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Bug Unity 2023.2 and BatchFilterSettings.sceneCullingMask

Discussion in 'Graphics for ECS' started by KamilVDono, Nov 28, 2023.

  1. KamilVDono

    KamilVDono

    Joined:
    Jun 2, 2016
    Posts:
    11
    Hello,

    I'm using entities in Editor but without subscene workflow. In new Unity BRG BatchFilterSettings.sceneCullingMask was added, but Graphics is not filling it. It uses EditorRenderData to do custom culling instead, but now BRG is doing own culling in other (I think) internal drawing logic. So now I cannot see any entity in prefab mode.
    Do you plan to release any patch addressing such issue, or only possible solution is (and will be) to import package as local and do necessary changes at my own?
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    351
    Thanks for reporting! This seems to be a bug, which we will fix in a future release. If you require a solution right now, the fastest way is to locally modify the package until an official fix is available.