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Unity 4.5.5f and Yosemite Crashing Continuously!

Discussion in 'Editor & General Support' started by DaVeF101, Nov 13, 2014.

  1. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    I have invested in a new Mac with Yosemite and Unity crashes continuously! It's simply unusable!

    Please tell me there's an update on the way!
     
    Last edited: Nov 14, 2014
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    What's the problem that you have?
     
  3. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    The editor freezes every few minutes, so at the moment i'm having to save constantly. There's no real pattern to it that I can see. Also when games are tested within the editor, I some times get a psychedelic screen of madness before it crashes. Also when resizing the Scene View the pane will go black, and I get a repeated 'UNSUPPORTED' message in the Log.. Everything was working fine with Snow Leopard, then Mavericks.. now with Yosemite its so unstable I can't work with it.
     
  4. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    OK.. i'll start posting Error Reports as they happen. This one jus occurred.

    Process: Unity [2866]
    Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
    Identifier: com.unity3d.UnityEditor4.x
    Version: Unity version 4.5.5f1 (4.5.5f1)
    Code Type: X86 (Native)
    Parent Process: ??? [1]
    Responsible: Unity [2866]
    User ID: 501

    Date/Time: 2014-11-14 19:15:39.843 +0000
    OS Version: Mac OS X 10.10 (14A389)
    Report Version: 11
    Anonymous UUID: B49996C1-0957-D9E4-1A8A-7498E5E191E3


    Time Awake Since Boot: 3600 seconds

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    abort() called

    Application Specific Signatures:
    Graphics kernel error: 0xfffffffa


    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x999e569e __pthread_kill + 10
    1 libsystem_pthread.dylib 0x97000fd5 pthread_kill + 101
    2 libsystem_c.dylib 0x96292efe abort + 156
    3 libmono.0.dylib 0x047ff222 mono_handle_native_sigsegv + 881
    4 libmono.0.dylib 0x04838b36 mono_runtime_posix_install_handlers + 1042
    5 libsystem_platform.dylib 0x9477003b _sigtramp + 43
    6 ??? 0xffffffff 0 + 4294967295
    7 libmono.0.dylib 0x04838ad3 mono_runtime_posix_install_handlers + 943
    8 libsystem_c.dylib 0x96292efe abort + 156
    9 libGPUSupportMercury.dylib 0x97f399c2 gpusGenerateCrashLog + 187
    10 com.apple.GeForceGLDriver 0x4825480a 0x48000000 + 2443274
    11 libGPUSupportMercury.dylib 0x97f3afc6 gpusSubmitDataBuffers + 533
    12 libGPUSupportMercury.dylib 0x97f3aa85 gldCreateContext + 471
    13 GLEngine 0x9221d56e gliCreateContextWithShared + 716
    14 GLEngine 0x9221d29a gliCreateContext + 108
    15 com.apple.opengl 0x94bcdb73 CGLCreateContext + 1218
    16 com.unity3d.UnityEditor4.x 0x016dc433 MakeNewContextGL(int, int, int, bool, bool, bool, DepthBufferFormat, int*, bool) + 531
    17 com.unity3d.UnityEditor4.x 0x016dc6ab MakeNewContext(int, int, int, bool, bool, DepthBufferFormat, int*, bool) + 123
    18 com.unity3d.UnityEditor4.x 0x01699663 -[OpenGLView updateGLContext] + 227
    19 com.unity3d.UnityEditor4.x 0x01699771 -[OpenGLView drawRect:] + 97
    20 com.apple.AppKit 0x95255f17 -[NSView _drawRect:clip:] + 4221
    21 com.apple.AppKit 0x95254742 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2071
    22 com.apple.AppKit 0x95254a99 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2926
    23 com.apple.AppKit 0x95254a99 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2926
    24 com.apple.AppKit 0x952526fa -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 876
    25 com.apple.AppKit 0x95251ed4 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 311
    26 com.apple.AppKit 0x9524ec38 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2942
    27 com.apple.AppKit 0x9522c111 -[NSView displayIfNeeded] + 1629
    28 com.apple.AppKit 0x95371848 -[NSView display] + 117
    29 com.apple.AppKit 0x953df151 -[NSWindow display] + 87
    30 com.unity3d.UnityEditor4.x 0x016ae90e ContainerWindow::DisplayAllViews() + 30
    31 com.unity3d.UnityEditor4.x 0x00f6ef4e ContainerWindow_CUSTOM_DisplayAllViews(MonoObject*) + 46
    32 ??? 0x1e6cdfe5 0 + 510451685
    33 ??? 0x65eb91b6 0 + 1709937078
    34 ??? 0x1d7cf818 0 + 494729240
    35 ??? 0x65eb87f3 0 + 1709934579
    36 ??? 0x12b41518 0 + 313791768
    37 libmono.0.dylib 0x0478552a mono_get_runtime_build_info + 3344
    38 libmono.0.dylib 0x048b849f mono_runtime_invoke + 133
    39 com.unity3d.UnityEditor4.x 0x0073440c mono_runtime_invoke_profiled(MonoMethod*, MonoObject*, void**, MonoException**, MonoClass*) + 188
    40 com.unity3d.UnityEditor4.x 0x00968714 CallStaticMonoMethod(char const*, char const*, void**, MonoException**) + 68
    41 com.unity3d.UnityEditor4.x 0x009686bd CallStaticMonoMethod(char const*, char const*, void**) + 45
    42 com.unity3d.UnityEditor4.x 0x014b4314 Application::SetIsPlaying(bool) + 1300
    43 com.unity3d.UnityEditor4.x 0x014b38ed Application::TickTimer() + 2269
    44 com.unity3d.UnityEditor4.x 0x016a2728 -[EditorApplication TickTimer] + 24
    45 com.apple.Foundation 0x977c6d1f __NSFireTimer + 119
    46 com.apple.CoreFoundation 0x9bfc7b06 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 22
    47 com.apple.CoreFoundation 0x9bfc75b4 __CFRunLoopDoTimer + 1316
    48 com.apple.CoreFoundation 0x9c042fff __CFRunLoopDoTimers + 351
    49 com.apple.CoreFoundation 0x9bf80121 __CFRunLoopRun + 2081
    50 com.apple.CoreFoundation 0x9bf7f696 CFRunLoopRunSpecific + 390
    51 com.apple.CoreFoundation 0x9bf7f4fb CFRunLoopRunInMode + 123
    52 com.apple.HIToolbox 0x916aa178 RunCurrentEventLoopInMode + 262
    53 com.apple.HIToolbox 0x916a9eb1 ReceiveNextEventCommon + 494
    54 com.apple.HIToolbox 0x916a9cac _BlockUntilNextEventMatchingListInModeWithFilter + 99
    55 com.apple.AppKit 0x95119f59 _DPSNextEvent + 734
    56 com.apple.AppKit 0x951197a1 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 186
    57 com.apple.AppKit 0x9510bf6c -[NSApplication run] + 907
    58 com.apple.AppKit 0x950f54d0 NSApplicationMain + 2082
    59 com.unity3d.UnityEditor4.x 0x016b6a7b EditorMain(int, char const**) + 1339
    60 com.unity3d.UnityEditor4.x 0x016b71b8 main + 24
    61 com.unity3d.UnityEditor4.x 0x00003295 start + 53

