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Unity 2019.3.0b3 and 2019.3.0b4 memory leak? Menus opening wrong windows

Discussion in '2019.3 Beta' started by Revolter, Sep 23, 2019.

  1. Revolter

    Revolter

    Joined:
    Mar 15, 2014
    Posts:
    216
    After I press Play in Editor, all menu items open wrong windows or execute wrong code. For example Window -> Animator opens Profiler, sometimes even crashing the Editor

    Did anyone else experience this?
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,620
    Nope, not happened to me yet.
     
  3. Revolter

    Revolter

    Joined:
    Mar 15, 2014
    Posts:
    216
    Here's an example:
     
  4. SugoiDev

    SugoiDev

    Joined:
    Mar 27, 2013
    Posts:
    395
    Haha, that's pretty crazy!

    I once had something that completely corrupted Unity in a similar depth.
    If I touched a certain Unity variable (like, just read its value), the entire Editor would get randomized. All windows would have random sizes and fill the entire screen. I imagine some stack corruption was happening in the C++ side.
    I could never submit a repro because it only reproduced on some machines.

    Maybe a simular corruption is happening in your case.
    I just tested here, and it works normally, so it might be code or computer dependent.

    Are you doing anything special when entering playmode?
     
  5. Revolter

    Revolter

    Joined:
    Mar 15, 2014
    Posts:
    216
    SugoiDev likes this.
  6. SugoiDev

    SugoiDev

    Joined:
    Mar 27, 2013
    Posts:
    395
    Maybe open an issue report there so the maintainer can investigate where the corruption is coming from.