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Unity 3d vray "feeling"

Discussion in 'Editor & General Support' started by Cyrus_Zei, Oct 24, 2012.

  1. Cyrus_Zei

    Cyrus_Zei

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    Apr 24, 2011
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    hi,

    I wounder one thing and that is how do i get that vray feeling in unity 3d

    like this game



    Did he render the whole scene in a 3d program or did he get that vray feeling inside of unity. If yes, how do I get it ?
     
  2. Lars-Steenhoff

    Lars-Steenhoff

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    baked light maps + plus shaders
     
  3. imaginaryhuman

    imaginaryhuman

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    Looks like the v-ray image has dynamic environmental reflections?
     
  4. Cyrus_Zei

    Cyrus_Zei

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    is this possible to do it with unity beast lightmapping ?
     
  5. antenna-tree

    antenna-tree

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    The game you referenced used Unity's Beast integration to lightmap their game.

    Besides the reflections on your VRay image (and the overdone AO in your Unity image), what is it that you think you're not able to accomplish atm in Unity? They look fairly similar to me.

    Have you tried the Beast XML settings in Unity yet?

    http://docs.unity3d.com/Documentation/Manual/LightmappingCustomSettings.html
     
  6. Cyrus_Zei

    Cyrus_Zei

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    ahh, my bad, the other picture is not mine. I want the same effect, but I can't get it. I think I have to read more about unity lightmapping
     
  7. antenna-tree

    antenna-tree

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    Googling lightmapping tutorials for Unity should provide plenty of information.
     
  8. Owen

    Owen

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    That Unity scene looks like it has area lights, probably the biggest factor in establishing that look.
     
  9. showoff

    showoff

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    It looks like you need to use beasts global illumination.
     
  10. Batigol

    Batigol

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    Use vray to bake directly into diffuse map :)
     

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    Last edited: Oct 25, 2012
  11. barrubba

    barrubba

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    Dec 13, 2012
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    good bake!
    i'm new to baking.
    i'm interested to bake vray interior scenes.
    Did you use renderToTexture? and which seetting?
    You use a texture for every scene object or is better to collapse all in multi sub-material?
    thanks
     
  12. Batigol

    Batigol

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    Use renderToTexture to bake shadow into diffuse map.
    1 texture isn't enough resolution for whole scene. You have to test to get number of texture
     
  13. KRGraphics

    KRGraphics

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    To even achieve a render like VRay in Unity, you definitely need a shader that takes advantage of reflections and patience... if you have Unity pro, you can use GI. And there is a new plugin that exposed ALL of the Beast settings, including ones you WILL NOT get in Unity be default...

    http://forum.unity3d.com/threads/161319-Lightmapping-Extended-advanced-lightmapping-settings-editor