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Unity 4.5.4f1 and Xcode 6 launching

Discussion in 'iOS and tvOS' started by thenerd, Sep 24, 2014.

  1. thenerd

    thenerd

    Joined:
    Aug 6, 2014
    Posts:
    6
    Hi all,

    I'm having troubles getting Unity to work with the new Xcode 6.
    Everytime I hit 'build and run' in Unity, I get the following error 'UnityException: Launching iOS project via Xcode4 failed. Check editor log for details.'

    Although I don't understand how to fix it (and where is the editor log?).

    Hopefully someone can help me out here?

    Cheers,
    Frederik
     
  2. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
  3. thenerd

    thenerd

    Joined:
    Aug 6, 2014
    Posts:
    6
  4. mk0183

    mk0183

    Joined:
    Sep 26, 2014
    Posts:
    1
    Hi,

    I am also getting exactly same error.
    Were you able to fix it? if yes how?

    Thanks
     
  5. David-Berger

    David-Berger

    Unity Technologies

    Joined:
    Jul 16, 2014
    Posts:
    740
  6. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,738
    I have three related questions:

    1) Is 4.5.4p2 before or after the 4.5.4f1 equivalency which 4.6b20 currently has? I am guessing after, but I'm not really sure.

    2) Is there a way around this problem in 4.6b20?

    3) Whose bright idea was it to name patch releases in such a way that question #1 needed to be asked?
     
  7. David-Berger

    David-Berger

    Unity Technologies

    Joined:
    Jul 16, 2014
    Posts:
    740
    1.) 4.5.4f# is the official release, also seen as 4.5.4 - which is shipped also to beta testers and QA internally first - if they find a ship-stopper in 4.5.4f1 it needs to be fixed and the number needs to be increased to 4.5.4f2 but it still is the official release 4.5.4. This happens about once a month. When this version was released and new fixes are made, they result in weekly patch-releases - numbered 4.5.4p1, 4.5.4p2, 4.5.4p3 ongoing until the next official release is made - 4.5.5 (f#) so you get fixes as fast as possible.

    Means, patch releases of 4.5 are not synced with 4.6 beta releases. But when 4.5.5 (official release) is released, it will go to one of the next beta release which comes after the 4.5.5 release which likely be 4.6 beta 21/22/23 depending on different factors, like merge difficulties, testing difficulties which might raise after the merge of 4.5.5 to 4.6 beta. More information on 4.6 beta releases can be found here.

    2.) No, but there should be an update soon in beta as the next official release is near which is merged to the beta. You can see the release note then here. But you can just build the project and start XCodes manually. That's just one step more which should be perfectly fine when working with beta software.

    3.) A team of extremely experienced Build & Release Engineers. "f" in the version number stands for final and "p" stands for patch. 4.5.4f1 is considered as final version of 4.5.4 And any bugs fixed after will be patched to 4.5.4 and hence 4.5.4p# - this will continue up to 4.5.5.
     
    Last edited: Oct 10, 2014