Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Unity 2020.1.0 Alpha 11 has been released

Discussion in '2020.1 Beta' started by davidlovegrove, Nov 1, 2019.

Thread Status:
Not open for further replies.
  1. davidlovegrove

    davidlovegrove

    Unity Technologies

    Joined:
    Nov 20, 2017
    Posts:
    242
    Lars-Steenhoff, Peter77 and APSchmidt like this.
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
    The "Install with Hub" link is missing:

    upload_2019-11-1_11-8-21.png



    upload_2019-11-1_11-8-39.png
     
    Lars-Steenhoff likes this.
  3. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    Thank you! :D
     
  4. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    Last edited: Nov 1, 2019
  5. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    When will it be in the Hub? It not at the time I write this; I quit and restarted the Hub to make sure of that. @AbrahamDUnity
     
  6. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    3,285
    It's now also on the hub
     
    APSchmidt and Peter77 like this.
  7. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    I'm getting an error message on creating a new project. The project is a 2D project and this message pops up when I open the Package Manager window. It happened several times.

    Code (CSharp):
    1. Trying to read value of type Color while reading a value of type Function
    2. 0x0000000141F9848C (Unity) StackWalker::GetCurrentCallstack
    3. 0x0000000141F9B991 (Unity) StackWalker::ShowCallstack
    4. 0x00000001406B0FC5 (Unity) GetStacktrace
    5. 0x0000000142C8C1BE (Unity) DebugStringToFile
    6. 0x0000000142010165 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    7. 0x00000000670E008B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    8. 0x00000000670AFF9B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    9. 0x00000000670DFFBD (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
    10. 0x00000000670DFF16 (Mono JIT Code) UnityEngine.Debug:LogErrorFormat (string,object[])
    11. 0x00000000663C6A9B (Mono JIT Code) UnityEngine.UIElements.StyleSheet:CheckAccess<UnityEngine.Color> (UnityEngine.Color[],UnityEngine.UIElements.StyleValueType,UnityEngine.UIElements.StyleValueHandle)
    12. 0x00000000663C68FB (Mono JIT Code) UnityEngine.UIElements.StyleSheet:ReadColor (UnityEngine.UIElements.StyleValueHandle)
    13. 0x000000006677E103 (Mono JIT Code) UnityEngine.UIElements.StyleSheets.StylePropertyReader:ReadStyleColor (int)
    14. 0x000000006677B1A3 (Mono JIT Code) UnityEngine.UIElements.ComputedStyle:ApplyProperties (UnityEngine.UIElements.StyleSheets.StylePropertyReader,UnityEngine.UIElements.ComputedStyle)
    15. 0x000000006660F2D3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:ProcessMatchedRules (UnityEngine.UIElements.VisualElement,System.Collections.Generic.List`1<UnityEngine.UIElements.StyleSheets.SelectorMatchRecord>)
    16. 0x000000006660E423 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    17. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    18. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    19. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    20. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    21. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    22. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    23. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    24. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    25. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    26. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    27. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    28. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    29. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    30. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    31. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    32. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    33. 0x00000000662A06BE (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Recurse (UnityEngine.UIElements.VisualElement,int)
    34. 0x000000006660E5B3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
    35. 0x0000000065CDF74C (Mono JIT Code) UnityEngine.UIElements.StyleSheets.HierarchyTraversal:Traverse (UnityEngine.UIElements.VisualElement)
    36. 0x000000006660E1D3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:ApplyStyles ()
    37. 0x000000006660DFA3 (Mono JIT Code) UnityEngine.UIElements.VisualTreeStyleUpdater:Update ()
    38. 0x00000000668E5ECA (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree ()
    39. 0x00000000668E5A13 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    40. 0x000000006660D777 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    41. 0x000000006660D4BB (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:ProcessEvent (int,intptr)
    42. 0x000000006660D21D (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr)
    43. 0x000000006660D2DA (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    44. 0x000007FECAF7CE80 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
    45. 0x000007FECAF02142 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
    46. 0x000007FECAF0B13F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
    47. 0x0000000141F18D6E (Unity) scripting_method_invoke
    48. 0x0000000141F128DD (Unity) ScriptingInvocation::Invoke
    49. 0x0000000141F0CACA (Unity) ScriptingInvocation::Invoke<bool>
    50. 0x000000013F345315 (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    51. 0x000000013FCB18FC (Unity) GUIView::ProcessRetainedMode
    52. 0x00000001406D680D (Unity) GUIView::OnInputEvent
    53. 0x000000013FCB180C (Unity) GUIView::ProcessInputEvent
    54. 0x00000001406CD70D (Unity) GUIView::DoPaint
    55. 0x00000001406D91ED (Unity) GUIView::RepaintAll
    56. 0x000000013FD89AA4 (Unity) PlayerLoopController::UpdateScene
    57. 0x000000013FD8788D (Unity) Application::TickTimer
    58. 0x00000001406D56C5 (Unity) MainMessageLoop
    59. 0x00000001406DF419 (Unity) WinMain
    60. 0x000000014372AD92 (Unity) __scrt_common_main_seh
    61. 0x000000007775556D (kernel32) BaseThreadInitThunk
    62. 0x00000000779B385D (ntdll) RtlUserThreadStart
     
