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Bug Unity 2021.2. 0b1 does not start

Discussion in '2021.2 Beta' started by ProGameDevUser, Jun 27, 2021.

  1. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,678
    Can you try using a simpler path, like "C:\Dumps"? While I'm not 100% certain, it could be it doesn't like creating dumps inside onedrive folder or a folder with unicode characters. And make sure to create that folder before trying to launch Unity.
     
  2. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    151
    Somebody please can check if in the new 2021.2.1f1 release this error was fixed?, i have not unlimited internet data to download the 2GB+ installer, thanks.
     
    Last edited: Nov 5, 2021
  3. Nomex

    Nomex

    Joined:
    Jul 18, 2018
    Posts:
    2
    2021.2.1f1 still crashes for me.
     
    VladPrichina, EvOne and Nest_g like this.
  4. EvOne

    EvOne

    Joined:
    Jan 29, 2016
    Posts:
    173
    Same crash with Unity 2021.2.1f1 :oops:
     

    Attached Files:

    Nest_g likes this.
  5. Cloud_Sky

    Cloud_Sky

    Joined:
    Dec 7, 2019
    Posts:
    8
    2021.2.1f1 still crashes at start up
    :(
     
    EvOne and Nest_g like this.
  6. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    win 10
     
    EvOne likes this.
  7. luoweihong

    luoweihong

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    May 27, 2019
    Posts:
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    same problem here
     
    EvOne likes this.
  8. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    my Unity2021.2 always crash at the sceneview repaint or toolbar repaint, the window always blank
     

    Attached Files:

  9. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    i can use 2021.1 version, but not 2021.2 version.....i don know why.......
     
    EvOne likes this.
  10. luoweihong

    luoweihong

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    May 27, 2019
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    I use win10 x64
     
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  11. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    That sounds like a completely different issue. Can you file a bug report on it?
     
  12. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    i haved report it..... my teamate can open 2021.2 but i can't..i don't know why ... hope you can fix it on next version...

    here is a part of error.log

    Unity Editor by Unity Technologies [version: Unity 2021.2.1f1c1_be27932dc393]

    Unity.exe caused an Access Violation (0xc0000005)
    in module Unity.exe at 3b44f8d3.

    Error occurred at 2021-11-10_141618.
    E:\UnityEditor\2021.2.1f1c1\Editor\Unity.exe, run by luoweihong.

    52% physical memory in use.
    32701 MB physical memory [15538 MB free].
    1684 MB process peak paging file [1621 MB used].
    1212 MB process peak working set [1147 MB used].
    System Commit Total/Limit/Peak: 23155MB/41405MB/23218MB
    System Physical Total/Available: 32701MB/15538MB
    System Process Count: 335
    System Thread Count: 5597
    System Handle Count: 147440
    Disk space data for 'C:\Users\LUOWEI~1\AppData\Local\Temp\Unity\Editor\Crashes\Crash_2021-11-10_061612445\': 12832755712 bytes free of 238547955712 total.

    Read from location 0000000000000000 caused an access violation.
     
  13. Cloud_Sky

    Cloud_Sky

    Joined:
    Dec 7, 2019
    Posts:
    8
    2021.2.2f1 still crashes on startup. Every new update am waitin for it to get fixed, eh
     
    EvOne and Nest_g like this.
  14. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    i download 2021.2.2f1c1 today, but still crash, but the crash log maybe help, i post it here




    <RI> Input initialized.

