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Official Unity 2019.3 Is Now Available

Discussion in 'Announcements' started by LeonhardP, Jan 27, 2020.

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  1. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    722
    I don't think there's any way around it as it probably has to re-interpret the entire file from scratch when changes are made. What I've been doing is splitting my character animations across multiple files using the Link feature in Blender so that any changes to the base file propagate to the others. Another tip is that if you're using modeling modifiers like subdivision it becomes tedious for the FBX to interpret all of the animations, so my split files have some modifiers disabled so that the work is easier. In other programs this can be done by using a lower LOD version of your model. This is possible because the only thing you care about in these split animation files is the rig/keyframe data itself.
     
  2. soleron

    soleron

    Joined:
    Apr 21, 2013
    Posts:
    568
    Whenever this argument comes up about any tool, I can't help but laugh.

    First of all, because (without people realising it) it sounds like the fascist argument "if you do not like it here go home". Second because it is a bad, ridiculous even, argument. Bad for business, bad PR, bad in every way. Thankfully Unity PMs do not think this way, else it would be stuck back to where it started.
     
  3. andrey_unity342

    andrey_unity342

    Joined:
    Oct 28, 2019
    Posts:
    1
    We're trying to move to Unity 2019.3.0f6, but have issue with
    UnityFramework/UnityFramework.h file not found

    We have one project which wraps the iOS native code and build unitypackage, and second project which uses the first one.
    In new Unity 2019.3.0f6 empty app compiles and executing as expected, but after the import of our unitypackage we unable to compile our project with error above. What it can be? We're not using Unity as library.
    We found that if we change
    #include <UnityFramework/UnityFramework.h>
    to
    #include "UnityFramework.h"
    in class
    MainApp/main.mm
    then project compiles successfully.
    There're attached screenshot of our project with issue, and we can see that project has dependency to UnityFramework.framework.
    Thanks
    Screen Shot 2020-01-30 at 22.47.08.png Screen Shot 2020-01-30 at 22.47.24.png Screen Shot 2020-01-30 at 22.52.55.png Screen Shot 2020-01-30 at 22.53.06.png Screen Shot 2020-01-30 at 23.00.37.png
     
    samifruit514 likes this.
  4. KMacro

    KMacro

    Joined:
    Jan 7, 2019
    Posts:
    48
    A minor issue that I've found is that the icon for scripts/MonoBehaviors imported through a dll does not match in the Project window and the Inspector window. All other icons seem to be the same between the two.
    ProjectWindow.PNG InspectorWindow.PNG
     
  5. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    That download page cannot be opened if you are in China. You have to use a VPN. So terrible.
     
  6. Deleted User

    Deleted User

    Guest

    Not sure this is Unity Technologies fault...
     
    Awarisu likes this.
  7. Deleted User

    Deleted User

    Guest

    Your image doesn't seem to come from 2019.3.0f6; this is what scripts icons look like in 2019.3.0f6.

    Capture.JPG
     
    Last edited by a moderator: Jan 31, 2020
  8. Deozaan

    Deozaan

    Joined:
    Oct 27, 2010
    Posts:
    707
    I wouldn't count on it.

    2019.2 will be getting one or two more updates which are already in the pipeline, but it's basically already officially unsupported now that 2019.3 has been released.
     
  9. RHPOSITIVE

    RHPOSITIVE

    Joined:
    Nov 11, 2015
    Posts:
    7
    Editor texts are blurry.. Its not good for my eyes :(
    Especially small ones like the particle system properties..
    (I attached my screen image.. My monitor AOC 23" and graphic card is Nvidia geforce 710)
     

    Attached Files:

    • 3.PNG
      3.PNG
      File size:
      1.1 MB
      Views:
      565
  10. R42_Leon

    R42_Leon

    Joined:
    Feb 24, 2016
    Posts:
    25
    You can switch back to the older font from the settings - I find it easier on my eyes on my 1080p monitor.
     
    RHPOSITIVE likes this.
  11. KMacro

    KMacro

    Joined:
    Jan 7, 2019
    Posts:
    48
    I am using 2019.3.0f6 and this is how regular in-project scripts look for me as well. I am talking specifically about scripts/monobehaviors that have been imported through a dll.
     