    Last edited: Nov 1, 2019
  8. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    Another message. This one I get when Unity editor is in the background and I make it go back to the foreground. For example, right now, I'm writing this, Firefox is in the foreground and Unity is just behind it. When I'm finished writing this, I'll click on Unity so that it comes back to the foreground and the error message will pop up in the console. This happens each time.

    Code (CSharp):
    1. Asset Packages/com.unity.2d.spriteshape/Editor/Handles has no meta file, but it's in an immutable folder. The asset will be ignored.
    2. 0x00000001425B848C (Unity) StackWalker::GetCurrentCallstack
    3. 0x00000001425BB991 (Unity) StackWalker::ShowCallstack
    4. 0x0000000140CD0FC5 (Unity) GetStacktrace
    5. 0x00000001432AC1BE (Unity) DebugStringToFile
    6. 0x0000000140E7F39B (Unity) GuidDB::CreateMetaFileMappings
    7. 0x0000000140E8B6B9 (Unity) GuidDB::Process
    8. 0x0000000140EBD9A8 (Unity) SourceAssetDBWriteTxn::RefreshStage3_SyncDatabase
    9. 0x0000000140EA9D46 (Unity) `SourceAssetScanner::Refresh'::`2'::<lambda_1>::operator()
    10. 0x0000000140E6421D (Unity) LMDB_Transaction::Run
    11. 0x0000000140EBCF92 (Unity) SourceAssetScanner::Refresh
    12. 0x0000000140E58343 (Unity) Scan
    13. 0x0000000140E55288 (Unity) RefreshInternalV2
    14. 0x0000000140E58E93 (Unity) StopAssetImportingV2
    15. 0x0000000140E568D2 (Unity) RefreshV2
    16. 0x0000000140D98FFE (Unity) AssetDatabase::Refresh
    17. 0x000000014038D29A (Unity) Application::AutoRefresh
    18. 0x0000000140CEC322 (Unity) ContainerWindow::ContainerWndProc
    19. 0x0000000077879A8D (USER32) TranslateMessageEx
    20. 0x0000000077877197 (USER32) SetWindowTextW
    21. 0x00000000778766D9 (USER32) IsDialogMessageW
    22. 0x00000000779CB5CF (ntdll) KiUserCallbackDispatcher
    23. 0x000000007787670A (USER32) IsDialogMessageW
    24. 0x0000000077876755 (USER32) IsDialogMessageW
    25. 0x00000000778774DA (USER32) SetWindowTextW
    26. 0x000007FEFB9E795A (uxtheme) DrawThemeParentBackground
    27. 0x000007FEFBA06425 (uxtheme) Ordinal69
    28. 0x000007FEFB9E168E (uxtheme)
    29. 0x000007FEFB9E1445 (uxtheme)
    30. 0x00000000778788B7 (USER32) GetWindowDC
    31. 0x0000000140CEC630 (Unity) ContainerWindow::ContainerWndProc
    32. 0x0000000077879A8D (USER32) TranslateMessageEx
    33. 0x0000000077879786 (USER32) TranslateMessage
    34. 0x0000000140CF57F0 (Unity) MainMessageLoop
    35. 0x0000000140CFF419 (Unity) WinMain
    36. 0x0000000143D4AD92 (Unity) __scrt_common_main_seh
    37. 0x000000007775556D (kernel32) BaseThreadInitThunk
    38. 0x00000000779B385D (ntdll) RtlUserThreadStart
     
  9. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    431
  10. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,324
  11. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    Nobody reads them.

    That said, if a mod wants to create a new thread and regroup the error messages I've posted here, please, help yourselves. :)
     
  12. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    Removing the 2D Sprite Shape package fixes the problem; removing and reinstalling it doesn't.
     
  13. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    *flinches and backs off*
     
    Peter77 likes this.
  14. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    4,322
    LOL How courageous! LOL
     
    hippocoder likes this.
Thread Status:
Not open for further replies.