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Official Unity 2021 LTS Is Now Available

Discussion in 'Announcements' started by LeonhardP, Apr 5, 2022.

  1. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    918
    I think the flood of auto editor bug reports were crashing the unity server infrastructure.

    Then they tried to enable the cloud build again. But the there were 10 ^28 Folders generated which crashed all SSD and HardDisks on the servers.


    Here the ShaderCacheFolder from my
    2021.3.1 project.

    Unbenannt1.JPG

    took around 10 hours
     
    Last edited: May 3, 2022
    atomicjoe likes this.
  2. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,705


    That's a direct quote from the Unity LTS landing page btw.
    My level of vitriol in blood right now is so high that I don't even know how I'm still alive.
     
    Last edited: May 3, 2022
  3. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    119
    Done, I've sent it in a conversation.
    Thanks
     
  4. altepTest

    altepTest

    Joined:
    Jul 5, 2012
    Posts:
    864
    you can buy unity pro from this page

    https://store.unity.com/products/unity-pro
     
  5. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    9,791
    Allowing you to have revenue over 200k. That's about it.
     
    atomicjoe likes this.
  6. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,705
    Last edited: May 3, 2022
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,003
    Thanks! I've tracked this down to be caused by PlasticSCM integration. I'll talk with the team that's maintaining it and we'll get it fixed. In the meantime, are you using it? If not, removing "com.unity.collab-proxy@1.15.16" package from your project should make these deadlocks go away.
     
    StephenW likes this.
  8. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,003
    Hey, what channels have you been using to reach out to us? I briefly looked at case 1420506 correspondence and it seems that QA got back to you on Friday and the ticket is marked as waiting for response from you.

    To be perfectly honest with you, the minidump that's attached to your report hints at it being a memory corruption. These can be hard to track down, especially if we don't have a project to reproduce it on. Is giving us access to the project really out of the question?
     
  9. atomicjoe

    atomicjoe

    Joined:
    Apr 10, 2013
    Posts:
    1,705
    I was talking about another issue with support, not the Unity 2021LTS crashes, sorry for the mix-up but my levels of frustration with Unity have been through the roof lately. Contact with support has been reestablished it seems. Let's see how much it lasts.

    About the bug report, I don't want to be rude or anything, especially to the ones having to face the users like yourself. I know you are doing your best, but I simply cannot allow myself the time and effort to debug the Unity Editor.
    I'm staying on Unity 2020LTS definitively for the current project and that may very well be the last Unity version I get to use.
    The direction Unity has taken since the subscription model was adopted has been underwhelming to say the least and the Unity 2021LTS debacle is just the last straw that has made me take the decision to end my pro subscription.
     
  10. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,003
    I understand, no worries.
     
  11. roka

    roka

    Joined:
    Sep 12, 2010
    Posts:
    567
    ^^

    Reported the March 22 :https://forum.unity.com/threads/case-1412752-webgl-spatial-audio-3d-not-working.1266461/

    https://issuetracker.unity3d.com/is...ange-direction-from-where-the-sound-is-played

    Still not fixed. It's a hard regression because any new user that download Unity is affected and will not understand why the 3D spacial do not work when they build their game......

    Reported the March 19 : https://forum.unity.com/threads/crunch-compression-not-working-on-lightmap-file-2020-3-31f1.1255341/

    Still not fixed. This bug is present since Unity 2020.1.0f1 !!!!!! and nobody have see that ?? really?

    This start to be boring. They rush on their beta/alpha version and we still have so much issue with the "production" ready version.

    Make a bug report they said .... What a joke.

    Fix the old reported bug before telling us to make report and stop rushing new version that create bug everywhere.....
     
    Last edited: May 4, 2022
    IOU_RAY, xeleh and keeponshading like this.
  12. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    119
    Thanks for finding the error quickly.
    Unfortunately I am using it and don't want to have to remove it only to re-add it in the short time. Currently it locks up about 2-3 times out of 10 when playing the game. I can put up with it in the short term until a fix is in place.

    I have noticed that there is a more recent version, 1.15.17, so I'll install that and see if it's any better.
     
  13. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    There has been another thread that discussed it here: https://forum.unity.com/threads/con...blies-program-crashing-hanging.1057568/page-2

    They claim that downgrading to an older version should help. I don't think upgrading will though as the issue is still not fixed. Another workaround when it happens would be to create or rename any file in your project directory. It should get it unstuck. Sounds weird, but it gets stuck in directory monitoring code...
     
