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Bug Unity 2019.3b10. Localization is unusable.

Discussion in 'Localization Tools' started by MUGIK, Nov 9, 2019.

  1. MUGIK

    MUGIK

    Joined:
    Jul 2, 2015
    Posts:
    481
    I'm using 2019.3b10.
    I followed tutorial for 0.5 version.
    I can't edit tables.

    That's how window looks.
    upload_2019-11-9_22-8-25.png

    This is the error in the console:
    (Seems like argument 'index' is equal to tables count)
    Code (CSharp):
    1. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    2. Parameter name: index
    3. System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at <437ba245d8404784b9fbab9b439ac908>:0)
    4. System.ThrowHelper.ThrowArgumentOutOfRangeException () (at <437ba245d8404784b9fbab9b439ac908>:0)
    5. System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <437ba245d8404784b9fbab9b439ac908>:0)
    6. UnityEditor.Localization.UI.AssetTableTreeViewItem.Initialize (System.Collections.Generic.List`1[T] tables, System.Int32 startIdx) (at Library/PackageCache/com.unity.localization@0.5.0-preview/Editor/UI/Tables/AssetTableTreeViewItem.cs:43)
    7. UnityEditor.Localization.UI.GenericAssetTableListView`2[T1,T2].CreateTreeViewItem (System.Int32 index, UnityEngine.Localization.Tables.KeyDatabase+KeyDatabaseEntry keyEntry) (at Library/PackageCache/com.unity.localization@0.5.0-preview/Editor/UI/Tables/GenericAssetTableListView.cs:171)
    8. UnityEditor.Localization.UI.GenericAssetTableListView`2[T1,T2].BuildRoot () (at Library/PackageCache/com.unity.localization@0.5.0-preview/Editor/UI/Tables/GenericAssetTableListView.cs:201)
    9. UnityEditor.IMGUI.Controls.TreeView+TreeViewControlDataSource.FetchData () (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
    10. UnityEditor.IMGUI.Controls.TreeViewDataSource.ReloadData () (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
    11. UnityEditor.IMGUI.Controls.TreeView+TreeViewControlDataSource.ReloadData () (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
    12. UnityEditor.IMGUI.Controls.TreeViewController.ReloadData () (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
    13. UnityEditor.IMGUI.Controls.TreeView.Reload () (at <b43e6d4802d64ea8bbdaa0bf64614d3b>:0)
    14. UnityEditor.Localization.UI.GenericAssetTableListView`2[T1,T2].Initialize () (at Library/PackageCache/com.unity.localization@0.5.0-preview/Editor/UI/Tables/GenericAssetTableListView.cs:123)
    15. UnityEditor.Localization.UI.AssetTableEditor.OnIMGUI () (at Library/PackageCache/com.unity.localization@0.5.0-preview/Editor/UI/Tables/AssetTableEditor.cs:33)
    16. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) (at <b256487a5e4140809d026a943f161bc2>:0)
    17. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    18.  
     
  2. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    Hey thanks for the bug report. How many locales does your project have and how many tables did it create ?
     
  3. MUGIK

    MUGIK

    Joined:
    Jul 2, 2015
    Posts:
    481
    Only 2 locales. Starting from 1 table (no matter string or asset) it throws this error.
    Also, I tried to use 2 different table types. That also doesn't work.

    And when I had 2 tables I tried to change package code to debug value of parameter 'index'. For 2 tables the index equals 2.
     
    karl_jones likes this.
  4. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    8,281
    Hey. 0.5.1-preview should address these issues.
    Let us know if you are still having problems.