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Official Unity 2021 LTS Is Now Available

Discussion in 'Announcements' started by LeonhardP, Apr 5, 2022.

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  1. TJHeuvel-net

    TJHeuvel-net

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    https://unity.com/releases/2021-lts

    - .11 added SetLocalRotationAndPosition
    - .16 renamed keepAnimatorControllerStateOnDisable to keepAnimatorStateOnDisable

    Clearly features and API changes are introduced in LTS patches.
     
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  2. DragonCoder

    DragonCoder

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    In veeeery small doses. That is hardly a full on feature but just the consolidation of two method calls into one.
    As for the rename, did they miss making that part of the automatic converter? Usually that won't interfere with you opening an existing project.
     
  3. TJHeuvel-net

    TJHeuvel-net

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    > and it doesn’t introduce feature or API changes

    upload_2022-12-21_9-57-32.png

    It doesnt say, we introduce features and API changes in veeery small doses. It says it doesnt, and yet it does.

    The automatic converter indeed runs, however this can be problematic when working in a team and requires some manual work to make sure people on older (patch) versions can still open the application.
     
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  4. runner78

    runner78

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    DragonCoder likes this.
  5. TJHeuvel-net

    TJHeuvel-net

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    Sure, so clearly they should update that description of what an LTS is.
     
  6. sacb0y

    sacb0y

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    Word of advice, if you have weird graphics bugs you can't identify, remake your camera objects! Just solved an issue with this.
     
  7. sacb0y

    sacb0y

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    upload_2023-2-21_10-21-39.png

    Now I'm getting soft locks updating prefabs >:/

    this is in 2021.3.14
     
  8. altepTest

    altepTest

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    try saving your scene with a different name and work on that one if this is possible. maybe you are lucky
     
  9. sacb0y

    sacb0y

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  10. sachin_unity930

    sachin_unity930

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    Feb 28, 2022
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    @LeonhardP

    Unity - Manual: .NET profile support (unity3d.com)
    I found this line in .NET Framework 4.8, as published by Microsoft, plus additional APIs in .NET Standard 2.1.
    but when my project is opened it generated Assembly-CSharp.csproj
    i check in my visual studio individual package i have 4.7.1 and 4.7.2 and 4.8
    but i change manually v4.8 from 4.7.1 but unity reset itself this value again and again and
    <LangVersion>9.0</LangVersion> i want to change latestmajor or default but it also reset

    i choose scripting backend is il2cpp and android build target and .net standard 2.1
    unity version 2021.3.14f1 currently but i don't want to update now.
     
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