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Bug Unity 2022.1.20f1 Development Builds take very long

Discussion in 'Editor & General Support' started by oTaijjo, Nov 24, 2022 at 11:10 AM.

  1. oTaijjo

    oTaijjo

    Joined:
    Nov 3, 2019
    Posts:
    18
    Hello,

    we ran into trouble when making multiple platform standalone builds. Especially when making dev builds, the build takes a disproportionate amount of time or even runs out of memory.

    Windows:
    Windows works well enough. For an initial build "Microsoft Incremental Linker" weirdly takes a lot of time. But when this is done the next builds, dev or non-dev, are almost done instantly.

    Linux:
    On Linux a dev build takes several hours before eventually consuming all my system's memory (64GB). The builds get stuck in the "Incremental Player Build" stage, and a process called "Id.lld.exe" is piling up memory until the system eventually runs out and the build fails (see image). The same process spends the most time for non-dev builds, too, but at least non-dev builds succeed at some point.

    Mac:
    My colleague reports a build taking hours on mac until it, too, runs out of memory, for both dev and non-dev builds. Unfortunately I don't have more information on this platform.

    I'm using Unity 2022.1.20f1 and Visual Studio 2022.
    Any help is greatly appreciated!

    Regards,
    T
     

    Attached Files:

    Last edited: Nov 24, 2022 at 12:03 PM
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