    StephenW likes this.
  14. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    119
    Thanks. Yes upgrading didn't help.
    So you mean, if it gets stuck, just go to windows explorer and rename a folder? I'll try that next, thanks for the help.
     
  15. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,003
    or a file. Or just create an empty .txt file that you can use for further easy renaming if needed.
     
    StephenW likes this.
  16. StephenW

    StephenW

    Joined:
    Mar 29, 2016
    Posts:
    119
    Great, thanks a lot for your help.
     
  17. IgorBoyko

    IgorBoyko

    Joined:
    Sep 28, 2020
    Posts:
    59
    I would also like to point out for everyone following this thread, there is a rather noticeable regression in Addressables related to performance. Here is the public tracker link: https://issuetracker.unity3d.com/is...id-with-addressables-1-dot-19-dot-4-and-above
    If anyone can vote for the issue, I'd be really grateful as it does affect everyone using Addressables + Unity 2021 LTS, some people may never know the workaround (downgrading Addressables) and will just stick to 2020 because of this.
     
  18. keeponshading

    keeponshading

    Joined:
    Sep 6, 2018
    Posts:
    918
    Another LTS week of waiting on Shader Compiler went by.
    HDRP Lit Forward compiles since1.5h. Average 5h compile times.

    bug2.JPG


    Also Editor is permanently freezing when you search in bigger scene hierarchys.

    bug.JPG

    +7 years DXR experimental and still slower than DX11.

    What's the status?

    The LTS is still completly unusable for mid and big projects and when you add waiting and search for solution times the most expensive engine out there.

    Now tested on 12 different projects on 4 PC´s.
     
    Last edited: May 5, 2022
    tduriga, Michal_Stangel and kogi_rc like this.
  19. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,021
    Maybe Unity should do what Mojang does with Minecraft: Before a full release (like LTS here) they have "Release Candidates". Only if there are no major problems in a release candidate, exactly that version is then fully released.
     
    Last edited: May 5, 2022
  20. SpeedDeamon

    SpeedDeamon

    Joined:
    Jul 14, 2018
    Posts:
    2
    Updating my 2020 project to 2021 was a damn death sentence I have no idea why I keep updating this editor … it’s the second time there should be a warning or something why is updating your editor such a risky move like I never experience paradox
     
    MysleyMakers and atomicjoe like this.
  21. Vectorbox

    Vectorbox

    Joined:
    Jan 27, 2014
    Posts:
    232
    Update
    I decided to reinstall Unity 2021.03.0f1 LTS and update a copy of the original 2020.3.33f1 project. Once completed, I found that the animations functioned correctly but now the enemy prefabs were not displayed (?). I suspected a faulty hard drive or memory failure but both passed a series of tests without issue.

    Never one to give up, I deleted 2021.03.0f1 LTS, created a new copy of the original project, reinstalled 2021 and updated the 2020 copy project once again. The project now seems fine with all prefabs and animations functioning as expected.

    I have no idea why I experienced the issues, but as it stands, all is good. (I think).
     
    Last edited: May 8, 2022
    LeonhardP likes this.
  22. DragonCoder

    DragonCoder

    Joined:
    Jul 3, 2015
    Posts:
    1,021
    Certainly strange.. Had you ever tried "reimport all assets" before?
    That's said to be recommended when upgrading from major versions.
     
  23. MysleyMakers

    MysleyMakers

    Joined:
    Jul 27, 2021
    Posts:
    30
    Anyone tried making a new URP project with 2021.3.2f1?

    Mine just crashed before it finished, and the project will never open after that.
    Here's the Editor log if anyone can help me out. I couldn't upload the file directly since the site doesn't allow me to.
    [LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 2960, path: "D:/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
    [Licensing::Module] Warning: LicensingClient has failed validation; ignoring
    [LicensingClient] Handshaking with LicensingClient (version: 1.10.3+73871ab)
    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-DFComp02" (connect: 0.00s, validation: 0.01s, handshake: 0.05s)
    Entitlement-based licensing initiated
    [Licensing::Module] Successfully updated the access token sRCgJlvXcB6lPVOCFf1Zuwp3UoD1w7z3yqDVmB2cBhE011f
    [LicensingClient] Licenses updated successfully

    LICENSE SYSTEM [202258 12:21:45] Next license update check is after 2022-05-09T04:21:43


