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Unity Unity 2019.3 Is Now Available

Discussion in 'Announcements' started by LeonhardP, Jan 27, 2020.

  1. JoNax97

    JoNax97

    Joined:
    Feb 4, 2016
    Posts:
    128
    Hey @PeterB I think you should post this exact message in this thread. It's exactly the situation being discussed.
     
    phobos2077 and PeterB like this.
  2. amelkor

    amelkor

    Joined:
    Sep 30, 2014
    Posts:
    6
    Again for those who interested: fixed in 2019.3.4. Don't know yet what became broken instead LoL but thx for that.

    Regarding the discussion above, there is another one simple sad fact: Unity does not make games.
    Remember the FPS Sample project? Bet the team said "we're done with that bloody hell" and quit :D That's why there's no updates. Is that so? Haven't checked the repo for a couple of months but whatever.

    Start making games targeted for sale, not those crutchy demos. Face your bugs by yourself.
    How about the Dont-Call-That-Name-Here Engine having even it's own gaming store platform?
    Just imagine: "Unity Technologies Presents" and an [stroke]Epic[/stroke] (oh lol sorry) Great game launches and we play and pay for it. Such a beautiful future isn't it?
     
    IOU_RAY, hurleybird, Leniaal and 4 others like this.
  3. unity_2jxHNVY36zr2mg

    unity_2jxHNVY36zr2mg

    Joined:
    Jan 17, 2020
    Posts:
    7
    2019.3.4 debugger attach still takes like a minute :mad:.
     
  4. iamarugin

    iamarugin

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    Dec 17, 2014
    Posts:
    346
    2019.3.4 feels like we are coming back to beta version again.
     
    IOU_RAY and WolveX like this.
  5. WildStyle69

    WildStyle69

    Joined:
    Jul 20, 2016
    Posts:
    282
    I would really like to upgrade my project to 2019.3.x, there are some cool looking features that could make development life easier (in theory). However reading the continuous updates and feedback on this thread it's really putting me off.

    Considering I already tried upgrading to 2019.3.x a few times, without success due to editor bugs and things not working like they should. I'm loathe to try it again until the editor is really stable and ready.

    // Wildstyle
     
    Leniaal likes this.
  6. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    3,448
    I'm having a problem in 2019.3.4f1 under Linux Mint 19.3 Xfce: the inspector takes ages to refresh itself after I selected a folder. It did refresh itself and displayed the content of the current selected object after I right-clicked on the Assets folder and selected "Create"; it refreshed itself after the list of objects that could be created eventually displayed.

    This doesn't happen each time I select an object; in this case, it happened after I created a Scripts folder inside the Assets directory.
     
  7. spacefrog

    spacefrog

    Joined:
    Jun 14, 2009
    Posts:
    584
    I got serious out of memory crashing problems when using sprite atlas baking in Unity 2019.3.4f1 ( unity 2019.2.21 works okay ). somewhen towards the end of the 30 minute baking process ( we have some huge 8K sprite sheets in the game ). Unity eats ALL available physical and virtual memory and crashes ( 32GB Ram + 32GB paging file )
    See my original post here
    https://forum.unity.com/threads/201...atlas-baking-similar-to-issue-1200814.843172/
    Will try 2019.3.3f1, if this one fails too... i'll revert the project back to 2019.2.21f1
     
    Lorash likes this.
  8. spacefrog

    spacefrog

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    Jun 14, 2009
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    584
    tried to reduce the number of breakpoints ? Had this problem too very often in the past, until i learned that keeping number of enabled breakpoints at a minimum cures that problem
     
    tonialatalo likes this.
  9. unity_2jxHNVY36zr2mg

    unity_2jxHNVY36zr2mg

    Joined:
    Jan 17, 2020
    Posts:
    7
    Yes, it looks like this problem has existed since at least 2017.
    After deleting all conditional breakpoints, attach happens instantly.
     
  10. Miguel_LZ

    Miguel_LZ

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    Jan 12, 2018
    Posts:
    35
    phobos2077 likes this.
  11. LordDarkenon

    LordDarkenon

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    Sep 26, 2017
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    5
    When will Unity 2019.4 LTS release? Not sure why there is so much of a gap between releasing 2019.3.X and 2019.4.X LTS? We'll be half way through 2020 before long. Can anyone from Unity give an ETA?
     
  12. konsic

    konsic

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    Oct 19, 2015
    Posts:
    995
    2018.4 was released around april/may.
     
  13. runner78

    runner78

    Joined:
    Mar 14, 2015
    Posts:
    147
    2017.3: 19 dez, 2017
    2017.4: 24 apr, 2018
    4 month gap.

    2018.3: 7 dez, 2018
    2018.4: 10 may, 2019
    5 month gap.

    2019.3: 27 jan, 2020
    now: 13 mar, 2020
    1.5 months gap.

    So is not much of a gap.

    source: https://unity3d.com/de/get-unity/download/archive
     
  14. Miguel_LZ

    Miguel_LZ

    Joined:
    Jan 12, 2018
    Posts:
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    And 2020.1 is still in alpha state, so the main TECH release is still 2019.3 for now until this year's cicle is fully released (not even in beta), so it'd make no sense to enter in LTS already for the 2019.X cicle.
     
  15. phobos2077

    phobos2077

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    Feb 10, 2018
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    88
    Actually 2020.1 beta is already out https://unity3d.com/beta/2020.1b
     
    Miguel_LZ likes this.
  16. Miguel_LZ

    Miguel_LZ

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    Jan 12, 2018
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    35
  17. Charles_Beauchemin

    Charles_Beauchemin

    Unity Technologies

    Joined:
    Jan 18, 2017
    Posts:
    379
    We should normally promote 2019.3 (TECH) to 2019.4 (LTS version) around the time as 2020.1 will be shipping. Of course this depends on the stability of the version (number of remaining known issues).
     
    APSchmidt likes this.
  18. gamefox87

    gamefox87

    Joined:
    Aug 19, 2016
    Posts:
    15
    Where is this linux sysroot package that allows you to compile using IL2CPP? Can we compile a linux build using IL2CPP on a Unity installed in Windows?
     
    Last edited: Mar 22, 2020
  19. JoshPeterson

    JoshPeterson

    Unity Technologies

    Joined:
    Jul 21, 2014
    Posts:
    4,308
    @gamefox87

    No, IL2CPP builds for standalone platforms (Windows, Linux, macOS) do not support cross-compilation.
     
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