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Unity 2019.3 VR Oculus camera jitter (using URP)

Discussion in 'AR/VR (XR) Discussion' started by jazzbach, Jan 14, 2020.

  1. jazzbach

    jazzbach

    Joined:
    May 11, 2016
    Posts:
    41
    Hello !

    I'm using Unity 2019.3.0f5 and I'm doing a basic VR test where I imported the Universal Render Pipeline and created a scene with just a cube and a camera (not using Oculus Integration at all). I'm using the new XR Plugin Management and have added a "TrackedPosedDriver" to the camera.

    When I run the scene from within unity, the VR camera movement is fluid and without any hiccups, but if I do a build and run it, the camera shows some jitter or stutter, and it's more noticeable when I strafe my head sideways (as if there were some missing frames). It is particularly apparent when the Unity Splash Screen appears and I rotate my head, the "Unity" logo doesn't move smoothly.

    I've also done the test with a "OVRCamerRig" (from Oculus Integration 12.0) and the same stutter happens. Even without using the URP, the stutter persists.

    Any help will be greatly appreciated to solve this issue. Thanks beforehand :D
     
    Minchuilla likes this.
  2. ROBYER1

    ROBYER1

    Joined:
    Oct 9, 2015
    Posts:
    1,453
    https://uploadvr.com/oculus-rift-v12-stuttering-issues/
     
  3. jazzbach

    jazzbach

    Joined:
    May 11, 2016
    Posts:
    41
    Thank you so much for your reply ROBYER1. I hope Facebook does something about this :(