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Unity 3D - Importing ".obj" After Build ?

Discussion in 'General Discussion' started by MDornier, Jan 5, 2023.

  1. MDornier

    MDornier

    Joined:
    Jan 3, 2022
    Posts:
    2
    Hello,
    I would like to know if it is possible once the application is built, if we can read and display objects under the ".obj" format in the application in question without first going through a compilation.
    The interest is to have an application in ".exe" which will not be modified in the future but to be able to view in this application objects that I do not have yet and that I want to use.
    At the moment I have the impression that you have to compile the objects beforehand, is there a solution to this?
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    Yep, google 'unity runtime obj importer'
     
    MDornier and CodeSmile like this.
  3. MDornier

    MDornier

    Joined:
    Jan 3, 2022
    Posts:
    2
    I spoke too quickly, this asset only allows to search model Obj during the runtime but once the application build the model is not loaded
     
    Last edited: Jan 9, 2023