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Official Unity 2023.3 coming April 2024 with updates for graphics and performance

Discussion in 'Announcements' started by LeonhardP, Aug 21, 2023.

  1. Lemur8063

    Lemur8063

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    Why should developers throw all their energy into switching to a new version instead of releasing new content? What do you say to the players? Sorry, you'll have to wait, are we moving to a new version?
     
  2. KamilCSPS

    KamilCSPS

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    What are you talking about. If you released it, you have revenue and you can pay. You want to release a game made with Unity and not pay Unity anything?
     
  3. Lemur8063

    Lemur8063

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    Only 5 times more, good price increase (no)
     
  4. KamilCSPS

    KamilCSPS

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    If your released game can't make 1600$ in a year after being released for over a year already... Or if you can't spend that time upgrading to 2023 LTS and not pay -anything- until you reach 200K$.

    Then I've got bad news for you.
     
    bugfinders likes this.
  5. Lemur8063

    Lemur8063

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    Tell that to the Rust developers for example
    or Escape From Tarkov, at the same time, ask why updates to new versions are slow and infrequent
     
  6. KamilCSPS

    KamilCSPS

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    You mean the multi-million$ developers who are already paying for Unity Pro can't afford Unity Pro?

    What?
     
    DragonCoder and bugfinders like this.
  7. Lemur8063

    Lemur8063

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    You can look for what these "multi-million$ developers" said about Unity, for example the Rust developers said that Rust 2 will not be on Unity, if you had a business you would understand more, but you are just from those who download the new version first of all without thinking about stability
     
  8. bugfinders

    bugfinders

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    Did you get out of bed the wrong side?

    As I read it KamiCSPS said so those who are currently paying for pro are saying they cant afford it.. and you launched into how he (/she/they) cant have a business and just download a new version? how how did you make that assumption?
     
  9. bugfinders

    bugfinders

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    which group?
     
  10. KamilCSPS

    KamilCSPS

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    So my team and I paying for Pro and me being a Unity developer as my career for over 13 years is not serious?

    I don't care what Rust developers say - they made their millions already. They made those millions because of Unity, not in spite of it. So they can cry me a river.
     
    DragonCoder likes this.
  11. AcidArrow

    AcidArrow

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    I think the millions they made and Unity aren't that closely connected, Unity is a tool.

    Yes engine choice might make the game making experience better / worse / fun / whatever, but that's about it.
     
    DevDunk and Lurking-Ninja like this.
  12. Lemur8063

    Lemur8063

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    I don’t believe developers who say that they can rewrite a large project with a bunch of mechanics in a year from, relatively speaking, the unity 2018 version to 2023 lts, simply because these projects may be in release or just being developed, and most likely they will focus on content production and support. This shows your incompetence
     
  13. Lemur8063

    Lemur8063

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    I'll stop arguing, it's pointless, have a nice day
     
    DevDunk likes this.
  14. bugfinders

    bugfinders

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    moving from unity 2018 to 2023 is for the most part a smoother ride than say hopping over to unreal and needing to recode most of it in c++. Having done freelance work transcribing from one language to another (computer languages not human ones) you would be surprised how much 2 or 3 people can do in a short period of time if thats their dedicated role. Plus, of course, not all things need to change.

    so, I would whole heartedly agree its no easy task, and the smaller the team the harder it becomes I think because you have less parallel tasks going onk or maybe dont have the funds to hire a few freelance program transcribers to on the fly convert for you, but if you look at the picture of companies who said "we quit unity" and are expecting to be back on track some in days (that sounds small), but months .. they feel confident in their choice. So, maybe its a you and me thing, maybe we dont think we can, so its harder to imagine someone else doing it.

    I would say, even players have heard of this unity episode, so, if you needed to convert to new engine, rewrite from scratch almost, i think a lot of them would understand if no new content came out until you were done.
     
  15. KamilCSPS

    KamilCSPS

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    That's a gross oversimplification of how development costs are calculated. The tool (the engine) plays -the- crucial role in being able to deliver a product. In terms of effort, time, cost - no matter how you cut it. So no, it's not about the 'experience', it's about how much 'effort' it takes to deliver that experience.

    I am not arguing if it's worth using Unity or not compared to other engines. Only that those two examples @Lemur8063 mentioned have successfully delivered their games using Unity (calculated in Millions$ of sales). And the game engine, Unity, is a non-neglectable reason of what enables that success.
     
  16. KamilCSPS

    KamilCSPS

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    But they don't have to! They are already paying for Unity Pro. What you're saying is that developers who are not paying for Pro have to do it and it's unfair. You're contradicting yourself at every post.

    Also I'll argue that if they are on Unity 2018 then they are more than overdue on their technical debt planning. The "they have to pump more content" excuse doesn't fly if you hit a wall. We dedicate a non-negligible % of our time and budget to manage technical debt - which includes engine upgrades.

    Not taking that into account, no matter the engine, is just being naïve.
     
    Last edited: Sep 27, 2023
  17. AcidArrow

    AcidArrow

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    Development costs is not the same as "they made these millions because of Unity".
    Okay, and another tool can't also fulfil that purpose? It seems bad to start a big endeavour and have everything hinge on a single tool outside of your control.
     
  18. KamilCSPS

    KamilCSPS

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    The whole argument in this thread is about costs. It costs too much to pay for a Pro license. It costs too much to build a game with Unity. It costs too much to upgrade to 2023LTS.

    So yes, it's about costs. If, because of Unity as their choice, it wasn't profitable for Tarkov or Rust developers to continue in spite of their millions of revenue, I would be very interested in hearing their arguments. If you want to talk about the experience Unity delivers versus other engines - that's OK but it's another subject.

    ---
     
    Last edited: Sep 27, 2023
  19. DragonCoder

    DragonCoder

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    Are we talking of migrating without switching to an SRP?
    Since that would be the only hurdle. Unity is really highly backwards compatible.
    And even if you would switch to an SRP, a huge amount of time in dev of large games goes into balancing and getting mechanics to feel just right.
    Things you don't gotta worry if you port the version. So there's much time for the graphics in a year.
     
  20. RudyRG3D

    RudyRG3D

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    Are there, by chance, going to be any new tools from Weta integrated within Unity for this release? This is a really big thing for me, especially with the amazing technology that Weta has - improvements in Rigging and Animation within Unity is something that would be much appreciated. Thanks!
     
  21. Whatever560

    Whatever560

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    I do agree with @KamilCSPS, 3 pages of most people probably using unity for over a decade and yet a lot of mistrust and nothing of a healthy debate.

    Anyway as a software engineer myself I can see how the Unity devs themselves are :
    1. Doing what they can with what the have (Might have less cash than some competitors)
    2. Trying to add new content to keep competitivness and innovation up
    3. Trying to maintain in parallel several LTS and Beta versions.
    4. Make difficult decisions like this, adding a new tech version and postponing the next LTS although they wanted to reduce the number of versions.

    There might be a way to think about how to reduce the strain on the 3rd point. Multiversion management is hard, you end up with cohorts of people not having the same issues nor features. (urp/hdrp anyone ?)

    Reducing the number of release and having clearer expectations on each was a good move. (Alpha/Betas cripled with bug but new features, Tech releases to fix the new features, LTS to clean up the mess once a year)

    Moving most of stuff to plugins seemed also a good move as you could decouple and add more stability in the long run + open source parts.

    Removing all github like issue tracker was not a good move. Your own issue tracker is rejecting me since forever, we should at least be able to make pull request.
     
    Last edited: Oct 17, 2023
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