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Bug Unity 2022 UWP development build error

Discussion in '2022.1 Beta' started by adrian-lupsan, Oct 27, 2021.

  1. adrian-lupsan

    adrian-lupsan

    Joined:
    Jul 4, 2016
    Posts:
    9
    Hello guys,

    I tried to build a UWP project with MRTK and OpenXR configurations and it seems that if I check the development build + script debugging options in the build menu I get this error:

    I get this error even if I try to build an empty project (tried with Unity 2022.1.0a8 and 2022.1.0a12).

    Code (CSharp):
    1. Stdout:
    2. Error: IL2CPP error for method 'System.Boolean System.Runtime.InteropServices.WindowsRuntime.IBindableIteratorToIEnumeratorAdapter::System.Collections.IEnumerator.MoveNext()' in assembly '__Generated'
    3. System.InvalidOperationException: Error while processing debug information. This often indicates that debug information in a .pdb or .mdb file is not correct.
    4. Check the debug information corresponding to the assembly '__Generated'.
    5. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    6.    at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
    7.    --- End of inner exception stack trace ---
    8.    at Unity.IL2CPP.MethodWriter.CollectSequencePoints(PrimaryCollectionContext context, MethodDefinition method, SequencePointCollector sequencePointCollector)
    9.    at Unity.IL2CPP.AssemblyConversion.PrimaryCollection.Steps.PerAssembly.SequencePointCollection.ProcessItem(GlobalPrimaryCollectionContext context, AssemblyDefinition item)
    10.    at Unity.IL2CPP.AssemblyConversion.Steps.Base.ScheduledItemsStepFunc`5.WorkerWrapper(WorkItemData`3 workerData)
    11.    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.ContinueWithResultsWorkItem`4.InvokeWorker(Object context, Int32 uniqueId)
    12.    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.BaseContinueWorkItem`2.Invoke(Object context, Int32 uniqueId)
    13.    at Unity.IL2CPP.Contexts.Scheduling.PhaseWorkScheduler`1.WorkerLoop(Object data)
    14.  
    15.    at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
    16. UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <79e7264827bd431fb11de781f3b150c2>:0)
    17. UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <79e7264827bd431fb11de781f3b150c2>:0)
    18. UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo) (at <79e7264827bd431fb11de781f3b150c2>:0)
    19. UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <79e7264827bd431fb11de781f3b150c2>:0)
    20. UnityEditorInternal.IL2CPPBuilder.Run () (at <79e7264827bd431fb11de781f3b150c2>:0)
    21. UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <79e7264827bd431fb11de781f3b150c2>:0)
    22. PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1903)
    23. PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1872)
    24. PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:212)
    25. UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:86)
    26. Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
    27. UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:90)
    28. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <79e7264827bd431fb11de781f3b150c2>:0)
    29. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <79e7264827bd431fb11de781f3b150c2>:0)
    30. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    31.  
     
  2. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,061
  3. adrian-lupsan

    adrian-lupsan

    Joined:
    Jul 4, 2016
    Posts:
    9
    I've just sent a bug report. Looking forward to the fix.
     
    LeonhardP and JoshPeterson like this.
  4. RendergonPolygons

    RendergonPolygons

    Joined:
    Oct 9, 2019
    Posts:
    77
  5. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,061
    I don't recall which bug report this is, so I can't give a status update, sorry!
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    9,560
  7. adrian-lupsan

    adrian-lupsan

    Joined:
    Jul 4, 2016
    Posts:
    9
    RendergonPolygons likes this.
  8. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    6,061
    Thanks for pointing that one out @Tautvydas-Zilys! Our team has corrected it, and a fix is on the way to Unity versions now.
     
    RendergonPolygons likes this.
  9. RendergonPolygons

    RendergonPolygons

    Joined:
    Oct 9, 2019
    Posts:
    77
    I'm running against this wall on Unity 2021.2.7f1, [EDITED] @JoshPeterson I'm using UWP methods (e.g. Storage) not in Unity's APIs so can't debug with the editor, the app is crashing when I build but logs don't show much info to progress the app, what do I use until the update lands?

    thanks a bunch everyone for the update :)
     
    Last edited: Dec 17, 2021
    adrian-lupsan likes this.
  10. Stefan-Laubenberger

    Stefan-Laubenberger

    Joined:
    May 25, 2014
    Posts:
    1,846
    I can confirm this.
    Unity 2021.2.7 can't build an UWP build with "Script Debugging" enabled if a line of code like this one is used:

    Code (CSharp):
    1. private static readonly List<StorageFile> lastOpenFiles = new List<StorageFile>();
    It seems something with the List-implementation is wrong.

    All I know is that it worked with Unity 2020.3.20 - please fix it.
     
    RendergonPolygons likes this.
  11. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    2,981
    The fix for the issue landed in 2021.2.8f1 and 2022.1.0b3.
     
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