Search Unity

Unity 4.3 is out!

Discussion in 'Announcements' started by Graham-Dunnett, Nov 12, 2013.

Thread Status:
Not open for further replies.
  1. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,288
    Dear everybody,

    Unity 4.3 is here and with it, native 2D tools, big animation improvements and many more new features and fixes. We’re extremely grateful to all the Alpha and Beta testers without whose help we wouldn’t have been able to develop these great ideas into a stable release – many, many thanks people.

    Get more details on what awaits you in this new version on our blog and on the Unity 4.3 landing page. Please use the Support section of the Forum to discuss issues, and the Gossip section to talk about this new release.

    Cheers,
    Graham
     
  2. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    6,465
    Woohoo! Awesome! Getting into it now =)
     
  3. gruddlebug

    gruddlebug

    Joined:
    Mar 11, 2013
    Posts:
    65
    Great Stuff!

    Cheers

    Paul
     
  4. login4donald

    login4donald

    Joined:
    Jan 3, 2012
    Posts:
    462
    downloading nao
     
  5. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    720
    cheers .unity now going to feet new world:its "2D WORLD"
     
  6. Avinash

    Avinash

    Joined:
    Mar 25, 2010
    Posts:
    7
    downloading now..time for some 2d experiments :p
     
  7. richardzzzarnold

    richardzzzarnold

    Joined:
    Aug 2, 2012
    Posts:
    86
    Fantastic ! What happened to the new GUI system though …?
     
  8. login4donald

    login4donald

    Joined:
    Jan 3, 2012
    Posts:
    462
    They never specified what build # as far as I know but I'm glad for the new 2D system. YAHOO!
     
  9. melkior

    melkior

    Joined:
    Jul 20, 2013
    Posts:
    195
    What is the sound of a million developers clicking download at one time on the internet?
     
  10. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Nice surprise, thank you for this version. Long awaited...:)
     
  11. Darkworth

    Darkworth

    Joined:
    Jan 19, 2011
    Posts:
    41
    Wow, the mecanim changes are amazing! Programmers can now control it the way we really want to! Thank you!! :)
     
  12. BlackLotus

    BlackLotus

    Joined:
    Aug 18, 2011
    Posts:
    12
    We could really use an announcement about the new GUI system. I believe it was expected in this release by the whole community.

    I'm going to go ahead and disagree with everyone here: I'm really disappointed with this release.
     
  13. Ererun

    Ererun

    Joined:
    Jul 8, 2012
    Posts:
    9
    Where is the NEW GUI ?
     
  14. mrKaizen

    mrKaizen

    Joined:
    Feb 14, 2011
    Posts:
    139
    "Ability to build iOS target in Windows! It's still necessary to compile resulting Xcode project on a Mac." :)
    And a lot on Win Phone fixes.

    Cool! ;)
     
  15. xlordt

    xlordt

    Joined:
    May 29, 2013
    Posts:
    3
    THANK YOU!! My waiting days are over :)
     
  16. BTStone

    BTStone

    Joined:
    Mar 10, 2012
    Posts:
    1,121
    If you paid attention, Unity said that 4.3 will get the 2D tools and in a later release the new GUI, which relies on these 2D tools, will be shipped.
     
  17. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,210
    Yay! The 2D stuff is very well done. I'm currently adapting a tile system I started; you can see a preview here.

    It wasn't; there was no indication it was going to be in this release judging from the blog posts so nobody should have been expecting it. We knew about the 2D stuff but that's it.

    --Eric
     
  18. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    720
    is mechanim good?
     
  19. Darkworth

    Darkworth

    Joined:
    Jan 19, 2011
    Posts:
    41
    @UNITY3D_TEAM
    If you are willing to spend the time to learn how to use all of its intricate capabilities then yes it is very good... however it was missing some very key functionality that made it a pita to use in some cases, this update has addressed a LOT of those issues imho. I am very much looking forward to checking these new changes out!
     
  20. Tiles

    Tiles

    Joined:
    Feb 5, 2010
    Posts:
    2,474
    Congratulations on the release :)
     
  21. scarpelius

    scarpelius

    Joined:
    Aug 19, 2007
    Posts:
    954
    Finally no more addons for 2D :)
     
  22. Venged

    Venged

    Joined:
    Oct 24, 2010
    Posts:
    500
    Does anybody know why 4.3 takes so long to load a project after I installed it?
     
