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Unity 2019.2.0 Internet reachability Api is not working in android mobile

Discussion in 'Getting Started' started by sankar_23, Aug 8, 2019.

  1. sankar_23

    sankar_23

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    if(Application.internetReachability == NetworkReachability.NotReachable) is not working in android mobiles,it is working only in editor,We need to check internet connection for mobile application.Could anyone help me .
     
    vincismurf and KB73 like this.
  2. KB73

    KB73

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    Same here
     
  3. KB73

    KB73

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    It works for us with iOS as well, just android not jiving.
     
  4. imaewyn

    imaewyn

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  5. vincismurf

    vincismurf

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  6. Joe-Censored

    Joe-Censored

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    One of you should file a bug report with an example project.
     
  7. sathya

    sathya

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  8. gnigam

    gnigam

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  9. robertsze

    robertsze

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    same here
     
    kanedaoscube_unity likes this.
  10. eximan

    eximan

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    We have the same problem. Has anyone found a solution? How to test internet connection?
     
  11. Joe-Censored

    Joe-Censored

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    The previously linked bug report was closed because it wasn't reproducible with the provided project and steps, and the reporter stopped responding a month ago. If it is really a bug, someone needs to provide the correct information to Unity QA in order to reproduce it or it will certainly not get fixed.
     
  12. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

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    I reopened the bug yesterday with a comment, it shouldn't really require a user repro scenario as it should be easy to test locally.
     
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  13. robertsze

    robertsze

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  14. mvaz_p

    mvaz_p

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    Just updated to 2019.2 and it's broken.
    Always returning false on Samsung G570M, was working perfectly on 2019.1.
     
  15. Jean-Fabre

    Jean-Fabre

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    Sep 6, 2007
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    Hi,

    internet reachability is broken when building for MacOs standalone on 2019.1.0f2...

    EDIT: ok, so turns out that not only it's not meant to verify that internet is accessible, which in itself is sooo misleading, but it's not even giving the same results if you are in editor or in builds, so in editor, it properly ( or intuitively) says that internet is not reachable when wifi is disabled, but when in builds, it says it has carrier reachability..

    so, this api is very confusing/broken/useless to say the least... at least make it in big red ballon letters that it's not meant to verify that internet is accessible.

    Bye,

    Jean
     
    Last edited: Sep 30, 2019
  16. mentalup

    mentalup

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    We have removed the control for Android and added a Ping to Amazon EC2 server, I think Ping is also not working on this devices because with the new version still our users report this bug, its an important feature for a platform because everything is made via internet and many applications need to check internet connection before connect to somewhere, Unity should focus more on this bug....
     
  17. justtime

    justtime

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    Same for 2019.2.8f and Android
     
  18. vincismurf

    vincismurf

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