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x999e68d2 kevent64 + 10
    1 libdispatch.dylib 0x983bd73f _dispatch_mgr_invoke + 245
    2 libdispatch.dylib 0x983bd3a2 _dispatch_mgr_thread + 52

    Thread 2:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 libmono.0.dylib 0x04923a71 mono_sem_wait + 33
    2 libmono.0.dylib 0x04869ce9 mono_gc_init + 679
    3 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    4 libmono.0.dylib 0x0491a34e CreateThread + 1558
    5 libmono.0.dylib 0x049402cd GC_start_routine + 108
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x999e49b6 __accept + 10
    1 libmono.0.dylib 0x048244ef mono_debugger_agent_handle_exception + 64556
    2 libmono.0.dylib 0x048182c7 mono_debugger_agent_handle_exception + 14852
    3 libmono.0.dylib 0x0491a34e CreateThread + 1558
    4 libmono.0.dylib 0x049402cd GC_start_routine + 108
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 4:: com.apple.CFSocket.private
    0 libsystem_kernel.dylib 0x999e5852 __select + 10
    1 com.apple.CoreFoundation 0x9bfcf63a __CFSocketManager + 906
    2 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    3 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    4 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x999e5852 __select + 10
    1 com.unity3d.UnityEditor4.x 0x0145efb8 CurlRequest::MessageThread() + 1432
    2 com.unity3d.UnityEditor4.x 0x0145ea11 CurlRequest::_ThreadEntryPoint(void*) + 17
    3 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    4 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    5 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    6 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 6:: UnityLookForNewInputDevices
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.CoreFoundation 0x9bf80ae6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x9bf7fef9 __CFRunLoopRun + 1529
    4 com.apple.CoreFoundation 0x9bf7f696 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x9c042071 CFRunLoopRun + 129
    6 com.unity3d.UnityEditor4.x 0x016d8ff4 LookForNewDevices(void*) + 452
    7 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    8 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    9 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    10 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 7:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.audio.CoreAudio 0x971aac3a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 142
    3 com.apple.audio.CoreAudio 0x971a4a74 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
    4 com.apple.audio.CoreAudio 0x971a311f HALC_ProxyIOContext::IOWorkLoop() + 1145
    5 com.apple.audio.CoreAudio 0x971a2be8 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
    6 com.apple.audio.CoreAudio 0x971ae277 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
    7 com.apple.audio.CoreAudio 0x971a2b09 HALB_IOThread::Entry(void*) + 173
    8 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    9 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    10 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x999e58fa __semwait_signal + 10
    1 libsystem_c.dylib 0x962b2c16 nanosleep$UNIX2003 + 218
    2 libsystem_c.dylib 0x962b2ac2 usleep$UNIX2003 + 60
    3 com.unity3d.UnityEditor4.x 0x003fd675 FMOD_OS_Time_Sleep(unsigned int) + 21
    4 com.unity3d.UnityEditor4.x 0x003e3719 FMOD::Thread::callback(void*) + 73
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 9:: UnityGfxDeviceWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a95913 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 451
    4 com.unity3d.UnityEditor4.x 0x01701570 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 80
    5 com.unity3d.UnityEditor4.x 0x0170137f GfxDeviceWorker::RunGfxDeviceWorker(void*) + 95
    6 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    7 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    8 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    9 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 10:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 11:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 12:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 13:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 14:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 15:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 16:: UnitySubstanceThread
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x0079d46b SubstanceSystem::ThreadMain(void*) + 59
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 17:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 18:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 19:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 20:
    0 libsystem_kernel.dylib 0x999e6cfa __poll + 10
    1 libmono.0.dylib 0x049261a7 mono_poll + 37
    2 libmono.0.dylib 0x048f1dd1 mono_install_threadpool_item_hooks + 5146
    3 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    4 libmono.0.dylib 0x0491a34e CreateThread + 1558
    5 libmono.0.dylib 0x049402cd GC_start_routine + 108
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 21:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f1c84 mono_install_threadpool_item_hooks + 4813
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 22:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f1c84 mono_install_threadpool_item_hooks + 4813
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 23:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 24:: VersionControlWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x01316e6e VCProvider::TaskWorker(void*) + 2654
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 25:
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.CoreFoundation 0x9bf80ae6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x9bf7fef9 __CFRunLoopRun + 1529
    4 com.apple.CoreFoundation 0x9bf7f696 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x9bf7f4fb CFRunLoopRunInMode + 123
    6 com.apple.AppKit 0x9528d874 _NSEventThread + 283
    7 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    8 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    9 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 26:
    0 libsystem_kernel.dylib 0x999e5e6e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x96fff36d _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x96ffceea start_wqthread + 30

    Thread 27:
    0 libsystem_kernel.dylib 0x999e5e6e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x96fff36d _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x96ffceea start_wqthread + 30

    Thread 28:
    0 libsystem_kernel.dylib 0x999e5e6e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x96fff36d _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x96ffceea start_wqthread + 30

    Thread 29:
    0 libsystem_kernel.dylib 0x999e5e6e __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x96fff36d _pthread_wqthread + 939
    2 libsystem_pthread.dylib 0x96ffceea start_wqthread + 30

    Thread 30:: UnityPreload
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x0087857a PreloadManager::Run() + 170
    4 com.unity3d.UnityEditor4.x 0x008784b5 PreloadManager::Run(void*) + 37
    5 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x047feec8 ecx: 0xbfffa70c edx: 0x00000000
    edi: 0xa0bc41d4 esi: 0x00000006 ebp: 0xbfffa728 esp: 0xbfffa70c
    ss: 0x00000023 efl: 0x00000206 eip: 0x999e569e cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0xa0bc41e0
    Logical CPU: 0
    Error Code: 0x00080148
    Trap Number: 132


