I recently started fiddling with the animator in Unity 2020, and I'm having a lot of issues I could use some help with. Firstly, anytime I have any animation selected, my CPU shoots through the roof, even when it's not previewing. Secondly, anytime I make a transition, the state being transitioned from bugs so that the motion information in the inspector tab is no longer visible, and also once again, the CPU shoots through the roof. Does anyone have suggestions on a fix for this? I did some googling and couldn't find a similar issue on recent versions. Thanks in advance. EDIT: It turns out this is not restricted to the animator. CPU also shoots through the roof if I have any of the packages in the package manager selected. Is it possible to move this thread to a more appropriate forum without recreating? EDIT: The bug seems to be tied to the inspector window. Even with a package in the package manager highlighted, if I have a game object selected so that the inspector is showing that information, the CPU drops back down to normal. I was able to recreate this on a completely empty project. EDIT: I was able to reproduce all of these issues after a fresh instillation of Unity 2020.3.31f1 with a fresh empty project. Surely someone else is having these issues.