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Unity 3.0: Asset Management (Assigning Reference)

Discussion in 'Editor & General Support' started by potan, Oct 7, 2010.

  1. potan

    potan

    Joined:
    Nov 2, 2008
    Posts:
    177
    In Unity 3.0 is there a way to use a pulldown menu for assigning reference (similar to Unity 2.6)
    I found that sometimes using Asset Management is slower and require more clicks :p

    For example, I need to reference some of my gameobject to the script component, I have to do this:
    - Click on that tiny little object picker (would be nice if we can just Double-Click on the field instead).
    - Once The Asset Browser open, i have to click on "Scene" tab, because it's not really an "Asset" (would be nice if Asset Browser remember my last tab, either Asset/Scene tab)
    - Click on desired game object

    That require 3 mouse clicks, lot's of mouse moving from the right side to the Asset Window dialog, plus a precise clicking on that tiny little object picker, that's a lot of requirement for assigning reference hehe... ;)

    Unity 3.0 should just keep both option, pulldown menu Object picker (side by side).


    just my little rant :cool: