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Bug Unity 2022.3.15.f1 doesn't create android on store builds

Discussion in 'Testing & Automation' started by HadiAssets, Dec 26, 2023.

  1. HadiAssets


    Jan 9, 2021
    After we update the unity from 2021.3.18f1 to 2022.3.15f1 it stopped creating the file for crashlytics.
    It only happens on Android Store builds. We can see the aab file after the build but not the
    We are getting our store builds like this:

    Code (CSharp):
    1. EditorUserBuildSettings.androidCreateSymbols = AndroidCreateSymbols.Public;
    3. var result = Bundletool.BuildBundle(buildPlayerOptions, forceSynchronousBuild: true);
    4. if (result)
    5. {
    6.     Debug.Log("Build Success");
    7. }
    8. else
    9. {
    10. Debug.Log("Build Failed");
    11. }
    We realise that it creates the file under Library/Bee/Android/Prj/IL2CPP/

    After the build we are manually copying the file from the path but it was already copying to output directory before like it was saying on the documentation