    LICENSE SYSTEM [202258 12:21:45] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
    Built from '2021.3/staging' branch; Version is '2021.3.2f1 (d6360bedb9a0) revision 14038539'; Using compiler version '192829333'; Build Type 'Release'
    OS: 'Windows 7 (6.1.0) 64bit HomePremium' Language: 'en' Physical Memory: 4095 MB
    [Licensing::Module] Serial number assigned to: "F4-TYQA-FZTC-YVCJ-3H56-XXXX"
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
    [Package Manager] Server::Start -- Port 58828 was selected

    COMMAND LINE ARGUMENTS:
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    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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    [Package Manager] Done resolving packages in 260.65s seconds
    [Package Manager] Lock file was modified
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    Registered 51 packages:
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    [Subsystems] Discovering subsystems at path D:/Unity/2021.3.2f1/Editor/Data/Resources/UnitySubsystems
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    d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).
    d3d11: QueryInterface(IDXGIFactory5) failed (80004002).
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    Start importing Packages/com.unity.visualscripting/Runtime/VisualScripting.Core/Dependencies/FullSerializer/Internal using Guid(3ee33d080bf544382a0b3bb52e994713) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a90ce6c440583491fcecda6edac7784d') in 0.000846 seconds
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    Start importing Packages/com.unity.shadergraph/Editor/Data/Nodes/Input/Geometry using Guid(5e9138df313dc9e4fa20f92625c26b59) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f381a114c0fc5724997a1f8524b3250e') in 0.000810 seconds
    Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Views/PendingChanges/Dialogs using Guid(6e70bba63d1604ffb90a65601cb8abae) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88fbaa6a0e798df323f54c07b24d2949') in 0.000789 seconds
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    Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Views/CreateWorkspace/Dialogs using Guid(cecb087091caedf48adcc1cd3b0ebd6d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '726687b2d1b71cd1bd1ffb0ca2525472') in 0.000808 seconds
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    Start importing Packages/com.unity.shadergraph/Editor/Data/Nodes/Procedural/Noise using Guid(3f074934a38b41c4ea34460933733201) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b06dbe6b9628d004aa22d4ebc54debc6') in 0.000830 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor using Guid(5f2f816913824e14396c945dc22a5ad1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a46f6d1cdd996bf3b4409269d85e3a2a') in 0.000812 seconds
    Start importing Packages/com.unity.visualscripting/Editor/VisualScripting.Core/Plugin/Changelogs/LegacyLudiqGraphs using Guid(6f93aced576b346d98d755c70033115f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9a36678460742effea637f941e21dff2') in 0.000951 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Data/Nodes/Math/Matrix using Guid(bfc8dbcaa9711c945b8fd983b819335d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6a8d355630d7c3c451dd9eefd86f6491') in 0.000826 seconds
    Start importing Packages/com.unity.visualscripting/Runtime/VisualScripting.Core/Dependencies/FullSerializer/Converters/Unity using Guid(50b35552dbca348bc84a9fcbd885547c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c94c5ee6ba76703e56ab245c656175fc') in 0.000832 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGUI using Guid(045465d8500b94f469580f232db2929f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a2a6915fc4cfc82e6d9de0320ebeb902') in 0.000827 seconds
    Start importing Packages/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Events/Input/InputSystem using Guid(8555723f31a24db88a1447dd8bc38295) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3a0f7c0d94552a50cd56f1b775c8b46a') in 0.000984 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim using Guid(78c9ad9712dcd8a4d9ed0770a8fe6cc7) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'dc233e9491145dbc7ba7e119f51c0882') in 0.000823 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/Editor/ShaderGraph using Guid(aa741e0e92d3608409867b98aabf2070) Importer(-1,00000000000000000000000000000000) -> (artifact id: '334b088dbcf124e8d38de82a07ec736d') in 0.000815 seconds
    Start importing Packages/com.unity.collab-proxy/Tests/Editor/PlasticSCM/Views/IncomingChanges/Developer using Guid(2b100a3b9f5eeed469e6de85657bfe55) Importer(-1,00000000000000000000000000000000) -> (artifact id: '483156f7f08b4bb8ab471c7365ddc9ce') in 0.000777 seconds
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    Start importing Packages/com.unity.collab-proxy/Tests/Editor/PlasticSCM/Views/IncomingChanges/Gluon using Guid(6d3f1fb9f07fea845b8247499d6b01fb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ae48ed4995808c0c49a7a90df38ab504') in 0.000778 seconds
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    Start importing Packages/com.unity.visualscripting/Editor/VisualScripting.Core/Unity.VisualScripting.Core.Editor.asmdef using Guid(54cb1906aeb4e4264bc1d2aa3818a43f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e9b6227fc8c312e331446e73730cc478') in 0.001875 seconds
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    Start importing Packages/com.unity.textmeshpro/Tests/Editor/Unity.TextMeshPro.Editor.Tests.asmdef using Guid(656e461844099ae43a609ff6109b0877) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1cbbf66ea8d6829a3ad0e6bf9fd34034') in 0.002133 seconds
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    Start importing Packages/com.unity.render-pipelines.universal/Editor/Unity.RenderPipelines.Universal.Editor.asmdef using Guid(c579267770062bf448e75eb160330b7f) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2e6fde518c75f755766b7833b6f51905') in 0.002068 seconds
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    Start importing Packages/com.unity.burst/Runtime/Unity.Burst.asmdef using Guid(2665a8d13d1b3f18800f46e256720795) Importer(-1,00000000000000000000000000000000) -> (artifact id: '68093e4e9af624f21be3ed8cc63a4b1a') in 0.002286 seconds
    Start importing Packages/com.unity.render-pipelines.universal/Tests/Editor/Unity.RenderPipelines.Universal.Editor.Tests.asmdef using Guid(36d514892e55d4340b470c29fcab8b44) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd582a998d3626efb60b364f8dd9c5e54') in 0.002190 seconds
    Start importing Packages/com.unity.render-pipelines.core/ShaderLibrary/Unity.RenderPipelines.Core.ShaderLibrary.asmdef using Guid(46a67ded66a63de48b9329c593fc08de) Importer(-1,00000000000000000000000000000000) -> (artifact id: '229a4993ce119d17bacba998d84bc40b') in 0.002200 seconds
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    Start importing Packages/com.unity.test-framework/UnityEngine.TestRunner/UnityEngine.TestRunner.asmdef using Guid(27619889b8ba8c24980f49ee34dbb44a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd8af52197e547aad7588aaac1f3b8dc4') in 0.002409 seconds
    Start importing Packages/com.unity.burst/Editor/Unity.Burst.Editor.asmdef using Guid(b75d3cd3037d383a8d1e2f9a26d73d8a) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e3cc306aefe644efa800a6d8d2e6bd51') in 0.002171 seconds
    Start importing Packages/com.unity.collab-proxy/Tests/Editor/Collaborate/Unity.CollabProxy.EditorTests.asmdef using Guid(88c7566234a7f32409f05c32e6ae7b3e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '7683b8eb6513c2c1897bdad9d3a8dce5') in 0.002008 seconds
    Start importing Packages/com.unity.services.core/Runtime/Telemetry/Unity.Services.Core.Telemetry.asmdef using Guid(d8e56012c572e204692b3fe5183b7da1) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ca86a56688ecd1a5e4071683b9a5fb55') in 0.001949 seconds
    Start importing Packages/com.unity.mathematics/Unity.Mathematics/Unity.Mathematics.asmdef using Guid(d8b63aba1907145bea998dd612889d6b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1524efe187c098231c35b714110a18dc') in 0.009778 seconds
    Start importing Packages/com.unity.services.core/Runtime/Core.Internal/Unity.Services.Core.Internal.asmdef using Guid(f82009cf854e040a18ebb38251781c58) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'ead44645da6e62e7032e03fdc73544cb') in 0.002245 seconds
    Start importing Packages/com.unity.searcher/Editor/Unity.Searcher.Editor.asmdef using Guid(4988cf9794f41d64c884876ab6574b89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17ae3c3bb63841e8cb8af17c320717b2') in 0.002252 seconds
    Start importing Packages/com.unity.ide.visualstudio/Editor/com.unity.ide.visualstudio.asmdef using Guid(b93f844d45cfcc44fa2b0eed5c9ec6bb) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b721b611107938b6e98ff95c4f54abf9') in 0.005248 seconds
