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[Unity 3] Corrupted UVs

Discussion in 'Editor & General Support' started by Clamps, Jul 25, 2010.

  1. Clamps

    Clamps

    Joined:
    Nov 7, 2009
    Posts:
    220
    Hi all,

    Just thought I'd throw this out there. If you have a .fbx that crashes Unity when you try to get it to generate UVs for LightMapping, check the source file's UV coords. In max at least, I was able to re-do the UVs for the model and it workd after that.
     
  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    I haven't experienced a crash while trying to generate Lightmap UVs in Unity since the 3.0 alpha days. For me it will once in a great while generate an error instead of crashing. If you have a model that is crashing Unity please submit a bug with the problematic model attached and post the case number here.
     
  3. Clamps

    Clamps

    Joined:
    Nov 7, 2009
    Posts:
    220
    Hey aNT,

    Here's that case number. It's my first Unity bug. I hope I got it right.

    Here's that case number.

    (Case 367468)
     
  4. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,624
    Fixed ~10 hours ago ;-)
     
  5. Clamps

    Clamps

    Joined:
    Nov 7, 2009
    Posts:
    220
    Sweet! My first bug report, and it's now fixed. Oh, the power.
    :twisted: