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Unity 3.2 Water3 Foam

Discussion in 'Editor & General Support' started by Fierce Waffle, Feb 15, 2011.

  1. Fierce Waffle

    Fierce Waffle

    Joined:
    Dec 23, 2010
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    How would I get the shoreline foam to work. As of now I simply have it largely scaled around my whole terrain and it does not foam up on the shore line.
     
  2. 3dDude

    3dDude

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    Do you have unity pro?
     
  3. Fierce Waffle

    Fierce Waffle

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    Yes
     
  4. bigkahuna

    bigkahuna

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    It should "just work". Did you drag the prefab to your scene and try that? Does it work if you leave it at its original scale?
     
  5. angel_m

    angel_m

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    Nov 4, 2005
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    I have experienced some texture problems when I scale up the water3 mesh to make it an ocean for example.(Unity Pro). Also I got problems with the reflection-refraction.
    I think it would be very useful if we could see any tutorial or example project showing different setups of the new water.
     
    Last edited: Feb 15, 2011
  6. PeterB

    PeterB

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    Nov 3, 2010
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    +1

    There's such a wealth of settings available for Water3 and its related classes that a tutorial or just a document listing what they are and what they do would be a tremendous help. The new water is brilliant, by the way, good work.
     
  7. pandigital

    pandigital

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    Mar 20, 2009
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    +2 I would love to see a tutorial on this
     
  8. demize2010

    demize2010

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    Feb 11, 2011
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    + 3 especially covering waves generated from object collisions
     
  9. callahan.44

    callahan.44

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    Jan 9, 2010
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    I'd like to see an Indie version tutorial. I've hung the editor half dozen times trying to fix the errors.