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[Unity 3] deferred lighting = terrain too bright

Discussion in 'Editor & General Support' started by angel_m, Aug 16, 2010.

  1. angel_m

    angel_m

    Joined:
    Nov 4, 2005
    Posts:
    1,160
    I have noticed that if I set the camera setting to deferred lighting (U3), the terrain of my scene turns very very bright like in an over-exposed image and of course it looks weird. I only have a directional light with default intensity in the scene.