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[Unity 3] Anyone experiencing this when baking lightmaps?

Discussion in 'Editor & General Support' started by Mixality_KrankyBoy, Jul 27, 2010.

  1. Mixality_KrankyBoy

    Mixality_KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    737
    I am seeing these artifacts appear, anyone else seen this and have a solution? Shows up when I am baking my lightmaps with Beast.
     

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  2. Clamps

    Clamps

    Joined:
    Nov 7, 2009
    Posts:
    220
    It looks like you might have holes in your geometery.
    Did you make that room at a scale that was way too big? Cause there are some operations that cause tiny holes in the corners when you scale them.
    Of course, I could be wrong.
     
  3. Mixality_KrankyBoy

    Mixality_KrankyBoy

    Joined:
    Mar 27, 2009
    Posts:
    737
    It is not the model, it only shows up when I bake lightmaps. If I use dynamic lights they do not appear (and were not there in 2.6.1).
     
  4. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,601
    potentially you set the texel density to small for the complexity of the geometry and now have lightmaps that get these artifacts due to bleeding from the "empty space", assuming you have a bright bg color on the lightmaps, not black