Hi! Unity 2020.2.0f1 causes an error that didn't happen in 2020.1: CopyTexture called with mismatching sample count per pixel (src 2 dst 1). This happens when calling CopyTexture with src = RenderTexture and dst = Texture2D. Both have mipCount set to 1. Seems to have no effect on the issue. Both have TextureFormat.ARGB32 / RenderTextureFormat.ARGB32. Anyone have an idea on how to overcome this? Thanks!