Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice
  2. Ever participated in one our Game Jams? Want pointers on your project? Our Evangelists will be available on Friday to give feedback. Come share your games with us!
    Dismiss Notice

Unity 2019.1f8 - Android crashes - ?Notifications?

Discussion in 'Android' started by cometa93, Jul 7, 2019.

  1. cometa93


    Mar 5, 2014
    Hello, recently we updated the engine to the version 2019.1f8 to support .aab and 64-bit app bundle.
    We released to 50% of our people to test it and actually we did receive a looooooot of crashes since the new update.

    Here is a stack trace:

    Code (CSharp):
    2.   at com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator (Native Method)
    3.   at com.unity3d.player.UnityPlayer.resume (Unknown Source:23)
    4.   at com.unity3d.player.UnityPlayerActivity.onResume (Unknown Source:5)
    5.   at (
    6.   at (
    7.   at (
    8.   at (
    9.   at (
    10.   at (
    11.   at (
    12.   at$H.handleMessage (
    13.   at android.os.Handler.dispatchMessage (
    14.   at android.os.Looper.loop (
    15.   at (
    16.   at java.lang.reflect.Method.invoke (Native Method)
    17.   at$ (
    18.   at (
    Please help we really focus on our vitals and this is our blocker to use 2019.

    Is it caused by the new Notifications package? If yes, we can remove it until it will be an official release, and be back to our own ones.
  2. cometa93


    Mar 5, 2014
    Hello, any update on this?