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Bug (Unity 2021.1.12 and 2021.1.15) Shadergraph breaks when a camera outputs to RenderTexture

Discussion in 'Shader Graph' started by Hypnotoad0, Jul 14, 2021.

  1. Hypnotoad0

    Hypnotoad0

    Joined:
    Jun 22, 2013
    Posts:
    47
    Is anyone else experiencing this? Shader Graph breaks when there exists an active camera that outputs to render texture. It fixes itself right away when I disable the camera or set it's output render texture to empty.

    Broken
    upload_2021-7-14_16-28-5.png

    Working properly
    upload_2021-7-14_16-30-31.png