First of all let me start off by saying what you're about to read might totally irritate you because this might be the stupidest question asked but I seem to be running into dead ends here. I have a hazy picture of the solution I just need someone maybe to outline it so I can work on this. I have a Unity 3d game where I have to instantiate 10 enemies(cubes, in my case) at runtime at random positions which are destroyed by player on collision. I have 2 different kinds of cubes to be instantiated. I can easily do that with c# script since I only have 2 cubes. But I want to integrate Json and store 2 parameters in that file : 1. Colour of the cube ( 2 different colours for 2 items) and 2. an Int value to put as points gained when that kind of cube is destroyed. I am able to create a Json file to store these parameters but I have no idea on how to use those parameters in particularly to instantiating GameObjects. Any help would be a huge favour. may be just short steps on what steps would be followed in the script to make this possible? Just simple steps would work, I would refer further material on the internet to solve those. Its just that Json for unity has so much confusing stuff out there I'm not sure what to do. serialisers, parsers, etc. I know a bit about these terms but i get confused on what all do i need to even read to solve this problem. Thanks again though!