    Start importing Packages/com.unity.ugui/Tests/Runtime/UnityEngine.UI.Tests.asmdef using Guid(e9745f6a32442194c8dc5a43e9ab86f9) Importer(-1,00000000000000000000000000000000) -> (artifact id: '31b176571a7b729fee272da94f28dc01') in 0.005213 seconds
    Start importing Packages/com.unity.test-framework/UnityEditor.TestRunner/UnityEditor.TestRunner.asmdef using Guid(0acc523941302664db1f4e527237feb3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'a26615f5dcefe14658d33844e8cfc5be') in 0.001812 seconds
    Start importing Packages/com.unity.visualscripting/Editor/SettingsProvider/Unity.VisualScripting.SettingsProvider.Editor.asmdef using Guid(2aa54ddaa48744e1caddee916e39805e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b3a37322b2f1c01d70e244e5c03f73b5') in 0.001780 seconds
    Start importing Packages/com.unity.services.core/Runtime/Registration/Unity.Services.Core.Registration.asmdef using Guid(7a3effa9f908d4e8a88877e048cf05dd) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5136855dbe3ad256fc65bece1701191e') in 0.001909 seconds
    Start importing Packages/com.unity.visualscripting/Runtime/VisualScripting.Flow/Unity.VisualScripting.Flow.asmdef using Guid(ea715009a4efd4c6cbc85be3ae097dd3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f625f06f08cfb4dddff0eb30fd1ac728') in 0.027565 seconds
    Start importing Packages/com.unity.ugui/Runtime/UnityEngine.UI.asmdef using Guid(2bafac87e7f4b9b418d9448d219b01ab) Importer(-1,00000000000000000000000000000000) -> (artifact id: '55fd60e2de0deeb2965f2320774f9641') in 0.001882 seconds
    Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Unity.PlasticSCM.Editor.asmdef using Guid(4b84427fd7ace4b4cb623ef8a46124ed) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bb7c2025139667daf0bebda1eb4ebe9a') in 0.001722 seconds
    Start importing Packages/com.unity.ide.vscode/Editor/Unity.com.unity.vscode.Editor.asmdef using Guid(8b845b123ab418448a8be2935fa804e0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3cdd6b52f87b0fbeb1bbbfff6ea2c48d') in 0.001769 seconds
    Start importing Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef using Guid(ab67fb10353d84448ac887a7367cbda8) Importer(-1,00000000000000000000000000000000) -> (artifact id: '787eb1be6f7864ebb389913ca6264a17') in 0.002077 seconds
    Start importing Packages/com.unity.textmeshpro/Tests/Runtime/Unity.TextMeshPro.Tests.asmdef using Guid(bb05cab7d802aa5468f8f2f86840d984) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9cb1eee836d5a16466ea0f24cc6c3104') in 0.001855 seconds
    Start importing Packages/com.unity.services.core/Editor/Core/Unity.Services.Core.Editor.asmdef using Guid(1c66728ad60364b82bf095d383b87458) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'edb13f84be901c49c2cb97a7c1db5c43') in 0.001859 seconds
    Start importing Packages/com.unity.burst/Tests/Editor/SeparateAssembly/SeparateAssembly.asmdef using Guid(3ce0cf2654ad3464aa58eb2e27f77f0d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '99010d95c73befd28f9490fcac4044b8') in 0.001836 seconds
    Start importing Packages/com.unity.ugui/Tests/Editor/UnityEditor.UI.EditorTests.asmdef using Guid(7c04f0dfa9243c04681a55d90d3ff3fc) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e22e364788e710e2e581cf8432c9595a') in 0.001995 seconds
    Start importing Packages/com.unity.burst/Unity.Burst.CodeGen/Unity.Burst.CodeGen.asmdef using Guid(9c6dda6c7922c624cb7ea9a7f1c7d54a) Importer(-1,00000000000000000000000000000000) -> (artifact id: '9067420110db28e0d85a2a569ed4156a') in 0.001768 seconds
    Start importing Packages/com.unity.render-pipelines.universal/Tests/Runtime/Unity.RenderPipelines.Universal.Runtime.Tests.asmdef using Guid(bc3b0daec27db604caf7fec37e54bf6d) Importer(-1,00000000000000000000000000000000) -> (artifact id: '5381bf6d2dca2f578c287f690a85c0b4') in 0.001823 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Utilities/Unity.ShaderGraph.Utilities.asmdef using Guid(ade7125e800904674ba0c115208f7ed5) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e8995fc5f4878578ead4667fe7d8a59e') in 0.001763 seconds
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    Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/UI/DrawActionHelpBox.cs using Guid(30c4cfa3209d4a44480017a19ec5b3b8) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'fc765d6cdbb46d773c6edd2aef9e726c') in 0.002021 seconds
    Start importing Packages/com.unity.visualscripting/Editor/VisualScripting.Core/Platforms/FieldInfoStubWriter.cs using Guid(30e424fcdee064eb39ab9c41d5141d88) Importer(-1,00000000000000000000000000000000) -> (artifact id: '365edc99a7d9008b5b9b8433a633baa8') in 0.002083 seconds
