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Question Unity 2022.2.4f1 Crashing ( Geometry, Rendering, Particles, GUI )?

Discussion in 'Android' started by AcaneGO, Feb 5, 2023.

  1. AcaneGO

    AcaneGO

    Joined:
    Jan 5, 2023
    Posts:
    3
    Hi everyone, I was wondering if you could help me understand how to read the Unity crash log, been getting this crash since I updated to Unity 2022.2.4f1,

    Code (CSharp):
    1. Obtained 54 stack frames
    2. 0x00007ff69803aa02 (Unity) GeometryJobTasks::ScheduleSharedGeometryJobs
    3. 0x00007ff69803ab81 (Unity) GfxDevice::ScheduleSharedGeometryJobsInternal
    4. 0x00007ff69831abf1 (Unity) GfxDeviceClient::ScheduleSharedGeometryJobsInternal
    5. 0x00007ff699abe3e4 (Unity) ParticleSystemGeometryJob::ScheduleJobs
    6. 0x00007ff697b497d4 (Unity) DispatchGeometryJobs
    7. 0x00007ff697b2391e (Unity) Camera::CustomRender
    8. 0x00007ff697b31794 (Unity) RenderManager::RenderCameras
    9. 0x00007ff698c5a390 (Unity) RepaintController::RenderPlayModeViewCameras
    10. 0x00007ff6990f77fe (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
    11. 0x00007ff6976ddda3 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
    12. 0x000001ed55f1e5d8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
    13. 0x000001ed55f1e503 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
    14. 0x000001ed55f1d3b3 (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
    15. 0x000001ed55d624ab (Mono JIT Code) UnityEditor.GameView:OnGUI ()
    16. 0x000001ed55d5ed3a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    17. 0x000001ed55d5eb93 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    18. 0x000001ed55d4f61b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    19. 0x000001ed55d38c6f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    20. 0x000001ed55d37f1b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    21. 0x000001ed55ed53b3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    22. 0x000001ed55ed39a4 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    23. 0x000001ed55ed2233 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    24. 0x000001ed55ecf153 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
    25. 0x000001eef3bef8c3 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    26. 0x000001ed55d197c6 (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    27. 0x000001eef3bb1a9b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    28. 0x000001eef3bb053b (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    29. 0x000001ed55d18eb7 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    30. 0x000001ed55d18b63 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    31. 0x000001ed55d1895f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    32. 0x000001ed55d1889b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    33. 0x000001ed55d186fd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    34. 0x000001ed55d187b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    35. 0x00007ffc81570394 (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
    36. 0x00007ffc814aeb44 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066)
    37. 0x00007ffc814aecdc (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113)
    38. 0x00007ff698125e24 (Unity) scripting_method_invoke
    39. 0x00007ff698106794 (Unity) ScriptingInvocation::Invoke
    40. 0x00007ff6981013f5 (Unity) ScriptingInvocation::Invoke<void>
    41. 0x00007ff6982486aa (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    42. 0x00007ff698c22268 (Unity) GUIView::ProcessRetainedMode
    43. 0x00007ff6991fae9c (Unity) GUIView::OnInputEvent
    44. 0x00007ff698c221b3 (Unity) GUIView::ProcessInputEventFromAPI
    45. 0x00007ff698c22088 (Unity) GUIView::ProcessInputEvent
    46. 0x00007ff6991f3eec (Unity) GUIView::DoPaint
    47. 0x00007ff6991fcd8c (Unity) GUIView::RepaintAll
    48. 0x00007ff698d3ac8e (Unity) PlayerLoopController::InternalUpdateScene
    49. 0x00007ff698d4762d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
    50. 0x00007ff698d45a21 (Unity) Application::TickTimer
    51. 0x00007ff6991cee7a (Unity) MainMessageLoop
    52. 0x00007ff6991d3c20 (Unity) WinMain
    53. 0x00007ff69a59db5e (Unity) __scrt_common_main_seh
    54. 0x00007ffd32c326bd (KERNEL32) BaseThreadInitThunk
    55. 0x00007ffd333adfb8 (ntdll) RtlUserThreadStart
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,905
    Is this an Editor crash, it seems it's crashing while preparing the geometry. Try asking here https://forum.unity.com/categories/graphics.75/

    Alternatively please submit a bug with repro project attached if you can reproduce this issue. Thanks
     
  3. AcaneGO

    AcaneGO

    Joined:
    Jan 5, 2023
    Posts:
    3
    It is an editor crash, I can't seem to reproduce it, right now it seems to be from my repositionable joystick.