This water shader flickers and I don't know why. If I remove the vertex displacement, the flickering stops (that's what I've done at the end of the video). What's funny is that if I turn the transparent prepass off under HDRP Settings, the flickering also stops, even if the vertex displacement is on, but the screen space reflection disappears as a result. I'd like to keep both vertex displacement and SSR on, but I can't get rid of this flickering. Does anybody know how to deal with this? The fact that this seems to be related to the transparent prepass is what made me post here instead of the shader graph sub-forum.