    Curl error 60: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_USER_ERROR1
    [Project] Loading completed in 32.254 seconds
    Project init time: 0.000 seconds
    Template init time: 0.000 seconds
    Package Manager init time: 0.000 seconds
    Asset Database init time: 0.000 seconds
    Global illumination init time: 0.000 seconds
    Assemblies load time: 0.000 seconds
    Unity extensions init time: 0.000 seconds
    Asset Database refresh time: 0.000 seconds
    Scene opening time: 0.000 seconds

    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal <0x00097>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace <0x00022>
    at UnityEngine.TextCore.Text.FontAsset:LoadFontFace <0x00192>
    at UnityEngine.TextCore.Text.FontAsset:AddSynthesizedCharactersAndFaceMetrics <0x00082>
    at UnityEngine.TextCore.Text.FontAsset:ReadFontAssetDefinition <0x00072>
    at UnityEngine.TextCore.Text.FontAsset:OnValidate <0x0005a>
    at System.Object:runtime_invoke_void__this__ <0x00087>
    at <unknown> <0xffffffff>
    at UnityEditor.Experimental.EditorResources:Load <0x00094>
    at UnityEditor.EditorGUIUtility:Load <0x0002a>
    at UnityEditor.EditorGUIUtility:Load <0x00022>
    at UnityEditor.UIElements.EditorDelegateRegistration:EditorGUIUtilityLoad <0x0001a>
    at UnityEngine.UIElements.PanelTextSettings:get_defaultPanelTextSettings <0x0005f>
    at UnityEngine.UIElements.TextUtilities:GetTextSettingsFrom <0x000ba>
    at UnityEngine.UIElements.TextCoreHandle:UpdateGenerationSettingsCommon <0x001c2>
    at UnityEngine.UIElements.TextCoreHandle:UpdatePreferredValues <0x00242>
    at UnityEngine.UIElements.TextCoreHandle:ComputeTextWidth <0x000ea>
    at UnityEngine.UIElements.TextUtilities:MeasureVisualElementTextSize <0x005ef>
    at UnityEngine.UIElements.TextElement:MeasureTextSize <0x00072>
    at UnityEngine.UIElements.TextElement:DoMeasure <0x0006a>
    at UnityEngine.UIElements.VisualElement:Measure <0x00095>
    at UnityEngine.UIElements.VisualElement:<AssignMeasureFunction>b__246_0 <0x00062>
    at <Module>:invoke_YogaSize_YogaNode_single_YogaMeasureMode_single_YogaMeasureMode <0x000ba>
    at UnityEngine.Yoga.YogaNode:MeasureInternal <0x0009f>
    at UnityEngine.Yoga.Native:YGNodeMeasureInvoke <0x0006a>
    at <Module>:runtime_invoke_void_object_single_int_single_int_intptr <0x000ce>
    at <unknown> <0xffffffff>
    at UnityEngine.Yoga.Native:YGNodeCalculateLayout <0x000d9>
    at UnityEngine.Yoga.YogaNode:CalculateLayout <0x00082>
    at UnityEngine.UIElements.UIRLayoutUpdater:Update <0x000c2>
    at UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase <0x0009d>
    at UnityEngine.UIElements.Panel:UpdateForRepaint <0x0006a>
    at UnityEngine.UIElements.Panel:Repaint <0x001ca>
    at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x000de>
    at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
    at UnityEngine.UIElements.UIEventRegistration:processEvent <0x0008e>
    at <>c:<.cctor>b__1_2 <0x0002a>
    at UnityEngine.GUIUtility:processEvent <0x0005c>
    at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095>
    =================================================================
    Crash!!!
    SymInit: Symbol-SearchPath: 'E:/UnityEditor/2021.2.2f1c1/Editor/Data/Mono;.;E:\UnityProject\ParticleVfx;E:\UnityProject\ParticleVfx\Library\BurstCache\JIT;E:\UnityEditor\2021.2.2f1c1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'luoweihong'
    OS-Version: 10.0.0
     

    Attached Files:

  15. KEngelstoft

    KEngelstoft

    Unity Technologies

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    Aug 13, 2013
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    1,366
  16. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    This is a very different issue than discussed in this thread. Can you include all this info via the Unity bug reporter?
     
  17. guycalledfrank

    guycalledfrank

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    May 13, 2013
    Posts:
    1,672
    Yep, 2021.2.1 and 2021.2.2 currently crash the same way on my PC. Waiting for the fix.
     