  23. WillBellJr

    WillBellJr

    Joined:
    Apr 10, 2009
    Posts:
    394
    Thanks so much UT! I've been waiting for the new 2D tools since I first heard about them! Can't wait to see what kinds of things I can come up with using them!

    Fun times!


    -Will
     
  24. Lovelock

    Lovelock

    Joined:
    Nov 6, 2013
    Posts:
    5
    I don't think I've been quite this excited for an update since I first heard of Unity3D. All of these updates and changes are spot-on and a massive step in the right direction. I know I will be enjoying these features extensively.

    A big thanks to the team at Unity!

    You've got my vote. :)
     
  25. Foam

    Foam

    Joined:
    Jun 13, 2012
    Posts:
    322
    Does the upgrade of Monodevelop to 4.0.1 mean that you are planning on releasing a newer Mono version as well? Perhaps in 4.4? Or will it have to wait for 5.0?
     
  26. langju

    langju

    Joined:
    Jul 1, 2009
    Posts:
    207
    So, great ! i was waiting for Unity 4.3 to use new 2D features BUT !
    I am having an issue with monodevelop 4 : I no longer can scroll in the code editor ... that is very annoying.
    Then, when i am in unity and click on an error displayed on the console, monodevelop doesn't focus anymore on the line having the error...

    I am on :
    Nom du modèle*: iMac
    Identifiant du modèle*: iMac11,3
    Nom du processeur*: Intel Core i7
    Vitesse du processeur*: 2,93 GHz
    Nombre de processeurs*: 1
    Nombre total de cœurs*: 4
    Cache de niveau 2 (par cœur)*: 256 Ko
    Cache de niveau 3*: 8 Mo
    Mémoire*: 12 Go
    Vitesse d’interconnexion du processeur*: 4.8 GT/s
    Version de la ROM de démarrage*: IM112.0057.B01
    Version SMC (système)*: 1.59f2
    Numéro de série (système)*: CK0300SWGWQ
    UUID du matériel*: 58B1F5DA-4229-5254-B097-50E73EC19A03


    Is it known bug ? I am using a Logitech Performance MX mouse.

    regards

    Julien
     
  27. gruddlebug

    gruddlebug

    Joined:
    Mar 11, 2013
    Posts:
    65
    Hello,

    Both of these things work fine on my old iMac Core 2 Duo with OS X 10.8.4


    Cheers

    evs
     
  28. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    can you check this?

    http://forum.unity3d.com/threads/210329-Unity-4-3-Tips-amp-Workarounds
     
  29. langju

    langju

    Joined:
    Jul 1, 2009
    Posts:
    207
  30. miksumortti

    miksumortti

    Joined:
    Apr 7, 2012
    Posts:
    204
    Semms like lots of nice features, but couple somewhat odd things:
    1. Project opening always crashed on prefabs with cloth renderers (fixed by removing them temporarily)
    2. "Improvements > Physics: Can now set up material for TerrainData." this essentially just switched the physics material from the terrain collider to the terrain component and now simple raycast to determine the physics material doesn't work conveniently with a single check like before (hit.collider.material throws an error when on terrain now) Any specific reason for this "improvement" that I may have missed?
     
  31. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    have you tried this on different project? if yes;

    delete all unity versions. reinstall 4.3. both scroll and focus works fine for me.
     
  32. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    if you have problem with opening a project;

    close unity and monodevelop delete all project root files + Library folder in project root + Temp folder in project root if exist.
     
  33. Per

    Per

    Joined:
    Jun 25, 2009
    Posts:
    457
    Impressive update, great jobs to everyone involved!
     
  34. miksumortti

    miksumortti

    Joined:
    Apr 7, 2012
    Posts:
    204
    It opened after I deleted the cloth prefabs but now it's really messed up. Terrain billboards get some random textures from project and the ui has gone bananas when viewing anything with a 3d preview.:confused:
    I'll try deleting the temp caches etc some day, thanks for the tip ;)
     
  35. Kaji-Atsushi

    Kaji-Atsushi

    Joined:
    Oct 6, 2012
    Posts:
    234
    Thank you Unity Team for this fantastic update!
     
  36. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    do you use source control and metafiles?
     
  37. Darkworth

    Darkworth

    Joined:
    Jan 19, 2011
    Posts:
    41
    Is it only the first load on each project after installing? in that case it is updating the project to 4.3 and if you have a lot of assets that could take awhile as it basically reimports everything.
     