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    0x9b8fa000 - 0x9b936ff3 com.apple.RemoteViewServices (2.0 - 99) <2839C2F1-88DA-3843-87BF-441A374A8967> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
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    External Modification Summary:
    Calls made by other processes targeting this process:
    task_for_pid: 3
    thread_create: 0
    thread_set_state: 0
    Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
    Calls made by all processes on this machine:
    task_for_pid: 1266
    thread_create: 0
    thread_set_state: 0

    VM Region Summary:
    ReadOnly portion of Libraries: Total=309.1M resident=168.3M(54%) swapped_out_or_unallocated=140.8M(46%)
    Writable regions: Total=3.2G written=34.1M(1%) resident=2.8G(87%) swapped_out=0K(0%) unallocated=438.3M(13%)

    REGION TYPE VIRTUAL
    =========== =======
    Activity Tracing 2048K
    CG backing stores 8596K
    CG image 28K
    CG shared images 240K
    CoreUI image data 88K
    Foundation 4K
    IOKit 2.4G
    Image IO 8K
    Kernel Alloc Once 4K
    MALLOC 716.1M
    MALLOC (admin) 48K
    Memory Tag 242 12K
    OpenCL 16K
    Stack 84.3M
    VM_ALLOCATE 77.9M
    VM_ALLOCATE (reserved) 36K reserved VM address space (unallocated)
    __DATA 18.3M
    __GLSLBUILTINS 2588K
    __IMAGE 528K
    __IMPORT 56K
    __LINKEDIT 77.4M
    __OBJC 4108K
    __TEXT 231.7M
    __UNICODE 544K
    mapped file 127.9M
    shared memory 68K
    =========== =======
    TOTAL 3.7G
    TOTAL, minus reserved VM space 3.7G


    Model: iMac14,2, BootROM IM142.0118.B07, 4 processors, Intel Core i5, 3.2 GHz, 8 GB, SMC 2.15f7
    Graphics: NVIDIA GeForce GT 755M, NVIDIA GeForce GT 755M, PCIe, 1024 MB
    Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
    Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x80AD, 0x484D54343531533641465238412D50422020
    AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x111), Broadcom BCM43xx 1.0 (7.15.124.12.8)
    Bluetooth: Version 4.3.0f10 14890, 3 services, 27 devices, 1 incoming serial ports
    Serial ATA Device: APPLE HDD ST1000DM003, 1 TB
    USB Device: FaceTime HD Camera (Built-in)
    USB Device: BRCM20702 Hub
    USB Device: Bluetooth USB Host Controller
    USB Device: Controller
    Thunderbolt Bus: iMac, Apple Inc., 23.10
     
  5. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    That's an OpenGL driver crash. From what I can tell from some google searches, this often is caused by complex shaders. Do you have any advanced/complicated shaders in your project? It might be worth removing them and seeing if OpenGL doesn't crash. If you are not using shaders, or if Unity continues to crash, submit a bug report and post the bug number here.
     
  6. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    I'm not using any complicated shadows.. I have the same project running on a Macbook with Mavericks, which i've been using today and it's been 100% stable... back to Yosemite tonight and i'm to my third crash already..

    I will submit a bug report now.

    Process: Unity [2988]
    Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
    Identifier: com.unity3d.UnityEditor4.x
    Version: Unity version 4.5.5f1 (4.5.5f1)
    Code Type: X86 (Native)
    Parent Process: ??? [1]
    Responsible: Unity [2988]
    User ID: 501

    Date/Time: 2014-11-14 22:15:41.429 +0000
    OS Version: Mac OS X 10.10 (14A389)
    Report Version: 11
    Anonymous UUID: B49996C1-0957-D9E4-1A8A-7498E5E191E3


    Time Awake Since Boot: 14000 seconds

    Crashed Thread: 0 Dispatch queue: com.apple.main-thread

    Exception Type: EXC_CRASH (SIGABRT)
    Exception Codes: 0x0000000000000000, 0x0000000000000000

