are the bug reports public and can we see their progress?
     
  25. Annie_L

    Annie_L

    Joined:
    Jan 17, 2014
    Posts:
    3
    I 'm experiencing the same issue as AndreaP and Paranthropus above.
    Using free version of Unity 4.6.2.p2

    Crashes with iphone6
    Xcode 6: `abortOnInvalidSplashscreen() at VerifyiPhoneSplashScreen.cpp:90:'

    In debug output:
    "You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game"

    [ See attached screenshot ]

    Easy to reproduce:
    1. Create any project, build for iphone+iPad with IL2CPP option, landscape left
    2. Reopen in Xcode6
    3. Plug in iPhone6 and run

    For iPad retina - no errors.
     

    Attached Files:

  26. DivanVisagie

    DivanVisagie

    Joined:
    Feb 19, 2015
    Posts:
    2
    Solved this issue by removing the following property from the Info plist on the Target in Xcode before pushing to the phone:

    UILaunchStoryboardName~iphone

    I suggest doing a completely clean build as well just to make sure those settings are the ones that actually apply to your build.
     
    Last edited: Feb 19, 2015
    kishsolanki likes this.
  27. Annie_L

    Annie_L

    Joined:
    Jan 17, 2014
    Posts:
    3
    @ DivanVisagie

    Thanks, your solution works for my iPhone6. I upgraded to Unity4.6.3f1 (free version) which has just been released - it also has the splashscreen bug, but after applying DivanVisagie's solution - it also works.

    iPad Air - did not have any issues with Unity 4.6.2p2 and Unity 4.6.3f1 splash screen and is not affected by your solution.

    iPhone5/5s and iPhone6plus - not sure - i do not have those devices to test on. Anyone with iPhone5/5S and iPhone6plus can confirm if DivanVisagie's solution works with Unity4.6.3?
     
  28. Cedric_Cornelis

    Cedric_Cornelis

    Joined:
    Feb 22, 2015
    Posts:
    1
    Hi everyone.

    I have the same problem since last friday.

    @DivanVisagie you made my day ! I removed "UILaunchStoryboardName~iphone" property from "Info.plist" and now the project run correctly on my iPhone 5.

    Thank you !
     
  29. AndreaP

    AndreaP

    Joined:
    Dec 28, 2012
    Posts:
    50
    I don't think they are, but this is my first bug report to the Unity team so I'm not entirely sure
     
  30. grimcat

    grimcat

    Joined:
    Jul 12, 2013
    Posts:
    34
    @DivanVisagie Thanks for sharing! I was running into the issue with Unity 4.6.3f1 and Xcode 6.1.1.
     
  31. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Hi, the splash screen verification issue will be fixed in 4.6.3p1.
     
  32. Captain-N

    Captain-N

    Joined:
    Feb 26, 2015
    Posts:
    2
    I'm seeing this issue with the current version: 4.6.3f. Any word on when a fix may be forthcoming? I'm trying to build a Vuforia app and can't distribute to my client because of this bug. I can't downgrade, because Vuforia 4.0 doesn't seem to work on older versions of Unity3D.

    Thanks.

    Kevin N.
     
  33. Captain-N

    Captain-N

    Joined:
    Feb 26, 2015
    Posts:
    2
  34. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    I just ran into a problem that was fixed by updating from 4.6.2 to 4.6.3.
    But now I've got another problem: Exactly this splash screen bug. The project will build and run on iPad, but on iPhone the error occurs.
    Unfortunately, using the new patch release 4.6.3p1 didn't help. The problem is still there.
    Am I the only one still having trouble with this?
     
  35. povilas

    povilas

    Unity Technologies

    Joined:
    Jan 28, 2014
    Posts:
    427
    Could you please delete the app from device? This should help with the splash screen problems, as not all information is overwritten on deployment. If this does not fix the issue, could you please file a bug and post the case number here?
     
  36. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    I'm sorry, I mixed some things up:
    Before upgrading to 4.6.3, I upgraded to 4.6.2p2, which still contained the bug.
    Afterwards I tried to upgrade to 4.6.3 which made me face a different bug.
    I tried your suggestion anyway on that different bug with no success.
    This is what Xcode tells me:

    Undefined symbols for architecture arm64:

    "_AsyncExec_runWithCallback_m764_gp_1_0_0_0", referenced from:

    GenInst_AsyncExec_runWithCallback_m764_gp_1_0_0_0_Types in Il2CppGenericInstDefinitions.o

    (maybe you meant: _GenInst_AsyncExec_runWithCallback_m764_gp_1_0_0_0)

    "_AsyncExec_runWithCallback_m762_gp_0_0_0_0", referenced from:

    GenInst_AsyncExec_runWithCallback_m762_gp_0_0_0_0_Types in Il2CppGenericInstDefinitions.o

    (maybe you meant: _GenInst_AsyncExec_runWithCallback_m762_gp_0_0_0_0)

    ld: symbol(s) not found for architecture arm64

    clang: error: linker command failed with exit code 1 (use -v to see invocation)
     
  37. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Just for anyone who might stumble upon the same error:
    The linker error I was talking about was an issue caused by the imported Unity Ads asset.
    I didn't use Unity Ads, though. It was just inside the project folder.
    After removing those files, the error didn't appear anymore.
     
  38. june66606

    june66606

    Joined:
    May 3, 2015
    Posts:
    1
    iphone5s`abortOnInvalidSplashscreen() at VerifyiPhoneSplashScreen.cpp:90:

    You are using Unity iPhone Basic. You are not allowed to remove the Unity splash screen from your game'.

    how can i solve this, anyone help me.
     
  39. nupur1

    nupur1

    Joined:
    Apr 9, 2015
    Posts:
    5
    BlockSplosion project under Unity Editor 4.6.1p4 from scratch importing the provided unity package and Project Settings. BTW I fixed a missing Transparent/Diffuse shader in "Always included shaders" settings. It is used in Moonlight\OVRScreenFade.cs L31 (Awake())