    Nest_g and EvOne like this.
  18. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    I have report it by unity bug reporter again 。。hope you receive my bug reporter
     
  19. Gokcan

    Gokcan

    Joined:
    Aug 15, 2013
    Posts:
    289
    Hello @Tautvydas-Zilys
    Today, I tried 2021.2.2 and result is same. It does nothing when I click Unity.exe. And it doesnt produce any dump files although I changed dump location. Problem is I need 2021.2 urgent for a webgl project. Is there any other way of helping me?
    I am waiting your your response for urgent situation...
     
    Nest_g likes this.
  20. Gokcan

    Gokcan

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    Aug 15, 2013
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    @Nest_g
    If you can produce, please produce dump file and send it. I cant.
     
  21. Nest_g

    Nest_g

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    Jun 18, 2019
    Posts:
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    Hi, I not found .log or crash files from Unity 2021.2.0f, I think that the editor unity.exe cant start and cant save log files.
     
  22. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    10,678
    Can you try running Unity through a debugger?

    1. Start Visual Studio
    2. Click "Open Project or Solution": upload_2021-11-18_11-26-52.png
    3. Navigate to Unity installation folder and select Unity.exe: upload_2021-11-18_11-27-36.png
    4. In the solution explorer, right click on Unity and press Properties:
    upload_2021-11-18_11-28-43.png
    5. In "arguments" field, input "-projectpath" parameter and the path to your Unity project:
    upload_2021-11-18_11-30-42.png
    6. Press F5
    7. See what happens. If it crashes, do Debug -> Save Dump As... and send me the dump. If it doesn't crash, please copy/paste the contents of the output window.
     
    mahdi_jeddi likes this.
  23. EvOne

    EvOne

    Joined:
    Jan 29, 2016
    Posts:
    173
    Unity 2021.2.3f1 - Crash again... :D:cool:

    (2021.2.0b11 - 14 - works. Without some UI Icons, but without crash at start Editor )
     
    tachyon-particle likes this.
  24. iluha24

    iluha24

    Joined:
    Aug 15, 2017
    Posts:
    3
    I have a similar problem. Unity Editor 2021.2.X crashes at startup. 2021.1.X works at the same time. Upgrading Win 7 to Win 11 did not resolve the crash issue.
     
    EvOne likes this.
  25. Cloud_Sky

    Cloud_Sky

    Joined:
    Dec 7, 2019
    Posts:
    8
    2021.2.3f1 still crashes on startup.

    Имя события проблемы: APPCRASH
    Имя приложения: Unity.exe
    Версия приложения: 2021.2.3.13706
    Отметка времени приложения: 618bd014
    Имя модуля с ошибкой: ntdll.dll
    Версия модуля с ошибкой: 6.1.7601.24384
    Отметка времени модуля с ошибкой: 5c6e245d
    Код исключения: c0000005
    Смещение исключения: 000000000006b5cb
    Версия ОС: 6.1.7601.2.1.0.256.1
    Код языка: 1049
    Дополнительные сведения 1: d399
    Дополнительные сведения 2: d399263534a76788c2bb1b7078a768c6
    Дополнительные сведения 3: 43d9
    Дополнительные сведения 4: 43d9691ac40616b5323679091407a65f

    If I try launching it with a project, it pops up two crash windows, first one with same exception code and second one with this:
    Имя события проблемы: APPCRASH
    Имя приложения: Unity.exe
    Версия приложения: 2021.2.3.13706
    Отметка времени приложения: 618bd014
    Имя модуля с ошибкой: ntdll.dll
    Версия модуля с ошибкой: 6.1.7601.24384
    Отметка времени модуля с ошибкой: 5c6e245d
    Код исключения: c000041d
    Смещение исключения: 000000000006b5cb
    Версия ОС: 6.1.7601.2.1.0.256.1
    Код языка: 1049
    Дополнительные сведения 1: 0b07
    Дополнительные сведения 2: 0b074443d1cee080d1bc6c418445e9bb
    Дополнительные сведения 3: 5253
    Дополнительные сведения 4: 5253f6e7b1c618003848d4b6ab6584bb
     
    Last edited: Nov 19, 2021
    tachyon-particle and EvOne like this.
  26. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
    Posts:
    10,678
    This seems like a different issue than it was reported in this thread. I believe the original issue never even displayed anything. Do you have a log for this?
     
