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Unity 2020.2.0b11.3484 Cant use GPU for lightmap on Mac Mini M1

Discussion in '2020.2 Beta' started by IndieFist, Nov 18, 2020.

  1. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    426
    Hi Guys!
    I was testing Unity 2020.2 and Unity 2019.4.14 and cannot do a lightmapp with Mac Mini M1, its falling to Progressive CPU and take excesive time.
    Error callback from context: [CL_DEVICE_NOT_AVAILABLE]
    Maybe we need to wait for a new release of Unity supporting M1
     
    Last edited: Nov 19, 2020
  2. IndieFist

    IndieFist

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    Any updates on that?
    Visual Studio and bake of lightmap coud be awesome to get it working on M1 Mac Mini :)
     
  3. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Jul 25, 2013
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    8,009
    It should be fixed in 2020.2.0b13.
     
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  4. IndieFist

    IndieFist

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    Thank you for support! When I was testing my M1 I will make a build in same time than using my i9 desktop version.
    Will be available in 2019.4.1x the gpu for bake lights?
     
  5. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Yes, backport is in progress.
     
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  6. IndieFist

    IndieFist

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    Jul 18, 2013
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    Wow! It could be awesome to see how works this m1 gpu compared with my 580 :)
    Thanks for support!
    One more thing... Visual Studio isnt workin natively really? because its taking near to 20 seconds to compile again each time you modify a single line :(
     
  7. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

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    Unity compiles scripts itself, it doesn't use Visual Studio. And yes, it's currently emulated.
     
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  8. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    426
    Ok thanks, sorry for mistake i think is a task do it by visual, then when was done the patch for working with any m1 will be in release notes really?
     
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