  12. GodlikeAurora

    GodlikeAurora

    Joined:
    Dec 7, 2016
    Posts:
    14
    Maybe someone can say me, why nothing is being rendered in 2019.3.0f6? :D Using HDRP. It is same for game view, in asset view, in scene view, on all scenes. All problems (errors) from console was fixed. Restart doesn't helps. :/ Updated from 2018.3.14. Any ideas? :)
    upload_2020-1-31_20-45-43.png

    Also noticed, that in Albedo mode Scene window draws something:
    upload_2020-1-31_21-0-44.png

    UPD:
    Problem solved!
    And it was here:
    upload_2020-1-31_21-9-18.png
    Somehow mots of settings there was set to false after upgrade, just restored it to true and now all works. Hope it help if anyone will have same problem.
     
    Last edited: Jan 31, 2020
  13. watercat

    watercat

    Joined:
    Dec 14, 2016
    Posts:
    13
    What happen in the unity feed back i have unity Feed Back and i dont know haw to send this feed back
     
  14. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    Well, almost 99% links in Unity's webpage can be open in China, except the download page. At first look it may not be Unity's fault, but it can be. Unity is forcing users in China to use the Chinese version of Unity Hub which is based on your IP's location, so it is also very plausible that Unity submit a 'black list' willingly to the Great Firewall or something like that to block the users in china getting the "international version". Just guess, I'm not indicating anything.
     
  15. Deleted User

    Deleted User

    Guest

    I know that you may be right but it all sounds a bit paranoid, doesn't it?

    Why would there be a different Unity for the Chinese?

    Unity has an official Discord now (link in my signature) maybe you could ask the question over there? Bad idea, there's nothing out there.
     
    Last edited by a moderator: Feb 1, 2020
  16. t-ley

    t-ley

    Joined:
    Mar 6, 2017
    Posts:
    77
     

    Attached Files:

  17. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    https://forum.unity.com/threads/chinas-localized-unity-hub-for-a-better-local-experiences.761597/

    For various reasons.. At this point I dont bother contacting them for the issue as long I can get the global version by VPN.
     
  18. Deleted User

    Deleted User

    Guest

    I agree that not giving people the choice of what version of the Hub they want to use is a very bad move from Unity Technologies. What I don't know is if they themselves had a choice about that...
     
  19. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    That I cant say, maybe they are forced by our regulations or maybe not. Anyway, by far I liked the Unity 2019.3 versions. The Unity 2019.2 iterations are just terribly full of bugs.
     
  20. Deleted User

    Deleted User

    Guest

    Patience, 2019.3 will have its load of bugs too. :p
     
  21. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    Ouch, I hopt not but you may be right. Btw I just noticed your description. You said you are an amateur developer and yet you have over three thousand posts here... Impressive:)
     
  22. WolveX

    WolveX

    Joined:
    May 31, 2016
    Posts:
    49
    Please update the link for latest release
    upload_2020-2-1_16-59-17.png
    It still points to 2019.2
     
    Awarisu likes this.
  23. Deleted User

    Deleted User

    Guest

    Well, one is not related to the other but I'm probably spreading myself too much on the forums and not enough on my project(s). :D
     
    AdamLiu likes this.
  24. Monsterwald

    Monsterwald

    Joined:
    Jan 19, 2020
    Posts:
    68
    Well cant use the new version since auto complete is broken on visual studio code
     
  25. MasonWheeler

    MasonWheeler

    Joined:
    Apr 2, 2016
    Posts:
    219
  26. AdamLiu

    AdamLiu

    Joined:
    Mar 19, 2014
    Posts:
    71
    Nah I think you make a very well example of being an active forum member. It is me who acts like a dormant racoon. Happy making games!
     
    Tigersong likes this.
  27. ayruos

    ayruos

    Joined:
    Nov 7, 2018
    Posts:
    14
    Yeah, no, Unity on Mac has been nothing but a giant pill of frustration, every release seems to have something that's doing something weird. I was looking forward to 2019.3 with HDRP + VFXGraph out of preview but this is what happens when trying to use it... among other things all over the place. Screenshot 2020-02-02 at 3.55.35 PM.png
     
    luispedrofonseca and PeterB like this.
  28. Thermos

    Thermos

    Joined:
    Feb 23, 2015
    Posts:
    148
    Long long ago, unity starts to move its website from unity3d.com to unity.com, so that's the problem.

    unity.com is not banned.
    unity3d.com is banned.

    So you can PAY MONEY download Unity Hub (and Unity Hub only..) and browser forums and asset store in China.

