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Unity 2D Experimental Preview - Tutorials

Discussion in '2D Experimental Preview' started by SunriseKingdom, Jun 17, 2016.

  1. SunriseKingdom

    SunriseKingdom

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    I made some tutorials for the new unity 5.5a1, also if anyone have a question feel free to ask.









     
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  2. SunriseKingdom

    SunriseKingdom

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  3. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Awesome!
    I'm still working on my tutorials :(
    Thanks for sharing this with the community! :D
     
  4. SunriseKingdom

    SunriseKingdom

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    Np. Happy to share, also I like all the new 2D features and can't wait to try them out some more.
     
    Last edited: Jun 17, 2016
  5. der_r

    der_r

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    Cool thanks!
     
  6. Aram-Azhari

    Aram-Azhari

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    Hi,

    Thanks for the tutorials. In the tilemap tutorial, how can you draw tiles that take the corners of sprites into consideration?

    I'm specifically looking to see how this can be done:



    Thanks.
     
  7. Lars-Steenhoff

    Lars-Steenhoff

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    Great stuff !! :)

    Thank you
     
  8. Alzon

    Alzon

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    scratch that... doesn't quite work in practice ._.
     
  9. Xelnath

    Xelnath

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    Yeah, I had issues with the grid being slightly off too.
     
  10. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    I don't quite understand the question/issue. Maybe someone could start a thread and we can discuss?
     
  11. Xelnath

    Xelnath

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  12. rikey

    rikey

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    Based on this thread title, does this mean the new 2D features will be in the 5.5 beta?
     
  13. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    Sorry for the confusion. Will rename thread. But as mentioned in the 2D Experimental Preview Release 1 thread:

    Please note that this is NOT an Alpha build. The version displayed is 5..5.0a1. This is because it is based on the latest code trunk in our repository and that is currently named 5.5a1.

    So the new features will not be in the 5.5beta.
     
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  14. laurentlavigne

    laurentlavigne

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    Where is the Tilemap API?
     
  15. Johaness_Reuben

    Johaness_Reuben

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  16. laurentlavigne

    laurentlavigne

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    I see how to define a tilemap logic. Any example of what we'd use to offer in-game level editing using tilemap?
     
  17. Xelnath

    Xelnath

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    It's basically the same thing, just using non-mouse input to drive the TileMap transformations.
     
  18. Hellfrag

    Hellfrag

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    I'm new to the Unity community, thank you so much for the tutorials :D It's great to see the community thriving. It makes me feel welcome and will start participating as much as I can effective immediately!
     
  19. Mad_Philosopher

    Mad_Philosopher

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    So now that 5.5 is released, I installed this 5.5 version. Which replaced my official 5.5. So am I stuck at this version to use these features or will they be included as I upgrade to latest 5.5 as they are released?
     
  20. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

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    That's unfortunate. You need to install to a separate path/folder than the release version.
    Installing Multiple Versions of Unity

    The features in the Experimental Preview are only available in this build - current experimental build is installed as Unity 5.5.0x3-2D. They are not included in the Release 5.5. Most of the features here will be available in later versions, 5.6, 5.7.
     
  21. Gamingbir

    Gamingbir

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  22. dotsquid

    dotsquid

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    5.6 Beta is available and according to Roadmap this awesome new features are not included.
    Does it mean that they won't appear in 5.6 Release?
     
  23. nt_aofl

    nt_aofl

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    To echo what dotsquid said above, I too would like to know if we will see at least some of these features in 5.6?

    I'm especially waiting on the new Axis Sorting feature, as that would help us tremendously.
     
  24. nekidfrog

    nekidfrog

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    Will the api have a way to procedurally allow us to place tiles without having to create the map manually?
     
  25. hippocoder

    hippocoder

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    Any chance of a 2D build based off 5.6? we're kind of locked into 5.6... :D
     
  26. Johaness_Reuben

    Johaness_Reuben

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    @hippocoder We are considering it.
    Additionally, we are in the process of getting some of the experimental features to release in 5.6.
     
  27. hippocoder

    hippocoder

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    Oh that would be very nice indeed!
     
  28. Gamingbir

    Gamingbir

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    hopefully especially things like ferr2d or tilemapeditor wld be awesome
     
  29. Djaydino

    Djaydino

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    i can't wait to have the ability to Mask
     
  30. KerryURKRAFT

    KerryURKRAFT

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    I don't get a thing. How can I easily increase the z-axis of my tiles so as to give "height" for example to my buildings, using the isometric tile map?
     
  31. DocLovepeace

    DocLovepeace

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    I was in desperate need for a tutorial for the great demo game that came along with Vers. 4.
    So I did one myself this weekend ;)
    Hope you like it.

     
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  32. Johaness_Reuben

    Johaness_Reuben

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  33. DocLovepeace

    DocLovepeace

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    Wouldn't it be nice to know a bit more about scripted Tiles and
    custom Brushes?
    If so, please check out my second tutorial for the Unity 2D Preview Release ;-)


    30.6.: Just wanted to add, that what I publish as "tutorials" is just what works for me and not necessarily "best practice".
    So feedback and criticism of the community and the whole Unity team is always welcome.
     
    Last edited: Aug 3, 2017
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  34. Gamingbir

    Gamingbir

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    how do I make parallax effect when using this tile tool?
     
  35. DocLovepeace

    DocLovepeace

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    I just finished another one for Unity's 2D Tile Map Tool.
    This time it's all about creating destructable terrain.
    Hope this gives you some inspiration.



     
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  36. lochan_vishwanath

    lochan_vishwanath

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    Hey guys all the tutorial videos are not available. :'(
     
  37. Soulice

    Soulice

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    the videos look great, but none seem to do the "blank unity scene - here is how you add a tilemap, here is how you do a sprite, here is how you do a nine slice...and here is how you use them.