Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Unity 2019.3.0.5 + URP + iOS: Multi Display doesn't work

Discussion in '2019.3 Beta' started by dimitris_baud, Jan 27, 2020.

  1. dimitris_baud

    dimitris_baud

    Joined:
    Jan 15, 2018
    Posts:
    30
    EDIT: This is a URP issue and not a 2019.3.x issue. @admins please remove this thread as I will be making a more detailed on in the URP sub-forum. Thank you.

    ---

    I am trying to support multiple displays on 2019.3.0.5 with URP on iOS.

    Typically this used to work on iOS using this logic provided by Unity.

    However this doesn't seem to work (we get black screen on the AirPlay display) and when we try to disable the second display we get a crash on Xcode with the following error (see below).

    To reproduce, I just made a brand new 2019.3.x project with the URP present and added the MultiDisplay code provided by Unity, nothing else.

    Not sure if this is due to 2019.3.x or due to URP, I will test with an earlier version as well to find out.

    Crash log:
     
    Last edited: Jan 27, 2020
  2. s0phist

    s0phist

    Joined:
    Mar 30, 2011
    Posts:
    40
    I am seeing the same issue with 2019.3.0f6 on iOS 13 devices on metal and opengl es. I don't have URP on.
     
    Last edited: Feb 5, 2020
  3. SilverBugi

    SilverBugi

    Joined:
    Jan 30, 2017
    Posts:
    9
    Is there a fix for this?
    We get the same black screen on AirPlay.
    Unity Version 2020.2.0a17. SRP on iOS.

    Xcode reports this when starting AirPlay:
    [OverscanCompensation] Requesting to get overscan compensation when we do not have a windows scene unity