    EvOne likes this.
  27. iluha24

    iluha24

    Joined:
    Aug 15, 2017
    Posts:
    3
    wrote bug report No1382082, attached logs there
     
  28. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
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    Thanks. That helps. It seems it crashes when loading system installed fonts. It seems it doesn't handle one of your installed fonts for whatever reason. We'll investigate it.
     
    EvOne likes this.
  29. EvOne

    EvOne

    Joined:
    Jan 29, 2016
    Posts:
    173
    Fonts!.. mm.. :oops:

    What if it could explain and my Adventures with beta 2021.2.x and missing UI icons?..:rolleyes:
    No, I seriously ... -What if?! :D

    ( FogBugs, case: 1365239 )

    View attachment 922670

    #33
     
  30. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    my Unity2021.2.3f1 still crash again i have report the bug by Unity bug reporter... just the same problem....blank window..
     
  31. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    this is my 2021.3f1 crash log

    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal <0x00097>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace <0x00022>
    at UnityEngine.TextCore.Text.FontAsset:LoadFontFace <0x00192>
    at UnityEngine.TextCore.Text.FontAsset:AddSynthesizedCharactersAndFaceMetrics <0x00082>
    at UnityEngine.TextCore.Text.FontAsset:ReadFontAssetDefinition <0x00072>
    at UnityEngine.TextCore.Text.FontAsset:OnValidate <0x0005a>
    at System.Object:runtime_invoke_void__this__ <0x00087>
    at <unknown> <0xffffffff>
    at UnityEditor.Experimental.EditorResources:Load <0x00094>
    at UnityEditor.EditorGUIUtility:Load <0x0002a>
    at UnityEditor.EditorGUIUtility:Load <0x00022>
    at UnityEditor.UIElements.EditorDelegateRegistration:EditorGUIUtilityLoad <0x0001a>
    at UnityEngine.UIElements.PanelTextSettings:get_defaultPanelTextSettings <0x0005f>
    at UnityEngine.UIElements.TextUtilities:GetTextSettingsFrom <0x000ba>
    at UnityEngine.UIElements.TextCoreHandle:UpdateGenerationSettingsCommon <0x001c2>
    at UnityEngine.UIElements.TextCoreHandle:Update <0x005b2>
    at UnityEngine.UIElements.UIR.Implementation.UIRStylePainter:DrawTextCore <0x001d7>
    at UnityEngine.UIElements.UIR.Implementation.UIRStylePainter:DrawText <0x005ca>
    at UnityEngine.UIElements.MeshGenerationContextUtils:Text <0x00220>
    at UnityEngine.UIElements.TextElement:OnGenerateVisualContent <0x00182>
    at UnityEngine.UIElements.VisualElement:InvokeGenerateVisualContent <0x000a9>
    at UnityEngine.UIElements.UIR.Implementation.CommandGenerator:paintElement <0x0082a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x003b2>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:processOnVisualsChanged <0x00112>
    at UnityEngine.UIElements.UIR.RenderChain:processChanges <0x00cca>
    at UnityEngine.UIElements.UIRRepaintUpdater:Update <0x000ea>
    at UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase <0x0009d>
    at UnityEngine.UIElements.Panel:UpdateForRepaint <0x000aa>
    at UnityEngine.UIElements.Panel:Repaint <0x001ca>
    at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x000de>
    at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
    at UnityEngine.UIElements.UIEventRegistration:processEvent <0x0008e>
    at <>c:<.cctor>b__1_2 <0x0002a>
    at UnityEngine.GUIUtility:processEvent <0x0005c>
    at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095>
    =================================================================
    Crash!!!
     
