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Unity 3 - B2 Errors

Discussion in 'Editor & General Support' started by KrankyBoy, Jun 24, 2010.

  1. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    Using VS2008 - Anyone else seeing this:
     

    Attached Files:

  2. shawn

    shawn

    Unity Technologies

    Joined:
    Aug 4, 2007
    Posts:
    551
    This came up in the closed beta chat. Here's what Aras had to say.

     
  3. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
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    Wow thanks for the quick reply. Fixed.
     
  4. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    Hey anyone seen this errors:
     

    Attached Files:

  5. shawn

    shawn

    Unity Technologies

    Joined:
    Aug 4, 2007
    Posts:
    551
    Did you reimport the standard assets and pro standard assets?
     
  6. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    Yeah didn't fix it.

    Also seeing this a lot:

    You are not allowed to call this function when declaring a variable.


    When doing this (which is called from a static ctor)

    Code (csharp):
    1.     private static void LoadAllItemIcons()
    2.     {
    3.         for (int i = 0; i < itemIconArray.Length; i++)
    4.         {
    5.             Texture2D icon = (Texture2D)itemIconArray[i];
    6.             string name = icon.name;
    7.             itemIcons.Add(name, icon);
    8.         }
    9.     }
     
  7. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    Also still have this one:

    Assets/Standard Assets/Scripts/Misc/MeshCombine.js(15,42): BCE0031: Language feature still not implemented: 'BuiltinFunction: Quack'.

    complaining code is:

    Code (csharp):
    1.    var combine : CombineInstance[] = new CombineInstance[meshFilters.Length-1];
     
  8. andeeeee

    andeeeee

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    Jul 19, 2005
    Posts:
    8,768
    Just to remind you, you're not really supposed to discuss beta issues on the forum ;-)
     
  9. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    Sorry about that - feel free to delete the post.
     
  10. niosop2

    niosop2

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    Jul 23, 2009
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    1,059
    I thought those restrictions were lifted w/ the release yesterday?
     
  11. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,325
    It's perfectly fine to discuss Unity 3.0, but flooding the forum with support issues for a pre-release product adds too much noise at the moment.
     
  12. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    FYI, we've just reproduced an extremely simple repro case for this project, so our developers will be looking at it and hopefully issuing a fix soon :)
     
  13. KrankyBoy

    KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    733
    I fixed it - so can't be that hard ;)
     
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