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  1. Unity 2019.2 is now released.
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Unity Unity 2019.2 Is Now Available

Discussion in 'Announcements' started by LeonhardP, Jul 30, 2019.

  1. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    502
    @NVJOB Just a small update, the issue tracker appears to list a fix in review for the external force bug with 2019.3 so it looks like they're managing to push back the changes from 2020. Hopefully it'll be available for 2019.2 as a patch soon, again I'm not sure if that'll fix the distortion/stretching or anything else. They just released 2019.2.3f1, and the bug is now listed in the known issues section. I'd guess that we'll see it fixed within a week or two.
     
  2. rsodre

    rsodre

    Joined:
    May 9, 2012
    Posts:
    181
    The official 2019.2 and 2019.3 Scripting API docs does not contain UnityEngine.UI, why?
     
  3. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
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    Because Unity UI is a package, package documentations are currently separate (you can find it if you open up package manager and select the Unity UI package, there should be a link "Documentation" somewhere in the description).
    They are also working on a new documentation system where probably they can comb together the package-based documentations as well.

    The current situation isn't ideal and I hope too that they release this ASAP.
     
    rsodre likes this.
  4. APSchmidt

    APSchmidt

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    Aug 8, 2016
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    2,441
    The link to the API "somewhere in the description" goes to the documentation, where UnityEngine.UI is missing for both 2019.2 and 2019.3. I guess the doc for 2019.1 is still valid though.

    Here is the package documentation; click on the UnityEngine.UI link in "Support & API Documentation" and see for yourself: https://docs.unity3d.com/Packages/com.unity.ugui@1.0/manual/index.html
     
  5. Lurking-Ninja

    Lurking-Ninja

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    In 2019.3b1, which I'm playing with the most these days, contains the right link.
    upload.PNG
     
  6. APSchmidt

    APSchmidt

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    Did you look further?
    Did you click on the link and then on the UnityEngine.UI link in "Support & API Documentation"?
    Did you see that the UnityEngine.UI link in "Support & API Documentation" goes to the documentation scripting API home page and that, in that documentation, there is nothing about UnityEngine.UI for both 2019.2 and 2019.3?
     
  7. angelAxiotis

    angelAxiotis

    Joined:
    Apr 12, 2019
    Posts:
    3
    I still can't get indirect real time lighting to work in HDRP. It works great in 2019.1.14f1
    Also the view port is super laggy.
     
  8. Lurking-Ninja

    Lurking-Ninja

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    No, I didn't need it for a while, but I see what you mean.

    I've just found this URL: https://docs.unity3d.com/Packages/com.unity.ugui@1.0/api/UnityEngine.UI.html
     
    APSchmidt likes this.
  9. APSchmidt

    APSchmidt

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    Aug 8, 2016
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    2,441
  10. Charles_Beauchemin

    Charles_Beauchemin

    Unity Technologies

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    Jan 18, 2017
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    333
  11. APSchmidt

    APSchmidt

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    Your links are weird.

    So, no forums announcements any more? We'll have to look by ourselves? Message received. At least you keep announcing the beta releases...
     
  12. Charles_Beauchemin

    Charles_Beauchemin

    Unity Technologies

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    Jan 18, 2017
    Posts:
    333
    I am checking with our release manager who's in charge of the 2019.2 live releases. Stay tuned.
     
    APSchmidt likes this.
  13. Charles_Beauchemin

    Charles_Beauchemin

    Unity Technologies

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    Jan 18, 2017
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    333
    These are not weird links. They are RSS feeds. You can use a RSS reader plug-in for your browser and it will tell you automatically when there are new releases available. I personally use Feeder.co plugin for Chrome.
     
    SomeGuy22 likes this.
  14. APSchmidt

    APSchmidt

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    Ah, all right. I don't like RSS feeds. :)
     
  15. kanzariyahitesh405

    kanzariyahitesh405

    Joined:
    Sep 18, 2019
    Posts:
    5
    i found issue.
    test ads does not show.

    Error :- Unity Ads show failed: Webapp timeout, shutting down Unity Ads

    final UnityAdsListener myAdsListener = new UnityAdsListener();
    UnityAds.initialize(this, "myid", myAdsListener, true);

    private class UnityAdsListener implements IUnityAdsListener {

    public void onUnityAdsReady(String placementId) {

    }

    @override
    public void onUnityAdsStart(String placementId) {
    }

    @override
    public void onUnityAdsFinish(String placementId, UnityAds.FinishState finishState) {
    }

    @override
    public void onUnityAdsError(UnityAds.UnityAdsError error, String message) {

    }
    }

    if (UnityAds.isReady("video")) {
    UnityAds.show(LuckyBox.this, "video");
    }
     
    Last edited: Sep 19, 2019
  16. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
    Posts:
    1,564
    Could you please submit a bug report with reproduction steps for this issue?
     
