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Feedback Unity 2021.3.9f1 Refresh asset outside playmode is causing work flow issue.

Discussion in 'Editor & General Support' started by castor76, Sep 5, 2022.

  1. castor76

    castor76

    Joined:
    Dec 5, 2011
    Posts:
    2,517
    Refering to this :

    https://issuetracker.unity3d.com/is...d-having-recompile-after-finished-playing-set

    Solution for this problem introduced in 2021.3.9f1, which is to refresh asset changes only outside playmode is actually not a good idea because what we really want is to have option to have
    "only" scripts to be auto refreshed outside playmode, but not the all other assets. This global option to make all assets to auto refresh outside playmode is bad because we do want auto refresh on assets like textures, audio etc, but just not on the scripts.

    We need this option back, and actually make it work if it was not working as intended. What my experience with this option was, the script did compile but was not actually reloading so which was really fine and was working as intended in practice in my opinion. Maybe the wording was wrong but what it was needed to do in practice was just fine.