    Application Specific Information:
    abort() called

    Application Specific Signatures:
    Graphics kernel error: 0xfffffffa


    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x999e569e __pthread_kill + 10
    1 libsystem_pthread.dylib 0x97000fd5 pthread_kill + 101
    2 libsystem_c.dylib 0x96292efe abort + 156
    3 libmono.0.dylib 0x047ff222 mono_handle_native_sigsegv + 881
    4 libmono.0.dylib 0x04838b36 mono_runtime_posix_install_handlers + 1042
    5 libsystem_platform.dylib 0x9477003b _sigtramp + 43
    6 ??? 0xffffffff 0 + 4294967295
    7 libmono.0.dylib 0x04838ad3 mono_runtime_posix_install_handlers + 943
    8 libsystem_c.dylib 0x96292efe abort + 156
    9 libGPUSupportMercury.dylib 0x97f399c2 gpusGenerateCrashLog + 187
    10 com.apple.GeForceGLDriver 0x4825480a 0x48000000 + 2443274
    11 libGPUSupportMercury.dylib 0x97f3afc6 gpusSubmitDataBuffers + 533
    12 libGPUSupportMercury.dylib 0x97f3aa85 gldCreateContext + 471
    13 GLEngine 0x9221d56e gliCreateContextWithShared + 716
    14 GLEngine 0x9221d29a gliCreateContext + 108
    15 com.apple.opengl 0x94bcdb73 CGLCreateContext + 1218
    16 com.unity3d.UnityEditor4.x 0x016dc433 MakeNewContextGL(int, int, int, bool, bool, bool, DepthBufferFormat, int*, bool) + 531
    17 com.unity3d.UnityEditor4.x 0x016dc6ab MakeNewContext(int, int, int, bool, bool, DepthBufferFormat, int*, bool) + 123
    18 com.unity3d.UnityEditor4.x 0x01699663 -[OpenGLView updateGLContext] + 227
    19 com.unity3d.UnityEditor4.x 0x01699771 -[OpenGLView drawRect:] + 97
    20 com.apple.AppKit 0x95255f17 -[NSView _drawRect:clip:] + 4221
    21 com.apple.AppKit 0x95254742 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2071
    22 com.apple.AppKit 0x95254a99 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2926
    23 com.apple.AppKit 0x95254a99 -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] + 2926
    24 com.apple.AppKit 0x952526fa -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 876
    25 com.apple.AppKit 0x95251ed4 -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] + 311
    26 com.apple.AppKit 0x9524ec38 -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] + 2942
    27 com.apple.AppKit 0x9522c111 -[NSView displayIfNeeded] + 1629
    28 com.apple.AppKit 0x9524a91c -[NSWindow displayIfNeeded] + 324
    29 com.apple.AppKit 0x9524794e -[NSWindow _reallyDoOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 2098
    30 com.apple.AppKit 0x95247107 -[NSWindow _doOrderWindowWithoutAnimation:relativeTo:findKey:forCounter:force:isModal:] + 81
    31 com.apple.AppKit 0x95246e4b -[NSWindow _doOrderWindow:relativeTo:findKey:forCounter:force:isModal:] + 856
    32 com.apple.AppKit 0x95246aa0 -[NSWindow orderWindow:relativeTo:] + 169
    33 com.apple.AppKit 0x95236a68 -[NSWindow makeKeyAndOrderFront:] + 69
    34 com.unity3d.UnityEditor4.x 0x016b1287 GUIView::Focus() + 103
    35 com.unity3d.UnityEditor4.x 0x00f7006e GUIView_CUSTOM_Focus(MonoObject*) + 46
    36 ??? 0x57867625 0 + 1468429861
    37 ??? 0x578673e4 0 + 1468429284
    38 ??? 0xedd86425 0 + 3990381605
    39 ??? 0xedd8526f 0 + 3990377071
    40 ??? 0x57979540 0 + 1469551936
    41 ??? 0x57849ed5 0 + 1468309205
    42 ??? 0x49afc176 0 + 1236255094
    43 ??? 0x49afb302 0 + 1236251394
    44 ??? 0x5783c55d 0 + 1468253533
    45 ??? 0x5783c325 0 + 1468252965
    46 ??? 0x85fd4012 0 + 2247966738
    47 ??? 0x85fd3f1b 0 + 2247966491
    48 ??? 0x85fd3dd7 0 + 2247966167
    49 ??? 0x1de41fda 0 + 501489626
    50 ??? 0x1de3683f 0 + 501442623
    51 ??? 0x49af3423 0 + 1236218915
    52 ??? 0x49af1ac4 0 + 1236212420
    53 ??? 0x49af01cb 0 + 1236206027
    54 ??? 0x12baf2df 0 + 314241759
    55 libmono.0.dylib 0x0478552a mono_get_runtime_build_info + 3344
    56 libmono.0.dylib 0x048b849f mono_runtime_invoke + 133
    57 libmono.0.dylib 0x048beb43 mono_runtime_invoke_array + 1002
    58 libmono.0.dylib 0x04877296 mono_register_jit_icall + 39921
    59 ??? 0x12fdd6b0 0 + 318625456
    60 ??? 0x12fdceb5 0 + 318623413
    61 ??? 0x12fe4725 0 + 318654245
    62 ??? 0x162d0963 0 + 372050275
    63 ??? 0x189acfe7 0 + 412798951
    64 ??? 0x1e57d7bb 0 + 509073339
    65 ??? 0x12baf2df 0 + 314241759
    66 libmono.0.dylib 0x0478552a mono_get_runtime_build_info + 3344
    67 libmono.0.dylib 0x048b849f mono_runtime_invoke + 133
    68 com.unity3d.UnityEditor4.x 0x007353f9 scripting_method_invoke(ScriptingMethod*, MonoObject*, ScriptingArguments&, MonoException**) + 265
    69 com.unity3d.UnityEditor4.x 0x00968f91 ScriptingInvocationNoArgs::Invoke(MonoException**) + 97
    70 com.unity3d.UnityEditor4.x 0x00945e2a MonoBehaviour::DoGUI(MonoBehaviour::GUILayoutType, int) + 554
    71 com.unity3d.UnityEditor4.x 0x016ac05b GUIView::OnInputEvent(InputEvent&) + 619
    72 com.unity3d.UnityEditor4.x 0x016abd9b -[GUIOpenGLView mouseDown:] + 107
    73 com.apple.AppKit 0x958fad14 -[NSWindow _reallySendEvent:] + 12353
    74 com.apple.AppKit 0x952e4179 -[NSWindow sendEvent:] + 409
    75 com.apple.AppKit 0x95291be7 -[NSApplication sendEvent:] + 4679
    76 com.unity3d.UnityEditor4.x 0x016b649f -[ForwardSendEvent sendEvent:] + 159
    77 com.apple.AppKit 0x9510bfcc -[NSApplication run] + 1003
    78 com.apple.AppKit 0x950f54d0 NSApplicationMain + 2082
    79 com.unity3d.UnityEditor4.x 0x016b6a7b EditorMain(int, char const**) + 1339
    80 com.unity3d.UnityEditor4.x 0x016b71b8 main + 24
    81 com.unity3d.UnityEditor4.x 0x00003295 start + 53

    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0 libsystem_kernel.dylib 0x999e68d2 kevent64 + 10
    1 libdispatch.dylib 0x983bd73f _dispatch_mgr_invoke + 245
    2 libdispatch.dylib 0x983bd3a2 _dispatch_mgr_thread + 52

    Thread 2:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 libmono.0.dylib 0x04923a71 mono_sem_wait + 33
    2 libmono.0.dylib 0x04869ce9 mono_gc_init + 679
    3 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    4 libmono.0.dylib 0x0491a34e CreateThread + 1558
    5 libmono.0.dylib 0x049402cd GC_start_routine + 108
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 3:
    0 libsystem_kernel.dylib 0x999e49b6 __accept + 10
    1 libmono.0.dylib 0x048244ef mono_debugger_agent_handle_exception + 64556
    2 libmono.0.dylib 0x048182c7 mono_debugger_agent_handle_exception + 14852
    3 libmono.0.dylib 0x0491a34e CreateThread + 1558
    4 libmono.0.dylib 0x049402cd GC_start_routine + 108
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 4:: com.apple.CFSocket.private
    0 libsystem_kernel.dylib 0x999e5852 __select + 10
    1 com.apple.CoreFoundation 0x9bfcf63a __CFSocketManager + 906
    2 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    3 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    4 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 5:
    0 libsystem_kernel.dylib 0x999e58fa __semwait_signal + 10
    1 libsystem_c.dylib 0x962b2c16 nanosleep$UNIX2003 + 218
    2 com.unity3d.UnityEditor4.x 0x00a95c59 ThreadHelper::Sleep(double) + 89
    3 com.unity3d.UnityEditor4.x 0x0145ef7f CurlRequest::MessageThread() + 1375
    4 com.unity3d.UnityEditor4.x 0x0145ea11 CurlRequest::_ThreadEntryPoint(void*) + 17
    5 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 6:: UnityLookForNewInputDevices
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.CoreFoundation 0x9bf80ae6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x9bf7fef9 __CFRunLoopRun + 1529
    4 com.apple.CoreFoundation 0x9bf7f696 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x9c042071 CFRunLoopRun + 129
    6 com.unity3d.UnityEditor4.x 0x016d8ff4 LookForNewDevices(void*) + 452
    7 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    8 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    9 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    10 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 7:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.audio.CoreAudio 0x971aac3a HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) + 142
    3 com.apple.audio.CoreAudio 0x971a4a74 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 72
    4 com.apple.audio.CoreAudio 0x971a311f HALC_ProxyIOContext::IOWorkLoop() + 1145
    5 com.apple.audio.CoreAudio 0x971a2be8 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
    6 com.apple.audio.CoreAudio 0x971ae277 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
    7 com.apple.audio.CoreAudio 0x971a2b09 HALB_IOThread::Entry(void*) + 173
    8 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    9 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    10 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 8:
    0 libsystem_kernel.dylib 0x999e58fa __semwait_signal + 10
    1 libsystem_c.dylib 0x962b2c16 nanosleep$UNIX2003 + 218
    2 libsystem_c.dylib 0x962b2ac2 usleep$UNIX2003 + 60
    3 com.unity3d.UnityEditor4.x 0x003fd675 FMOD_OS_Time_Sleep(unsigned int) + 21
    4 com.unity3d.UnityEditor4.x 0x003e3719 FMOD::Thread::callback(void*) + 73
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 9:: UnityGfxDeviceWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a95913 ThreadedStreamBuffer::HandleReadOverflow(unsigned int&, unsigned int&) + 451
    4 com.unity3d.UnityEditor4.x 0x01701570 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) + 80
    5 com.unity3d.UnityEditor4.x 0x0170137f GfxDeviceWorker::RunGfxDeviceWorker(void*) + 95
    6 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    7 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    8 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    9 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 10:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 11:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 12:: UnityWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x00a92c3b JobScheduler::WorkLoop(void*) + 219
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 13:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 14:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 15:
    0 libsystem_kernel.dylib 0x999dfa6a semaphore_wait_trap + 10
    1 com.unity3d.UnityEditor4.x 0x0045ec43 algThreadJobQueueThreadFunc + 35
    2 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    3 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 16:: UnitySubstanceThread
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x0079d46b SubstanceSystem::ThreadMain(void*) + 59
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 17:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 18:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 19:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 20:
    0 libsystem_kernel.dylib 0x999e6cfa __poll + 10
    1 libmono.0.dylib 0x049261a7 mono_poll + 37
    2 libmono.0.dylib 0x048f1dd1 mono_install_threadpool_item_hooks + 5146
    3 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    4 libmono.0.dylib 0x0491a34e CreateThread + 1558
    5 libmono.0.dylib 0x049402cd GC_start_routine + 108
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 21:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f1c84 mono_install_threadpool_item_hooks + 4813
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 22:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f1c84 mono_install_threadpool_item_hooks + 4813
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 23:
    0 libsystem_kernel.dylib 0x999e5516 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x96fffb06 _pthread_cond_wait + 726
    2 libsystem_pthread.dylib 0x970031d1 pthread_cond_wait$UNIX2003 + 71
    3 libmono.0.dylib 0x04908a72 _wapi_handle_timedwait_signal_handle + 455
    4 libmono.0.dylib 0x04908b1d _wapi_handle_wait_signal_handle + 46
    5 libmono.0.dylib 0x04918397 WaitForSingleObjectEx + 579
    6 libmono.0.dylib 0x048f0d57 mono_install_threadpool_item_hooks + 928
    7 libmono.0.dylib 0x048e689a mono_thread_create_internal + 1645
    8 libmono.0.dylib 0x0491a34e CreateThread + 1558
    9 libmono.0.dylib 0x049402cd GC_start_routine + 108
    10 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    11 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    12 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 24:: VersionControlWorker
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x01316e6e VCProvider::TaskWorker(void*) + 2654
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 25:
    0 libsystem_kernel.dylib 0x999dfa2e mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x999dead0 mach_msg + 68
    2 com.apple.CoreFoundation 0x9bf80ae6 __CFRunLoopServiceMachPort + 214
    3 com.apple.CoreFoundation 0x9bf7fef9 __CFRunLoopRun + 1529
    4 com.apple.CoreFoundation 0x9bf7f696 CFRunLoopRunSpecific + 390
    5 com.apple.CoreFoundation 0x9bf7f4fb CFRunLoopRunInMode + 123
    6 com.apple.AppKit 0x9528d874 _NSEventThread + 283
    7 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    8 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    9 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 26:
    0 libsystem_kernel.dylib 0x999e58fa __semwait_signal + 10
    1 libsystem_c.dylib 0x962b2c16 nanosleep$UNIX2003 + 218
    2 com.unity3d.UnityEditor4.x 0x00a95c59 ThreadHelper::Sleep(double) + 89
    3 com.unity3d.UnityEditor4.x 0x01435ec7 PreviewTextureManager::LoadingLoop(void*) + 663
    4 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    5 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    6 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    7 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 27:: UnityPreload
    0 libsystem_kernel.dylib 0x999dfa82 semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x91b0b18c MPWaitOnSemaphore + 120
    2 com.unity3d.UnityEditor4.x 0x016e0922 PlatformSemaphore::WaitForSignal() + 34
    3 com.unity3d.UnityEditor4.x 0x0087857a PreloadManager::Run() + 170
    4 com.unity3d.UnityEditor4.x 0x008784b5 PreloadManager::Run(void*) + 37
    5 com.unity3d.UnityEditor4.x 0x00a93f11 Thread::RunThreadWrapper(void*) + 65
    6 libsystem_pthread.dylib 0x96ffeecf _pthread_body + 138
    7 libsystem_pthread.dylib 0x96ffee45 _pthread_start + 162
    8 libsystem_pthread.dylib 0x96ffcf0e thread_start + 34

    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000000 ebx: 0x047feec8 ecx: 0xbfffb17c edx: 0x00000000
    edi: 0xa0bc41d4 esi: 0x00000006 ebp: 0xbfffb198 esp: 0xbfffb17c
    ss: 0x00000023 efl: 0x00000206 eip: 0x999e569e cs: 0x0000000b
    ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f
    cr2: 0xa0bc41e0
    Logical CPU: 0
    Error Code: 0x00080148
    Trap Number: 132


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  7. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    I've reported the bug.

