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[Unity 3.4] - layer + matrix collision not kept with package ?

Discussion in 'Editor & General Support' started by giyomu, Aug 31, 2011.

  1. giyomu

    giyomu

    Joined:
    Oct 6, 2008
    Posts:
    1,094
    Hi dear unity geek XD..

    ok well something till now never really spotted , as I am using asset server all time, but it seem that when exporting package >

    1 - Layer name are not kept, gameObject seem to keep track of them but blank name, not the worst issue tho
    2 - Matrix collision layer if set reset to default with built-in layer of course.

    I just wonder if this may go through a bug case issue or ...


    as i said I am not using package so much but right now i had to to share project , and well this issue is a bit unfortunate

    would like just to have confirmation that it is an known issue , if this is something that can be fixed or not blablabla and if i should annoy UT with a bug report on this or they already get their pace about it ^^.

    thanks !