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Unity 3D Nvidea Seamless Display

Discussion in 'AR/VR (XR) Discussion' started by clevermango, Jan 12, 2015.

  1. clevermango

    clevermango

    Joined:
    Jan 7, 2015
    Posts:
    32
    Hi guys,

    I am currently doing some R&D into how appropriate the use of Unity is for a Simulator Tool.

    Essentially, reaction speed is critical along with the ability to Warp and Blend between multiple projectors.

    Would anybody know if it is worth investing time into a Unity Proof of Concept?

    Any pointers would be much appreciated!

    Many thanks,,

    CM
     
  2. clevermango

    clevermango

    Joined:
    Jan 7, 2015
    Posts:
    32
    Additionally, we shall need to perform Deform Transformations as we shall project onto a curved surface.

    Also, we shall be using Transform Matrices to calculate head position both in game and in person.
     
  3. clevermango

    clevermango

    Joined:
    Jan 7, 2015
    Posts:
    32
    Currently we use Mersive and GPU affinity with another engine. I am curious if these are easy to integrate into Unity.
     
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