    But!!!!

    Most of the website are not migrated to unity.com, for example the release notes. Hope Unity finish the website migrating soon, we are always so excited about new releases but all release links are pointing to unity3d.com which is banned.
     
  29. ijaz_ameen

    ijaz_ameen

    Joined:
    Oct 29, 2017
    Posts:
    1
    pease add the feature to upgrade minor unity versions without re downloading.
    Example :- 2019.3.x from 2019.3.y
     
  30. ThisIsDangerous

    ThisIsDangerous

    Joined:
    Dec 3, 2018
    Posts:
    39
    No, please don't do it. "Upgrade" feature would mean the existing Unity installation gets modified. While some projects require upgrading, others require staying on the same version. There should be distinct installations to work on both these types of projects.
     
  31. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    This will probably be fixed once 2019.3 is out of beta... oh wait
     
    ayruos likes this.
  32. ayruos

    ayruos

    Joined:
    Nov 7, 2018
    Posts:
    14
    Yeah, that was my hope as well... Not expecting anything better from the LTS version anymore.

    The only thing that I can think of is that HDRP + VFXGraph is not supported on MacOS/Metal which is leading to all these glitches and issues but then again that's not officially documented anywhere. And I'm using the new 16" Macbook Pro with the latest AMD card, which, I'm pretty sure can handle whatever I'm trying to throw at it right now. I'm not even trying anything complicated as even the most basic things start breaking Unity in various ways.
     
  33. sebas77

    sebas77

    Joined:
    Nov 4, 2011
    Posts:
    1,641
    Is there a reason why the LWRP package is still visible and can be installed in this version of Unity?
     
    Awarisu likes this.
  34. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

    Joined:
    Mar 16, 2016
    Posts:
    1,227
    Unity Feedback was deprecated some time ago (https://forum.unity.com/threads/the-future-of-unity-feedback.633241/)

    I'd advise to leave any feedback about the 2019.3 release in this thread or post in the relevant subforum :)
     
  35. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

    Joined:
    Mar 16, 2016
    Posts:
    1,227
    Thanks for the report. I'll get this fixed up.
     
    WolveX likes this.
  36. lionelmessi202010

    lionelmessi202010

    Joined:
    Feb 4, 2020
    Posts:
    1
    =======================================================================================



    Can't enter playmode.
    I got this error:
    ====================
    Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
    Copyright (C) Microsoft Corporation. All rights reserved.
    ====================

    Editor.log

    Q1.
    -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/UnityEngine.TestRunner.dll

    Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
    Copyright (C) Microsoft Corporation. All rights reserved.

    Q2
    -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/UnityEngine.UI.dll

    Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
    Copyright (C) Microsoft Corporation. All rights reserved.

    upload_2020-2-4_13-22-39.png upload_2020-2-4_13-22-51.png

    Can somebody help?
     
  37. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,294
    So what's the status on
    "This will be the primary source of community feedback until we’re able to get a new, more scalable, and dedicated feedback solution in place (more details on that in the coming months)"

    It's been a year, and there's been no details. Did you just drop the whole thing?
     
    sand_lantern, Peter77 and Awarisu like this.
  38. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    Pragmatically speaking I'd recommend trying with MoltenVK for now and wait until this eventually gets fixed in a 2019.3.x or 2019.4.x.
     
  39. UnityMaru

    UnityMaru

    Community Engagement Manager PSM

    Joined:
    Mar 16, 2016
    Posts:
    1,227
    Yeah, it's dawned on me this week that we're coming up to a year on Blaine's post around feedback.

    We've certainly not forgotten about the status of Feedback. I'm well aware of the fiasco of our last forum change and we really don't want that to happen again. We want to get this right and make sure we have the best platform possible for users to provide us with their feedback and this is something that is still being looked into internally.
     
  40. mfuad

    mfuad

    Unity Technologies

    Joined:
    Jun 12, 2018
    Posts:
    334
    Hi @saifshk17, do you mind providing the link to the bug you've reported so we can follow up on this?
     
  41. saifshk17

    saifshk17

    Joined:
    Dec 4, 2016
    Posts:
    488
  42. Refeas

    Refeas

    Joined:
    Nov 8, 2016
    Posts:
    192
    I'm unable to build my project with 2019.3.0f6 and HDRP 7.1.8. I'm trying to build for Windows x86_64 and the building process is "stuck" on "Build Player" phase.