  38. Darkworth

    Darkworth

    Joined:
    Jan 19, 2011
    Posts:
    41
    Even if you don't use SourceControl we have found it is always best to have it turned on for the metafiles (Edit -> Project Settings -> Editor = set version control to meta files)... this will allow you to retain the links between objects and script refs, materials prefabs etc even when transporting from one project to another as long as the meta files are with it.
     
  39. eses

    eses

    Joined:
    Feb 26, 2013
    Posts:
    1,786
    Great update!

    However, is there someone using AVG Antivirus 2014 free edition on Windows 8.1 ?

    Maybe could verify this - I just got following warnings from AVG:

    "";"Virus found Win32/Heri, c:\Tools_code\Unity\Editor\Data\PlaybackEngines\metrosupport\Players\Windows81\X86\debug\UnityPlayer.dll";"Infected"
    "";"Virus found Win32/Heri, c:\Tools_code\Unity\Editor\Data\PlaybackEngines\metrosupport\Players\Windows81\X86\release\UnityPlayer.dll";"Infected"
    "";"Virus found Win32/Heri, c:\Tools_code\Unity\Editor\Data\PlaybackEngines\metrosupport\Players\Windows81\X86\master\UnityPlayer.dll";"Infected"

    - I seldom got viruses on my system, but it's not impossibility.... but if someone got the same warnings then it's AVG
     
  40. langju

    langju

    Joined:
    Jul 1, 2009
    Posts:
    207
    I have deleted all Unity version.
    Deleted all projects root files + library and temp.
    then reinstalled u4.3
    I've tried several project and still having the problem.

    I use Mavericks and a logitech Performance MX.

    I cannot scroll my mouse into monodevelop :-/
     
  41. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    at work i have window 8.0 and performance mx. it works fine. at home i have imac, mavericks and microsoft laser 6000. it works fine.

    you should by another mouse :) when i googled i see this mouse has some problems with mac os. on windows it is great.
     
  42. langju

    langju

    Joined:
    Jul 1, 2009
    Posts:
    207
    Well, i had no problems with unity 4.2 and monodevelop with this mouse.

    Quiet disappointed as I will lost time with that bug
     
  43. atmuc

    atmuc

    Joined:
    Feb 28, 2011
    Posts:
    1,035
    this bug is directly related with monodevelop. from xamarin site download newest version of xamarin studio and use it with unity as external editor. you can change it from unity preferences.

    http://xamarin.com/studio
     
  44. miksumortti

    miksumortti

    Joined:
    Apr 7, 2012
    Posts:
    204
    No, they are on the stock 'hidden meta files' setting.
     
  45. luigix

    luigix

    Joined:
    Mar 13, 2010
    Posts:
    15
    A long awaited release, great new features, but the new gui system is still missing which is quite disappointing in my opinion.
     
  46. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,393
    congrats / best of luck with the new release

    really like the release, thanks!

    now that 4.3 is out, could 4.4 upgrade mono and add 64-bit editor ;)
     
    Last edited: Nov 13, 2013
  47. Waz

    Waz

    Joined:
    May 1, 2010
    Posts:
    254
    Seems some documentation is missing, including on replacements for deprecated functions. I get:

    WARNING: 'UnityEditor.AnimationUtility.GetAllCurves(UnityEngine.AnimationClip)' is obsolete. GetAllCurves is deprecated. Use GetCurveBindings and GetObjectReferenceCurveBindings instead.

    But there is no documentation for
    GetCurveBindings or GetObjectReferenceCurveBindings.

    For now, I'm just hoping to not miss a relevant warning amongst these unavoidable ones.
     
  48. junkyardog

    junkyardog

    Joined:
    Feb 20, 2009
    Posts:
    92
    Wow, quite an increase in size. Hopefully means a lot more stuff.
     
  49. RvBGames

    RvBGames

    Joined:
    Oct 22, 2013
    Posts:
    141
    Just adding our thanks too. We appreciate the updates. Continuing to play with the Mecanim features.
     
  50. Gray_Master

    Gray_Master

    Joined:
    Jun 20, 2010
    Posts:
    152
    Thank you for the gift, dear developers (if it was designed - a surprise success)

    In editor place - all the post-effects and shaders (included also water reflections/refractions).
    In the build - the shadows (which were from 4.2) and the reflection/refraction on the water.

    Also, after project converting Blur working in Application Build (Executable file).

    PS. Unity Free License.
     
Thread Status:
Not open for further replies.
unityunity