    I'm now getting Fatal Error, Out Of Memory errors.

    I will continue to use Unity on my Mavericks Macbook to finish the project, as It needs to be done.

    Bug ticket Number: 648079
     
    Last edited: Nov 14, 2014
  8. Marcelo-Viana

    Marcelo-Viana

    Joined:
    Jun 29, 2013
    Posts:
    11
    Crashing constantly for me too, even with brand new projects. Sent bug reports.
     
  9. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    It's so unstable I've given up on it! It's also taking ages to refresh after changes are made in Monodevelop. Some times up to 10 mins before the project refreshes! It's not good.
     
  10. Marcelo-Viana

    Marcelo-Viana

    Joined:
    Jun 29, 2013
    Posts:
    11
    "UNSUPPORTED" crash still happening...
     
  11. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
    134
    $75 p/m for frustrating software! I've submitted countless bug reports and not heard a single thing back from Unity. If Unity is pushed too hard on Yosemite it just falls over. I've updated to 4.6 now, and still the same bugs.
    I will not be renewing my subscription and will look elsewhere for a software solution.
     
    Last edited: Nov 28, 2014
  12. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
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    Well, as I said earlier, this is a crash inside OpenGL. I know it's frustrating to need to use your second machine to do your development. This is likely something that Apple will need to fix in their code. Our QA team do have your report, but yes, I can see that they have not provided you any response - probably because they are waiting for Apple to follow-up to them. I'll ask them to let you know what is happening.
     
  13. DaVeF101

    DaVeF101

    Joined:
    Sep 7, 2014
    Posts:
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    Well, still no reply from the QATeam. Over the last few days I've tried again on Yosemite. Now NGUI crashes (OK, this is a plugin issue, not a fault with the editor I think). I'm getting constant hanging, crashing, out of memory errors.. every 5 mins! It's crazy and i'm sure i'm not the only one having these problems, I have never found a piece of software so unstable to be honest.

    I'm overly p***ed because i've invested in a new Mac purely to use for Unity, and I'm now going to leave it and develop on an old Macbook running Snow Leopard.
     
  14. MolluskJesse

    MolluskJesse

    Joined:
    Sep 12, 2014
    Posts:
    31
    I've been experiencing this issue as well for our project. Like DaVeF, we got a new Mac with Yosemite to aid in development of our game, since our goal is to make it cross platform, and this issue is making development over on that machine basically impossible. Thankfully, we can still continue work with the Windows version, which is our primary version, but we have a goal to be cross platform by January, and considering this has been an open issue for what appears to be months we are understandably concerned.

    Is there any update on a fix? Also, I've had suggestions where switching to "forward" lighting from "deferred" helps, though I have yet to test it since the shadow situation in our game really does require "deferred" lighting to look right.

    Also also, is this just an issue in the editor or does this crash also occur for compiled, standalone games in the Unity engine?
     
  15. texdata

    texdata

    Joined:
    May 23, 2013
    Posts:
    15
    same here, UNSUPPORTED error every few minutes. hard to do anything.
    Started with Yosemite and it still occurs with 4.6.1
     
  16. MolluskJesse

    MolluskJesse

    Joined:
    Sep 12, 2014
    Posts:
    31
    Can we please get an update on the status of this issue? We've upgraded to 4.6, as texdata did, and we still get the issue as well.
     
  17. MolluskJesse

    MolluskJesse

    Joined:
    Sep 12, 2014
    Posts:
    31
    Also, to give another update from my end. I tried changing the rendering path to "Forward", but the UNSUPPORTED error still comes up. The only render path mode where it seems not to occure, at least on our MacMini dev machine (running yosemite) is we use VertexLit
     
  18. bdream

    bdream

    Joined:
    Apr 25, 2014
    Posts:
    13
    Hello,

    Just to report I have the same issue: Every 10-15 mins, UNSUPPORTED in the console, then I save my project and restart unity. Sometimes I don't have the time to restart unity and it crashes. It happens since I have upgraded to Yosemite. I'm using unity 4.6.1 and OSX 10.10.1. I have a macbook pro, late 2013.
     
  19. MolluskJesse

    MolluskJesse

    Joined:
    Sep 12, 2014
    Posts:
    31
    I would like to poke at this thread again and ask if there has been any update regarding this issue. Locally, we tried to roll back the Mac we got to Mavericks since the issue seems to be with Yosemite. Unfortunately, Mavericks doesn't supported the hardware, so we really are stuck and unable to properly do Mac development until this is fixed in some regard.
     
  20. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    I can't see any feedback from Apple on this issue.
     
  21. mkg2w

    mkg2w

    Joined:
    Aug 19, 2013
    Posts:
    49
    I get the exact same problem, and additionally, Android builds take almost 3X longer to build. Never had the issue with Mavericks.

    1) Unity crashes VERY regularly - most often when zooming in on scenes, and clicking on Build (no problems on other machines running Maverick).
    2) Android builds that take 2 minutes on Maverick, take almost 5-6 minutes

    I doubt it's a Unity issue ; definitely a Apple problem.
     
  22. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    This is NOT a Yosemite bug - I just updated to Yosemite because I had hoped the crashing would stop - it does not. But Unity crashed just as much before.

    Small projects, large projects, SVN collaborated projects.. everything. On my, and my colleagues Mac Book Pro - not on any other machines.

    And it's CONSTANTLY:
    Sometimes with the dull UNSUPPORTED error log (no more than just UNSUPPORTED is written in the log)
    Sometimes just freezing
    Sometimes when saving and playing, DESTROYING the save scene, just loosing the project(!)!
    Sometimes just when a window inside the eidtor is resized
    Sometimes apparently out of the blue!
    Only thing is never when in actual play mode: If 'Play' is made with no crashes, it's only after stopping play again things usually happens.

    Unity Crashes approximately 1 time every 10 minutes in normal use. This is not exaggerated. It's on average 3 times I get to press Play, then Unity crashes one way or the other, no seen pattern.

    I have filled out a LARGE amount of bug reports, no action from Unity.