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    Start importing Packages/com.unity.services.core/Runtime/Telemetry/Diagnotstics/DisabledDiagnosticsFactory.cs using Guid(30e535d05ac7fad4db50b8dfe6751c14) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28c8760f79a08f28c5811cb1565d293a') in 0.002000 seconds
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    Start importing Packages/com.unity.ugui/Tests/Runtime/NestedLayout/SceneWithNestedLayoutElementsLoads.cs using Guid(01df650e1b86e9f4a8e2b5dc9782506f) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c8e59d31135c83b128520bf23245c04b') in 0.002282 seconds
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    Start importing Packages/com.unity.timeline/Runtime/Animation/AnimationTrack.cs using Guid(d21dcc2386d650c4597f3633c75a1f98) Importer(-1,00000000000000000000000000000000) -> (artifact id: '8bfe7071ccb9b504159f817358a7e23f') in 0.004510 seconds
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    Start importing Packages/com.unity.shadergraph/Editor/Util/TypeMapping.cs using Guid(53ba6b433697da6468377c205573f728) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1969b3764aa704eda63871a986972b90') in 0.001961 seconds
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    Start importing Packages/com.unity.burst/Runtime/BurstCompilerOptions.cs using Guid(536c9865cfa23269b5cf15b4be9a1e98) Importer(-1,00000000000000000000000000000000) -> (artifact id: '008c741f8876bd5c4ef6053c1e014d27') in 0.004562 seconds
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    Start importing Packages/com.unity.services.core/Runtime/Core.Internal/Registry/DependencyTreeInitializeOrderSorter.cs using Guid(530fa14dff7e947f088ddea9e12ec4d1) Importer(-1,00000000000000000000000000000000) -> (artifact id: '40e03f159e52ea6a1e4468a152b3e405') in 0.007346 seconds
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    Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/LightUI.Drawers.cs using Guid(63524ac66f4f7c044bc3dc991c570e89) Importer(-1,00000000000000000000000000000000) -> (artifact id: '17f8b250ae818445c3c92d081ed5d6d6') in 0.002400 seconds
    Start importing Packages/com.unity.visualscripting/Editor/VisualScripting.Flow/Ports/ValueOutputWidget.cs using Guid(6392d6c3118b84772bac990889aaa190) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'e64b11cccf1eda2b62b2110dfde60f1d') in 0.002054 seconds
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    Start importing Packages/com.unity.mathematics/Unity.Mathematics/int2x3.gen.cs using Guid(34b460e6ab4e94f68b249b11a8f71131) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b174dfaae1aed6fe316780f9ee06b460') in 0.003991 seconds
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    Start importing Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteGlyphPropertyDrawer.cs using Guid(056819c66570ca54cadb72330a354050) Importer(-1,00000000000000000000000000000000) -> (artifact id: '56e6f771135918d74e91cdccbee4c1ac') in 0.002136 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Data/Nodes/Math/Advanced/ModuloNode.cs using Guid(058897be65bcd42f6ba05a4918c46629) Importer(-1,00000000000000000000000000000000) -> (artifact id: '39bbd9061708e94562c2751db8816143') in 0.002094 seconds
    Start importing Packages/com.unity.shadergraph/Editor/Utilities/EnumInfo.cs using Guid(059873e4956a146a58c70d108c063c88) Importer(-1,00000000000000000000000000000000) -> (artifact id: '450015605627a0152cb19e9574a4bed1') in 0.002173 seconds
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    Start importing Packages/com.unity.burst/Runtime/Intrinsics/v128.cs using Guid(f6ff43038fbb38e6b8dc0ba8fc1ebe63) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f8c12738912e42c454f3072f6338d382') in 0.003542 seconds
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    Start importing Packages/com.unity.textmeshpro/Scripts/Editor/TMP_SpriteCharacterPropertyDrawer.cs using Guid(37cff9f5a86ae494c8cb04423580480d) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'cb88043a2be5f39c38a0d11dc866debd') in 0.002347 seconds
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    Start importing Packages/com.unity.timeline/Editor/Utilities/ObjectExtension.cs using Guid(4722a1362908a1843ab03a055c5c3fa0) Importer(-1,00000000000000000000000000000000) -> (artifact id: '88e717ed2f6967e9bdc6c3ed8f04c9d9') in 0.001977 seconds
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