Hi there! I was switched my project to Unity 2022.3.13f1 LTS from Unity 2021 LTS and I play test on iPad mini 2 by Xcode 15.0.1 and then I can't even play, it stop by crashed after my game reached splash screen it can't even go to the first scene, just stop after splash screen, and it show me this on Xcode after crashed "UnityGfxDeviceWorker (31): EXC_RESOURCE (RESOURCE_TYPE_MEMORY: high watermark memory limit exceeded) (limit=700 MB)" and I see a memory using from begin in xcode, it was use more and more++ until it more than 700MB then crashed! I don't know what happen? Actually this same project work fine on Unity 2021LTS and Xcode any version the memory usage never more than 300 MB, But after Unity 2022.3.13f1 it 700MB++ and unable to play I tried to optimize my game as much as possible, my game just 2D sprite game the Textures should be the most memory consumer, so I tried to optimize many things, such as set a maximum texture not more than 1024 and some compression format I just use RBBA32 it should be small right? But still can't play... so What happen? anyone ? Thanks!!!