  17. kanzariyahitesh405

    kanzariyahitesh405

    Joined:
    Sep 18, 2019
    Posts:
    5
    Error :- Unity Ads show failed: Webapp timeout, shutting down Unity Ads
    Log

    2019-09-19 15:24:28.741 1920-25311/? E/ResolverController: No valid NAT64 prefix (101, <unspecified>/0)
    2019-09-19 15:24:29.274 22538-22538/com.royalpass.ucpubg E/TAG: onStop: Activity
    2019-09-19 15:24:42.548 2290-2320/system_process E/memtrack: Couldn't load memtrack module
    2019-09-19 15:24:45.942 2290-5520/system_process E/memtrack: Couldn't load memtrack module
    2019-09-19 15:24:49.983 2049-2049/? E/netmgr: Failed to open QEMU pipe 'qemud:network': Invalid argument
    2019-09-19 15:24:49.984 2049-2049/? E/netmgr: WifiForwarder unable to open QEMU pipe: Invalid argument

    D/EGL_emulation: eglMakeCurrent: 0xeb7d0ac0: ver 3 0 (tinfo 0xeb865550)
    V/MediaPlayer: resetDrmState: mDrmInfo=null mDrmProvisioningThread=null mPrepareDrmInProgress=false mActiveDrmScheme=false
    cleanDrmObj: mDrmObj=null mDrmSessionId=null
    V/MediaPlayer: resetDrmState: mDrmInfo=null mDrmProvisioningThread=null mPrepareDrmInProgress=false mActiveDrmScheme=false
    cleanDrmObj: mDrmObj=null mDrmSessionId=null
    D/OpenGLRenderer: Setting buffer count to 3, min_undequeued 1, extraBuffers 0
    D/EGL_emulation: eglMakeCurrent: 0xeb7d0ac0: ver 3 0 (tinfo 0xeb865550)
    D/EGL_emulation: eglMakeCurrent: 0xeb7d0ac0: ver 3 0 (tinfo 0xeb865550)
    Terminated all processes.
     
  18. LeonhardP

    LeonhardP

    Unity Technologies

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    Jul 4, 2016
    Posts:
    1,564
    Please use the bug reporter: https://unity3d.com/unity/qa/bug-reporting
     
    Peter77 likes this.
  19. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    502
    @NVJOB the cloth external force bug is finally fixed! Unity 2019.2.6f1 seems to have gravity working as intended, which is definitely a step in the right direction. However, there are still other Cloth issues which have yet to be addressed. I realize it's tough to find all the bugs, but there's some serious problems with imported objects that are still preventing me from utilizing cloth in my project. I detailed very specific cases for at least 2 of these bugs over on this thread. Honestly there are probably even more random cases that produce similar results but it's a starting point at least. I will try to use what I've learned to mitigate the issue in my game as best I can, but the fact is there are still critical bugs and I think further testing should be done on imported meshes. None of these problems were present in 2018 so I'm guessing something big changed which broke a lot of stuff. I will report back if I find anything new or can narrow down the bugs more concisely to be submitted for a report. I hope other people will test it out and see if my results can be verified.
     
  20. angelAxiotis

    angelAxiotis

    Joined:
    Apr 12, 2019
    Posts:
    3
    Can someone please explain to me why does hdrp in 2019.2 suck so bad?
    My problems are:
    • When I create a new project everything is pink, but not shader problem pink, more like filter pink.Anyways this problem fixes itself by closing and reopening unity (this happens every time i create a new project)
    • When I disable the exposure everything is blinding white.
    • The lumen of the lights has to be over the top to start emitting, so when you create a new point light for example, you see no light.
    • The real time indirect lighting from the lights is not working, only the environmental indirect.
    All of the above work great in 2019.1.4
     
  21. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,351
  22. Shadowing

    Shadowing

    Joined:
    Jan 29, 2015
    Posts:
    1,289
    @Leo-Yaik
    Any chance you guys can figure out a way to make duplicating a asset faster. Like when you click on a Sprite and hit Control D. I have a pretty fast computer and it takes a few seconds. Its really annoying and slows me down majorly when I do it a ton.
     
  23. yuliyF

    yuliyF

    Joined:
    Nov 15, 2012
    Posts:
    140
    UnityEngine.UI - can't find when convert project from 2019.1.x to 2019.2.x
     
  24. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    2,441
    What? Make sure the Ui package is installed.