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Unity 2021.1 Overexposed in build

Discussion in 'WebGL' started by KamilCSPS, Feb 2, 2021.

  1. KamilCSPS

    KamilCSPS

    Joined:
    May 21, 2020
    Posts:
    376
    Hello WebGL Devs!

    I am getting a weird bug whereas a WebGL build is overexposed (light saturation) in the browser yet in-editor is completely fine. Related thread: https://forum.unity.com/threads/urp-in-webgl-build-very-bright.1046554/

    I understand that generally those discussions should be in the Beta forum but there aren't many active beta testers that use WebGL from what I can see there. Therefore, I am wondering if anyone else is having this issue. Some users appear to be able to fix it by deleting the project's cache but no-dice for me so maybe it's a different problem...

    Thanks!
     
  2. jukka_j

    jukka_j

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    944
    Thanks for reporting, I'll post on the linked thread to keep conversation together.
     
    KamilCSPS likes this.
  3. farrellart

    farrellart

    Joined:
    Dec 14, 2019
    Posts:
    16
    Yep! I am experiencing this too. In the editor everything is fine. In the browser, the main menu looks fine but when I enter my virtual gallery everything is overexposed. I had been using the GPU to bake the lights for the first time, I am trying to rebake with the CPU to see if that makes a difference.