    I have purchased PRO of several licenses, have even per-purchased Unity 5.
    I have paid a LOT of money for this software, please make it run without crashes.


    This has been going on for months. I have simply set up my way to work for it, it should not be needed.
    I have also tried to ask several times in the forums, and have been deleted and told to talk with support. Then I have talked with support who asks me to post in the forum..

    PLEASE STOP DELETING THESE REPORTS; AND HAVE A LOOK AT A FIX INSTEAD!
     
  23. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Any reason your not using Unity 4.6.1 latest, many fixes included since 4.5.5??
     
  24. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Learn to attach logs into posts instead posting 15 minutes of scrolling crap..
     
  25. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    I'm not aware of anyone deleting forum posts. If you want to PM me the bug number you've reported I'll talk to the QA team about it for you. This forum post is about a specific problem which has been reported to Apple.
     
  26. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    We are!
    I'm at 4.6.1p3 as of writing this, I get all the patches etc.. Of course!
     
  27. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    OK, I'm sorry but please understand that Google searches on stuff like *Unity Crash' and the ever known 'UNSUPPORTED' completely useless UNITY error message are examples of 2 very hard search terms.

    So, it is very, very hard to search on help on these issues, and when I have written about it elsewhere in the Unity forums, I am told that it is not the right forum, and am closed down.

    Since the crashes just happens randomly, and with very different outcomes and the 'UNSUPPORTED' just being one of several ways UNITY CRASHES - the result is:

    Unity is a piece of software that crashes on these machines, and it is not possible to get any help. Because someone like you say 'This has been reported to Apple', and then only regards that one Open GL thing.. but I'm not sure this is it.

    Why is it not crashing in play mode then? Only in the editor??

    Nothing else crashes on my Mac - I mean like, seriously: Nothing. ... We all agree that there is an issue with something on how Unity is not running on certain Macs.

    But how do we know this is not something to do with the way Unity is deployed on the Mac?

    If you honestly KNOW where there is a bug (and it's an Apple-thing) then why are you not isolating it?
     
  28. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    The crash logs in this post show crashes inside the Apple OpenGL driver. It's an Apple crash, not a Unity one. If you have other crashes which you have reported as bugs, then our QA team will investigate. If you've submitted bugs, let me know the case number(s) and I'll let you know where they are in the system.
     
  29. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Good morning. Last night I started a bake, and when I wake up my computer, of course Unity is crashed over night, and there is a message about not being able to allocate memory.

    I was happy, because I know that this is one of the easy ones: I simply have to touch the Unity error message (activate the window), and it disappears. After that another window shows up, this time it's OSX native that is saying *Unity Crashed, please confirm this report to Apple.

    Normally (When the computer did not fall asleep) - I do not even see the Unity window, it just vanishes.

    You (Unity team) will never get any report on those. AND THEY HAPPEN ALL THE TIME!

    These AND OTHERS - it's just *crash upon crash* - and ONE of them is the Open GL error - but that is not the whole picture.

    I HAVE been in touch with the support team, and THEY tell me to link to the public forum posts that I have made, which has been hard, because as I told you they are deleted by the moderators; Wrong forum post, please contact support etc..

    At work our project is several gigs large. The Unity bug reporter tool can never get finished zipping and uploading one bug, before the next one arrives. So you are not getting all these bug reports.

    Privately I have submitted at least 10, and you do not need to investigate where these are in the system, because I already know, I am seeing their status, they are all 'Open' (In other words: Not touched, nothing done.)

    I think you guys should take this seriously, what happens is that a certain setup is just not working. I do not know what it is about this setup, but I know that I'm trying hard to show you, and yet I only manage to show you the top of the iceberg (Like Open GL bugs) - because the rest is just vanishing without opening the Unity bug reporter tool.

    And when when it opens, nobody can send you a new zip file every 10 minutes. So you are not seeing the picture.

    Heck, at times I have just had the bug reporter tool kept open, so at least it would not pop up over and again!!

    HELLO SUPPORT I AM WRITING ABOUT THIS IN THE PUBLIC FORUM AS WELL NOW PLEASE LOOK INTO THE PROBLEM THANK YOU!

    PS: I'm really sorry for shouting, but this is insane: I paid many hundreds of $ for software that is crashing every 10 minutes, and I have been filing reports for months and am told to please write in the public forums when I'm contacting you directly, so here you go!!

    Normally when you pay that much for something you have some privileges, like support!
     
  30. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Edit: I paid several THOUSANDS of $ for this software that is the ONLY unstable software on my top spec MacBook Pro!
     
  31. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Sorry to hear this, thought we passed this stage long time ago, I just hope this is not the case with Unity 5, as when Unity 5 is out I hope to make a fresh start with Unity and give the QA team some slack, I will see how things go after Unity 5 final and trust me will support you if this continues.

    Good luck with the bug fix.
     
  32. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    OK, Unity guys, to show you the level of problems, I have made a video for you:
    How to crash Unity in one minute from scratch
    Sorry for my retarded mouse movements, had to make 100% sure I was doing things clean, so you can see this is not a complex shader or anything the like.

    As you see, this is happening all the time, Yet you are not getting any bug reports on it because your system is not set up to handle that input. Now you get one from me - but when I'm not spending time making videos for you, you will never see these bugs. But I'm telling you that on certain Mac setups this is the daily routine with Unity.
     

    Attached Files:

  33. r618

    r618

    Joined:
    Jan 19, 2009
    Posts:
    1,277
    try to build either for x86 or x64 only
     
  34. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Well, either you can wait around for someone from QA to stop their work going over bug reports and come look at the forum, and find your comments on a post talking about an OSX graphics driver bug, or, you could post a bug report and share with me the case number so I can alert the QA guys. I'm not trying to be awkward, just reminding you of the process you can use to get your issue looked at. (The video shows that the crash report will result in a bug being sent to Apple. By all means send that report to Apple, but, I think sending a report to Unity is the best cause of action.)
     
  35. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    How can I submit Unity a crash like the one shown as an example?

    Again, what you saw on the video was just me catching one, all sorts of crashes happens daily - most often without the Unity Bug Reporter tool opening, and most often it's like 'I moved the mouse' or I was just pressing 'Play'.. (What I'm trying to do here is in fact to submit these bugs, by writing here - how else can I do it? I tried to write support and they tell me to write here).

    Thanks.
     