  32. iluha24

    iluha24

    Joined:
    Aug 15, 2017
    Posts:
    3
    Removed all fonts that Windows allowed, restored default font settings. The crash problem was not resolved.
     
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  33. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    the problem is the same with me...
     
  34. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Posts:
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    Alright thanks for trying. I've forwarded the bug to the responsible team.
     
    luoweihong likes this.
  35. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    hope the next version i can open my Unity2021.2 bro tks
     
  36. xpachin

    xpachin

    Joined:
    Feb 6, 2014
    Posts:
    62
    i tried 2021.2.3 and still doesnt work
     
    EvOne and Nest_g like this.
  37. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    hope 2021.2.4 publish quickly...:):) and then i dont want it crash again :p:p:p
     
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  38. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    it just crash again on 2021.2.4



    <RI> Initialized touch support.

    Curl error 60: Cert verify failed: UNITYTLS_X509VERIFY_FLAG_USER_ERROR1
    [MODES] ModeService[default].InitializeCurrentMode
    [MODES] ModeService[default].RaiseModeChanged(default, default)
    IsTimeToCheckForNewEditor: Update time 1638168807 current 1638176435
    <RI> Initializing input.

    <RI> Input initialized.

    [Project] Loading completed in 26.602 seconds
    Project init time: 0.000 seconds
    Template init time: 0.000 seconds
    Package Manager init time: 0.000 seconds
    Asset Database init time: 0.000 seconds
    Global illumination init time: 0.000 seconds
    Assemblies load time: 0.000 seconds
    Unity extensions init time: 0.000 seconds
    Asset Database refresh time: 0.000 seconds
    Scene opening time: 0.000 seconds

    =================================================================
    Native Crash Reporting
    =================================================================
    Got a UNKNOWN while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries
    used by your application.
    =================================================================

    =================================================================
    Managed Stacktrace:
    =================================================================
    at <unknown> <0xffffffff>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal <0x00097>
    at UnityEngine.TextCore.LowLevel.FontEngine:LoadFontFace <0x00022>
    at UnityEngine.TextCore.Text.FontAsset:LoadFontFace <0x00192>
    at UnityEngine.TextCore.Text.FontAsset:AddSynthesizedCharactersAndFaceMetrics <0x00082>
    at UnityEngine.TextCore.Text.FontAsset:ReadFontAssetDefinition <0x00072>
    at UnityEngine.TextCore.Text.FontAsset:OnValidate <0x0005a>
    at System.Object:runtime_invoke_void__this__ <0x00087>
    at <unknown> <0xffffffff>
    at UnityEditor.Experimental.EditorResources:Load <0x00094>
    at UnityEditor.EditorGUIUtility:Load <0x0002a>
    at UnityEditor.EditorGUIUtility:Load <0x00022>
    at UnityEditor.UIElements.EditorDelegateRegistration:EditorGUIUtilityLoad <0x0001a>
    at UnityEngine.UIElements.PanelTextSettings:get_defaultPanelTextSettings <0x0005f>
    at UnityEngine.UIElements.TextUtilities:GetTextSettingsFrom <0x000ba>
    at UnityEngine.UIElements.TextCoreHandle:UpdateGenerationSettingsCommon <0x001c2>
    at UnityEngine.UIElements.TextCoreHandle:Update <0x005b2>
    at UnityEngine.UIElements.UIR.Implementation.UIRStylePainter:DrawTextCore <0x001d7>
    at UnityEngine.UIElements.UIR.Implementation.UIRStylePainter:DrawText <0x005ca>
    at UnityEngine.UIElements.MeshGenerationContextUtils:Text <0x00220>
    at UnityEngine.UIElements.TextElement:OnGenerateVisualContent <0x00182>
    at UnityEngine.UIElements.VisualElement:InvokeGenerateVisualContent <0x000a9>
    at UnityEngine.UIElements.UIR.Implementation.CommandGenerator:paintElement <0x0082a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x003b2>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:DepthFirstOnVisualsChanged <0x0047a>
    at UnityEngine.UIElements.UIR.Implementation.RenderEvents:processOnVisualsChanged <0x00112>
    at UnityEngine.UIElements.UIR.RenderChain:processChanges <0x00cca>
    at UnityEngine.UIElements.UIRRepaintUpdater:Update <0x000ea>
    at UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase <0x0009d>
    at UnityEngine.UIElements.Panel:UpdateForRepaint <0x000aa>
    at UnityEngine.UIElements.Panel:Repaint <0x001ca>
    at UnityEngine.UIElements.UIElementsUtility:DoDispatch <0x000de>
    at UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent <0x000f2>
    at UnityEngine.UIElements.UIEventRegistration:processEvent <0x0008e>
    at <>c:<.cctor>b__1_2 <0x0002a>
    at UnityEngine.GUIUtility:processEvent <0x0005c>
    at <Module>:runtime_invoke_void_int_intptr_intptr& <0x00095>
    =================================================================
    Crash!!!
    SymInit: Symbol-SearchPath: 'E:/UnityEditor/2021.2.4f1c1/Editor/Data/Mono;.;E:\UnityProject\particleVfx;E:\UnityProject\particleVfx\Library\BurstCache\JIT;E:\UnityEditor\2021.2.4f1c1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'luoweihong'
    OS-Version: 10.0.0
     
