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Bug Unity 2022.2.10 - iOS app crashed on start.

Discussion in 'iOS and tvOS' started by VentaGames, Mar 20, 2023.

  1. VentaGames

    VentaGames

    Joined:
    Jul 9, 2021
    Posts:
    160
    Hi there, just compiled my app and got a crash, when app just started.
    It happened event before Unity logo. (iOS 16, Xcode 14.x)

    Signal was: EXC_BAD_ACCESS.

    Any ideas where to look?

    Code (CSharp):
    1.  
    2. Thread 0 name:   Dispatch queue: com.apple.main-thread
    3. Thread 0 Crashed:
    4. 0   UnityFramework                           0x10c5506c4 RuntimeType_IsEquivalentTo_m4A77BC4E863AA55C02BE3419C7EF20DD7CEBEF65 + 100
    5. 1   UnityFramework                           0x10b7a0f6c EqualityComparer_1_CreateComparer_m90CFBBC1492097465600B56ECF620CA25F1C6A73_gshared + 1464
    6. 2   UnityFramework                           0x10b0a0cdc EqualityComparer_1_get_Default_mC9B367997D70B8B5F9167227471B3D82603739F4_gshared_inline(MethodInfo const*) + 160
    7. 3   UnityFramework                           0x10b68c99c Dictionary_2__ctor_mC81B3286B4DBF9DDE1A3E8310363C88CA934CAA2_gshared + 52
    8. 4   UnityFramework                           0x10d07b48c RenderingUtils__cctor_m337980948AD913BE67E22741841488A2E671EC52 + 1136
    9. 5   UnityFramework                           0x10afb7300 il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) + 100
    10. 6   UnityFramework                           0x10afb7248 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 84
    11. 7   UnityFramework                           0x10afb5680 il2cpp::vm::Runtime::ClassInit(Il2CppClass*) + 724
    12. 8   UnityFramework                           0x10d090310 UniversalRenderPipeline__ctor_m99B1C4B4581BFB7462556CACDEE7F22D32B9ED78 + 1384
    13. 9   UnityFramework                           0x10d02ef80 UniversalRenderPipelineAsset_CreatePipeline_m2F69EDC983B5525F058693339A12B2595B5251A6 + 644
    14. 10  UnityFramework                           0x10d23df48 RenderPipelineAsset_InternalCreatePipeline_m662E6A3D3B14C19D5318E172A4AF81FEF71C6252 + 32
    15. 11  UnityFramework                           0x10d23e964 RenderPipelineManager_PrepareRenderPipeline_m342C65E962B20B547DB2BAF537EA870457736108 + 628
    16. 12  UnityFramework                           0x10d23f3f8 RenderPipelineManager_DoRenderLoop_Internal_mB646C8738F4A9859101F3BE94809E2E10BBDB1FB + 76
    17. 13  UnityFramework                           0x10afb7300 il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) + 100
    18. 14  UnityFramework                           0x10afb7248 il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) + 84
    19. 15  UnityFramework                           0x109fcfbe4 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) + 124
    20. 16  UnityFramework                           0x109fdcda4 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) + 120
    21. 17  UnityFramework                           0x109eae654 ScriptableRenderContext::ExtractAndExecuteRenderPipeline(dynamic_array<Camera*, 0ul> const&, void (*)(SceneNode const*, AABB const*, IndexList&, SceneCullingParameters const*), void*, ScriptingObjectPtr) + 304
    22. 18  UnityFramework                           0x10a3ba5a8 RenderManager::RenderCamerasWithScriptableRenderLoop(int) + 792
    23. 19  UnityFramework                           0x10a3baba0 RenderManager::RenderCameras(int, void (*)(), void (*)()) + 72
    24. 20  UnityFramework                           0x109ede3cc PlayerRender(bool) + 700
    25. 21  UnityFramework                           0x109d6b6d4 UnityRepaint + 24
    26. 22  UnityFramework                           0x109d5fb90 -[UnityAppController(ViewHandling) showGameUI] + 180
    27. 23  UnityFramework                           0x109d66950 -[UnityAppController startUnity:] + 100
    28. 24  Foundation                               0x18f3b7510 __NSFireDelayedPerform + 372
    29. 25  CoreFoundation                           0x195144704 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 32
    30. 26  CoreFoundation                           0x19510203c __CFRunLoopDoTimer + 940
    31. 27  CoreFoundation                           0x1950a77fc __CFRunLoopDoTimers + 288
    32. 28  CoreFoundation                           0x1950f35c4 __CFRunLoopRun + 1852
    33. 29  CoreFoundation                           0x1950f84dc CFRunLoopRunSpecific + 612
    34. 30  GraphicsServices                         0x1d035335c GSEventRunModal + 164
    35. 31  UIKitCore                                0x19748c378 -[UIApplication _run] + 888
    36. 32  UIKitCore                                0x19748bfdc UIApplicationMain + 340
    37. 33  UnityFramework                           0x109d6b30c -[UnityFramework runUIApplicationMainWithArgc:argv:] + 92
    38. 34  CatchUmbrellas                           0x10250fd20 main + 60
    39. 35  dyld                                     0x1b4579dec start + 2220