  36. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Here's the last 6:
    660643 -e Open 03-01-2015 21:39
    660339 I kept on using Unity - just normal activity, playing the Open 02-01-2015 08:49
    659929 I was stupid enough to try and use Unity again Open 30-12-2014 16:59
    659544 I pressed Bake Open 28-12-2014 21:59
    659387 Unity crashes constantly Open 28-12-2014 01:28
    655839 -e Unity crashes constantly on my new Macbook pro Open 15-12-2014 10:29
    All 'Open'..
     
  37. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Since the problems obviously are to do with either teh Mac build or possibly OSX probloems, but under all circumstances only presented on this platform, then why are there no options to look into this platform at

    http://issuetracker.unity3d.com/product/unity/issues

    ?

    What I'm hammering on about here is that there are severe problems with Unity on the Mac (some versions), but A) you are not getting these reports because most of the times Unity just crashes without the bug reporter tool opening and B) Even if you did get all these reports, you'd not be able to see the pattern.. not as a user anyway, so ranting in here is the only option, until you get it fixed sorry.
     
  38. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Well, email bugs@unity3d.com, and include the text you've cut from the Apple bug report. Include the application you've built. Or submit a bug from Unity, which will include the Editor and Player logs and the Unity project. I don't think this is difficult to do. You'll get an email reply with a case number. Post that here, and I can get

    If you see bugs every day, then obviously that's a shame, and we're sorry for you. If you don't tell the QA team about that then there's nothing much that's going to happen to help you. If you post here and other community members have suggestions/fixes then that can be a result.
     
  39. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    The bug reporter tool uploads two editor log files, the current one, and the one that was created before. Typically the "before" log has the crash report in it. There is also a Player.log which should get the debug log from the app you've built and run.

    I took a brief look at your bug reports. I suspect QA will not handle them because they are complaints and not detailed instructions about how they can replicate the problem you have. I'm not sure that there is a project included, which makes the replication very difficult. If your bugs sit forever and don't get any response it'll be because they are not detailed enough.

    Many many many people at Unity use Macs. I suspect the percentage is higher than those who use Windows. Our QA team do a great deal of testing on Macs, so I doubt the problem you have is universal across all Mac users.
     
  40. Fritsl

    Fritsl

    Joined:
    Mar 10, 2013
    Posts:
    211
    Please, of course it is not an option to send emails with several gigabytes large projects. Several times by the hour.

    Now, that sentence of yours stopped right there?!
    I have done as you say many, many times. And I have posted case numbers for you as well.

    I am glad about that. Now, when I stress for you, that I see MANY bugs every day, how do you feel then? If I tell you that it's more like many times every hour, how do you fell now? Personalluy I'm VERY annoyed. But if it was only the bugs. I know this software is pirated and I'd know how to go and get it. But I chose to pay my licenses, and then I sit here and feel like a jerk.

    I AM posting here, the only trouble is that I have so many crashes - it's like you do not understand that part - that it does not make sense to talk about one instance. What do you want me to do, write 'It crashed agan, this time I moved the mouse' and the like many times every hour? It does not make sense.

    The problem is that it crashes constantly! My question is: What should I do about that? Or - What are YOU going to do about it? I paid, it's not working!!
     
  41. Fritsl

    Fritsl

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    Then I think you should have a look again at my reports! And look into my profile and go further back.

    I USED to do very detailed reports, and even the first ones I send you are as much as you can expect. WHat you also see is someone being frustrated because - as I write - it's happening all the time - and you have not even looked into my old reports, so of course it just ends up in frustrated ranting!

    But this does not change the fact that my first reports where never looked into, and that the crashes continues for the software I paid - and that there is no other 'help' than this apparently dead end tread!

    That is almost insulting: I spend hours zipping and sending files with every single bug report I have send you, sir!! Please have a look again, and look into my entire history, now how many files have I send you over the years?

    Who said it is universal? I took a great deal of caution to always write that it is under certain circumstances - that I do not know what are.

    The only things I do know is that in our office it's only the case with the Mac users, that it never happens in playmode, and that I am not alone - look at this tread, I am the one shouting, but I am not the only one stuck here without any help and expensive software that is crashing all the time.
     
  42. MrEsquire

    MrEsquire

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    Dude you say issue is mac machines, what is the mac setup you have? Mac upgrades are free, currently we run yosemite latest and best mac version so far, no crash at all, im very sure its your machine setup casuing unity to crash or the specific version you have of osx installed
     
  43. yuewahchan

    yuewahchan

    Joined:
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    Unity also crashed often for my old mac mini after upgrading to Yosemite. Later, I purchased a new and latest Macbook pro 15", that is of course a clean install of Yosemite, then no crash any more.
     
    MrEsquire likes this.
  44. yuewahchan

    yuewahchan

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    Afterward, before I try to clean install my old mac mini, I am going to find out what cause the crash. Firstly, I try to remove asset, script of my crashed project one by one until it no longer crash. Sadly, for a totally empty project, it still crash. Then I check for the unity forum ( http://forum.unity3d.com/threads/known-issues-in-unity.255282/
    7. Crash when importing/exporting custom assets on OSX ) mention that subversion plugin for macosx will crash unity3d. It no longer crash on my old mac mini after I remove the plugin.
     
  45. Fritsl

    Fritsl

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    This is interesting yuewahchan, as we are using subversion (SVN) at our job, and it appears that it's all Mac's that has been using this that constantly has crashes on Unity!

    However, I'm not aware of any 'plugin' of subervion - what do you mean? I just installed Cornerstone first but disliked it, so I installed Versions - are you refering to any of these programs? My colleauge is running from the Terminal, but he might also earlier have installed one of these programs..

    Thanks.
     
  46. Fritsl

    Fritsl

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    My setup is basically top spec everything, all updated to latest, the most expensive of all hardware that money can buy, with all legal licenses for everything.
    Are you using SVN by any chance?
    Thanks.
     
  47. Fritsl

    Fritsl

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    O, sorry, now I see, you are talking about the SCPlugin - I'll try, thanks!!
     
  48. Fritsl

    Fritsl

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    Unfortunately I had no such plugin, and I've uninstalled everything apart from the SVN clien called Versions.

    I try to send all the crash reports to the tec dept, but have a look at the attached screen shot. This is getting a problem in itself. Skærmbillede 2015-01-22 kl. 12.57.20.png
     
  49. yuewahchan

    yuewahchan

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    The Report a Bug seems has problem, when Unity Editor crash, there are process called "Unity" kept opened.
     
  50. yuewahchan

    yuewahchan

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    @Fritsl, how big is your project ?