  39. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    why 。。。I still use my 2020.3
     
    ProGameDevUser likes this.
  40. StarTwinkle

    StarTwinkle

    Joined:
    Jul 13, 2015
    Posts:
    13
    2021.2.5f still crash on Win7 :(
     
    Nest_g and EvOne like this.
  41. Nest_g

    Nest_g

    Joined:
    Jun 18, 2019
    Posts:
    151
    This problem will be fixed in versions 2021.2.x or in 2021.3 or later?
     
  42. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    the unity reply me they have know this problem, maybe fix in 2022.1.apha version
     
    Nest_g likes this.
  43. Pixelnest

    Pixelnest

    Joined:
    Oct 25, 2013
    Posts:
    27
    Hello, got the crash here too on win 7 up-to-date computer with the latest 2021.2.X version.

    Any update on a fix?
    Thanks.
     
    EvOne likes this.
  44. EvOne

    EvOne

    Joined:
    Jan 29, 2016
    Posts:
    173
    "maybe"! :D:D:D

    Most likely - there will be no more new versions for us ...:oops:
     
  45. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,678
    guycalledfrank and EvOne like this.
  46. luoweihong

    luoweihong

    Joined:
    May 27, 2019
    Posts:
    56
    don be mad bro, i trust they will fix it in the future。。
     
    EvOne likes this.
  47. xpachin

    xpachin

    Joined:
    Feb 6, 2014
    Posts:
    62
    well, 2022.1 beta doesn't work either, so i guess is bye bye unity for me, welcome godot
     
  48. EvOne

    EvOne

    Joined:
    Jan 29, 2016
    Posts:
    173
    It's Unity 2022alpha (OMG :eek::D)

    but... - It's just works now!!! :):):)

    P.S. All the UI icons (disappeared earlier) - in their places! :p
    2021-12-11_17-07-06.png
     
  49. ProGameDevUser

    ProGameDevUser

    Joined:
    Mar 17, 2018
    Posts:
    115
    Fun fact: The rest of the 2022 versions won't work: D
    But the guys are working, and soon the new versions will work without problems :)
     
  50. guycalledfrank

    guycalledfrank

    Joined:
    May 13, 2013
    Posts:
    1,672
    Can confirm it still crashes on 2021.2.6f1.
    ...and 2022.1.0b1.
     
    Last edited: Dec 12, 2021
    luoweihong likes this.