    After investigating the log I discovered that StackOverflowException happened during the build. The stacktrace is shown below:
    Code (CSharp):
    1.  
    2. StackOverflowException: The requested operation caused a stack overflow.
    3.   at (wrapper managed-to-native) UnityEditor.BuildPipeline.BuildPlayerInternalNoCheck(string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool)
    4.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x001c5] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    5.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    6.   at UnityEditor.BuildPlayerWindow.GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension buildWindowExtension, System.Boolean enableBuildButton, System.Boolean enableBuildAndRunButton, System.Boolean canInstallInBuildFolder, UnityEditor.Build.BuildPlatform platform) [0x002c0] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    7.   at UnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () [0x008dc] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    8.   at UnityEditor.BuildPlayerWindow.OnGUI () [0x001aa] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    9.   at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
    10.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <437ba245d8404784b9fbab9b439ac908>:0
    11. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
    12.   at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <437ba245d8404784b9fbab9b439ac908>:0
    13.   at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
    14.   at UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) [0x0000f] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    15.   at UnityEditor.HostView.Invoke (System.String methodName) [0x00001] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    16.   at UnityEditor.HostView.OldOnGUI () [0x00074] in <6f28216fea9f453abf2e05b770ed3ee4>:0
    17.   at UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) [0x001f1] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    18.   at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean canAffectFocus) [0x00074] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    19.   at UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) [0x00015] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    20.   at UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) [0x00023] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    21.   at UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00059] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    22.   at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00009] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    23.   at UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x001ab] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    24.   at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00052] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    25.   at UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () [0x00035] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    26.   at UnityEngine.UIElements.EventDispatcher.OpenGate () [0x0003b] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    27.   at UnityEngine.UIElements.EventDispatcherGate.Dispose () [0x00001] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    28.   at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00171] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    29.   at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00046] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    30.   at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x0001a] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    31.   at UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) [0x000b0] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    32.   at UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0003d] in <a6a3aac9b47844afbb8dcc407683ae01>:0
    33.   at UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) [0x0000d] in <59837000ebf54955a9cb1d31caa86097>:0
    34.  
    35. (Filename: <6f28216fea9f453abf2e05b770ed3ee4> Line: 0)
    After that, a spam of this kind of errors starts and runs "indefinitely":
    Code (CSharp):
    1. Allocation of 16 bytes at 000001A70000A2D0
    2. (Filename: C:\buildslave\unity\build\Runtime/Allocator/BaseAllocator.cpp Line: 75)
     
  43. PeterB

    PeterB

    Joined:
    Nov 3, 2010
    Posts:
    366
    After 10 years using Unity – Pro, then Plus – I've finally taken the step and downgraded to the Free tier. There's no longer any point in paying a monthly subscription. 2019.3 was the final nail in the coffin.

    Thanks for very little, Unity. You've kept me and many others dangling for a decade. No more. I'm switching to another engine.
     
  44. Deleted User

    Deleted User

    Guest

    Maybe you should elaborate on that and list what you don't like in the new Unity?
     
    UnityMaru and EvOne like this.
  45. PeterB

    PeterB

    Joined:
    Nov 3, 2010
    Posts:
    366
    I've done that so many times, and as I said, the issues run so much deeper than just the 2019.3 release. No point in repeating myself yet another time.
     
  46. pbkk

    pbkk

    Joined:
    Dec 19, 2018
    Posts:
    1
    thank you for relising 2019.3 version,
    I downloaded it and now i am using.
    but I tried to use monetization and cross platform,
    but they are still not working,

    please help me,
     

    Attached Files:

  47. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,663
    What issue are you facing? That screenshot doesn't say much.
     
  48. Awarisu

    Awarisu

    Joined:
    May 6, 2019
    Posts:
    215
    I'm sure I'm not the only one thinking this, but why not look into it and get the replacement right first, then remove the old one? Not just with Feedback but with most engine features as well.
     
    sand_lantern likes this.
  49. protopop

    protopop

    Joined:
    May 19, 2009
    Posts:
    1,557
    This garbling of screen text happens to me to on Mac with unity 2019.2 although it is pretty rare.
     
  50. unity_2jxHNVY36zr2mg

    unity_2jxHNVY36zr2mg

    Joined:
    Jan 17, 2020
    Posts:
    86
    2019.3.0f6 is completely broken, i can't even build player for android.
     
    Abrasive likes this.
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